Posted by: forsaken1111
« on: September 27, 2010, 07:44:04 AM »Kinetic Terraforming? (unterraforming?)
Quote from: "Erik Luken"Can't they target completely empty colonies, which you can make with the stroke of a pen?Quote from: "On_Target"Apparently we finally can by using mass drivers. Not sure if there needs to be a mass driver on the other end originally or not, I'd have to check with my friend on that. But when we discussed it, he mentioned that we could now dump a few mass drivers and some minerals on an asteroid near a system's jump point, then have them lob the minerals at the enemy planet bases.
You can, but that is a VERY expensive use of minerals that most of us can find a better use for
That being said, mass drivers can only target your own colonies.
Can't they target completely empty colonies, which you can make with the stroke of a pen?Quote from: "On_Target"Quote from: "UnLimiTeD"I don't think theres kinetic weapons yet.
Non-Energy weapons will probably be boosted by variety, but it's not that day yet sadly.
And yes, thats basically what I'm saying, Genocide is at best fun, but rarely ever profit.
It should be possible just because the drawbacks it has without radiation already exceed the gain.
Apparently we finally can by using mass drivers. Not sure if there needs to be a mass driver on the other end originally or not, I'd have to check with my friend on that. But when we discussed it, he mentioned that we could now dump a few mass drivers and some minerals on an asteroid near a system's jump point, then have them lob the minerals at the enemy planet bases.
You can, but that is a VERY expensive use of minerals that most of us can find a better use for
That being said, mass drivers can only target your own colonies.
Quote from: "UnLimiTeD"I don't think theres kinetic weapons yet.
Non-Energy weapons will probably be boosted by variety, but it's not that day yet sadly.
And yes, thats basically what I'm saying, Genocide is at best fun, but rarely ever profit.
It should be possible just because the drawbacks it has without radiation already exceed the gain.
Apparently we finally can by using mass drivers. Not sure if there needs to be a mass driver on the other end originally or not, I'd have to check with my friend on that. But when we discussed it, he mentioned that we could now dump a few mass drivers and some minerals on an asteroid near a system's jump point, then have them lob the minerals at the enemy planet bases.
I don't think theres kinetic weapons yet.
Non-Energy weapons will probably be boosted by variety, but it's not that day yet sadly.
And yes, thats basically what I'm saying, Genocide is at best fun, but rarely ever profit.
It should be possible just because the drawbacks it has without radiation already exceed the gain.
As for bombarding planets for fun and profit, guess what, now you need a terraformer in orbit, add a few toxic gases (then again, how do we even know they are toxic for that race?) and wait a month.Pretty much this. Have a few terraformer modules, add your favorite non-native poison, and if you've conquered the planet already make sure to have your cargo ships load up all their infrastructure. I don't know why you'd nuke anyone into extinction with this as an option, other than time constraints.
In which case bigger warheads should have less % radioactivity because the effect should be lower (See Orbital Combat suggestion).
You actually don't need to try and convince me, I can't change it (but circumvent it partially with SM functions), and convincing me otherwise will only preserve the Status Quo that isn't endangered anyways.I wasn't trying to convince you; I was merely making a technical observation about how nuclear warheads create fallout. The good thing about Aurora is that it is possible to run a game almost anyway you want. By changing parameters in the DB you can change the gameplay even more radically.
Ok, if it's gameplay reasons thats fine, but don't come with realism.Don't forget that not all fallout is generated by fission products from the actual weapon. There is also neutron-activation of local material. That is one of the reasons why a ground burst causes more fallout than an airburst, some of the material thrown up by the ground burst becomes neutron activated.
It is absolutely not realistic that future fusion bombs will rely on radioactive material, a Hydrogen bomb has a lot more power than there is uranium required to start the fusion, and the bigger it gets, the less you need relatively.
With the technology depicted in this game, pure fusion should be possible at higher tech levels, and thus radiation per strength should go down.