Posted by: ardem
« on: April 29, 2011, 07:43:12 PM »I think annihilation over several months, large chucks at first, then fewer and fewer, this display the population hiding, running etc from the robots.
I have just made precursor populations immune to espionage
Steve
Hey, a reply from Steve! Now I feel special! :-)
So, how are you closing it? No more robotic soldiers? Robotic soldiers that "win" destroy the colony instead of take it over? Each ruins robotic soldiers take over colonies for the their own long-dead race instead of all somehow belonging to the Precursors? Or just making Precursors immune to espionage?
Enquiring minds want to know... heh.
Your race gradually accumulates espionage points, ESP (ok, not really "ESP", but I liked the whole psychic-spy tie-in). When you've got enough, I believe you get a roll to see if you get something. Picking up lifepods is also a way to accumulate espionage points. I have no idea how quickly they accumulate - all I know is I ask Steve about why I kept picking up life pods and having nothing. IIRC his answer led me to understand that you need to pick up prisoners numbered in the 1000s to have a chance of getting anything. You can probably find the thread in question with a board search.The Espionage rules are here:
John
I think you are confusing it with diplomacy teams, espionage teams definitely need to be on a planet with a target population. I don't know what the actually espionage algorithm is; however, I do know it can take years. In my last game a team got some system data and were then found and killed in the next 5 day segment. It made for a great narrativeYour race gradually accumulates espionage points, ESP (ok, not really "ESP", but I liked the whole psychic-spy tie-in). When you've got enough, I believe you get a roll to see if you get something. Picking up lifepods is also a way to accumulate espionage points. I have no idea how quickly they accumulate - all I know is I ask Steve about why I kept picking up life pods and having nothing. IIRC his answer led me to understand that you need to pick up prisoners numbered in the 1000s to have a chance of getting anything. You can probably find the thread in question with a board search.
When it was first introduced there was a requiremnt that the team be based on a body where the Target race had a population but I think that got dropped fairly quickly (or I may be confusing it with the Diplomacy team)I think you are confusing it with diplomacy teams, espionage teams definitely need to be on a planet with a target population. I don't know what the actually espionage algorithm is; however, I do know it can take years. In my last game a team got some system data and were then found and killed in the next 5 day segment. It made for a great narrative
The first time, I didn't know that could happen... this time, I most certainly did have some backup for them. I was considering intentionally giving the colony to them to give me a local safe source to steal tech from, since it has no minerals, 13.something colony cost, and less than 1 million supported population at the moment, so they really couldn't do anything to me from there.
I'm trying it out - I'll report back on if I ever manage to steal anything.
How long does espionage usually take, anyway? I've never tried it before...
Why dont you cover the engineers with some combat troops?
My standard Engineer Division is made up like this
Division HQ
Light Brigade
3x MI Battalion