Posted by: Narmio
« on: May 04, 2011, 08:40:45 PM »Yeah, chance to hit and ease of interception make crazy-long-ranged drones very hard to use effectively. I've been experimenting with a similar idea, cloaked light carriers that launch fighters with lots of thermal signature reduction. Similar range to your setup, but the fighters can launch missiles with much better hit chances. I do find they don't have much punch, though, compared to my fleet carriers. I don't think I'll build many more of them, and instead look into a way to extend the strike range of my carriers to hit from a system away - fighter jump tenders and refueling tankers or something.
Also, when doing long-range cloaky stuff it's worthwhile to invest in missiles with active sensors onboard so you can switch off the shipboard sensors after firing.
Also, when doing long-range cloaky stuff it's worthwhile to invest in missiles with active sensors onboard so you can switch off the shipboard sensors after firing.