There is a minimum velocity requirement of 200 km/s for hyperspace entry and you can only jump when you are lined up on another star.
I probably missed it in all the reading. My apologies. Nice to know someone is solving the problems faster than I can think of them.
I like the idea of knowing the direction from which the ship originated. However I end up handling detection of ships entering the system, I'll include an estimate of the system of origin - based on heading.
Cool.
If the destination system is unsurveyed you will end up at a distance from the star somewhere between 100% and 170% of the hyper limit and in a random direction from the star. Your arrival heading will be consistent with your point of origin. So you could arrive on the far side of the star heading away from it. In fact, for an unsurveyed system it is highly unlikely you would arrive on an suitable attack heading.
No arguement. I would just jump in at a 'low' speed as far out as I could. Adjust course toward the primary and them release the ordinance. Then turn toward where I want to go and jump out. The ordinance won't need any fuel to get in system. Picking targets will be a problem...but no plan is perfect. The first run might just be missiles with sensors to find the targets.
As a thought, would it be a bad thing to fudge the 'unsurveyed jump' %s both up and down from 100%. Perhaps 30 - 170% (although making sure it didn't end up in something might be a coding nightmare -don't know). If I had to miss I want to end a long way from the folks who might be shooting at me. Jumping farther out just gives me more time to adjust for what I find. If I accidentally end up in the middle of the system, in the midst of the 'natives' defenses - well, that could be a little embarassing....