Posted by: Marski
« on: December 05, 2012, 06:31:15 AM »The only thing you have to be careful with by reducing the deployment time on your fighter is that they get no direct shore leave on the carrier. A 0.1 month is 3 days which is their total deployment time until the carrier arrive at a place for shore leave. If the fighter spend all their 60 hours in space for a mission and back again they get at most two runs before they start getting serious morale penalties. At least that is how I understand it.
That's good to know too. Here's the fighters in action, intercepting alien fleet in Sol. Quoted from yesterday at another forum I post on.
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Anyway, in one of my glorious Soviet games I attempted to establish a peaceful diplomatic relationship with alien empire known as "Pushkar Coalition", a race of floating jellyfishes. I sneaked a espionage team into their planet with a fast, low thermal shuttle. No data has been gained so far, but year after deploying the team the Pushkar Coalition declared war upon me.
Since I only had 10 corvettes, I had to tactical genius their fleets a lot. For 7 of their ships I only lost one corvette. But now for the first time, the aliens have breached Sol and I am experiencing my first use of fighters. Very cheap and mobile planetary defence I must say, I should make a habit of using them.
Pardon the rude name, but since there's about whopping 20 fighters in this squadron alone, I couldn't come up with a better name.
Nevertheless, its for the good of the Soviet Union.
There were several similiar attempts afterwards at invading my system with same results.