Posted by: Person012345
« on: June 29, 2012, 12:49:25 PM »I'm not really seeing how this would benefit the game. It just seems like yet another component to research.
Or if i have a frigate with the same engines, magazine size and sensor size but have upgrade sensor performance and weapon performance, I cannot build this as the same class.It all depends on the cost differential. There's several methods to making ships more shipyard cross-compatible. For civilian ships, faster ships tend to be more cross-compatible because non-engine components are a smaller proportion of ship cost. Sensor and weapon upgrades at the same time are pretty significant.
It just seems redundant with retooling. Both slow down the introduction of a new class and make it more expensive. Since we already have that, what's the point? If you want new class introductions slowed down yet more, you could just increase the retooling penalty.