Posted by: Vanigo
« on: August 21, 2010, 02:02:12 PM »Hey... can you drop boarding parties on a ship with absorption shields? I know normal shields block them, but...
4,000km/s tracking speed. Turret with a 16k speed, and 4x size for speed fire control. ECM will be a bitch though.How's that help? That'd get me one volley off before they get out of range - and that's if the fleet is at 100% TF training. I'd need about a hundred mesons per enemy ship to do any serious damage.
Quote from: "Steve Walmsley"How are you supposed to use beam weapons against a ship that moves 16000 km/s and has ECM 60? Short of being 30 years into the game when they first show up, I mean. Seriously, the things can get out of range in a single five-second step. I'm starting a new game with a 3 billion starting population now; that way I might have a snowball's chance in Hell. (Or is their tech level based on your starting tech?)Quote from: "Beersatron"Now, after saying all that, I think the Invaders are way way way overpowered and a game killerI think they are overpowered too based on game reports and I will be toning down their numbers . You can switch them off individually in v5.20. In v5.14 you can only switch them off by turning off precursors.
[spoiler:3trp7k1f]By far your best your best chance against them is using beam weapons in a jump point defence. Plasma Torps are powerful but relatively slow-firing[/spoiler:3trp7k1f]
Steve
(Oh, and exactly how much damage does it take to pop a plasma torpedo, anyway? Is it a fixed amount?)
How are you supposed to use beam weapons against a ship that moves 16000 km/s and has ECM 60? Short of being 30 years into the game when they first show up, I mean. Seriously, the things can get out of range in a single five-second step. I'm starting a new game with a 3 billion starting population now; that way I might have a snowball's chance in Hell. (Or is their tech level based on your starting tech?)Quote from: "Beersatron"Now, after saying all that, I think the Invaders are way way way overpowered and a game killerI think they are overpowered too based on game reports and I will be toning down their numbers . You can switch them off individually in v5.20. In v5.14 you can only switch them off by turning off precursors.
[spoiler:5qfh4a3r]By far your best your best chance against them is using beam weapons in a jump point defence. Plasma Torps are powerful but relatively slow-firing[/spoiler:5qfh4a3r]
Steve
I have encountered invaders for the first time. They had a neutral status at start and wh apperead 1j from sol (didnt know wh was a new aliens then) and i have just started colonising first world in another system. One 12800 ton ship orbited earth (neutral status so far) and another smaller ship passed from one jp to another in outer system.
I have started communication attempts that lasted few months. They turn hostile after failure and started getting range. I had just one frigate squadron on earth (5000 tons 1x jump ship with 90 box launchers 2x gauss escorts with 80 boxes each and 2x missile frigs with 20 normal launchers). All missiles are size 2 with strength 4 warhead. I thought i have some firepower so just shot all of 250 boxes with no visible effect, so my pdcs helped with 5x18 launchers. I destroyed that single ship when boxes reloaded. Invader was shooting my freighters all the time so i survived with just 10 lost freighters (they were loading mines atm) and out of missiles.
I had no problem with detecting torpedos on active, even shot some with gauss and AMMs from pdc, but destroyed only one (small chance of hit and THEY SEEM ARMORED). So they will be back, they started surveying systems i dont know (no nprs ingame so far) AND THEY HAVE IRAN THEME :twisted:
I just had the wormhole appear in a deadend system I was geosurveying, at the edge of Terran Space. Fortunately, the wormhole was on the opposite sideAs the WH is not in a key system, then regardless of your tech, you have a chance. You are dealing with a race that can deploy 64000 tonne, 10000 km/s max speed, plasma torpedo firing monsters. They have a shield system that absorbs damage (allowing some to leak through an hit their level 10 armour) until the shields are full, then you just have to punch a hole in the armour
of the system from Gamma and the JP. I ordered Gamma back to the JP. What am I dealing with here? If half of what I hear is true, do I even have a chance?
Quote from: "waresky"[spoiler:1f1q6tjh]How many Invader ships are spawning? I've never seen them in groups larger than 3.[/spoiler:1f1q6tjh]
[spoiler:1f1q6tjh]But not toward "Invaders" this being are too powerful,are TOO many ships and too big..[/spoiler:1f1q6tjh]
[spoiler:14pqqjvs]How many Invader ships are spawning? I've never seen them in groups larger than 3.[/spoiler:14pqqjvs]
[spoiler:14pqqjvs]But not toward "Invaders" this being are too powerful,are TOO many ships and too big..[/spoiler:14pqqjvs]