Posted by: alex_brunius
« on: December 09, 2013, 10:43:49 AM »I suppose you could do it with anomalies, but I was more thinking they'd take the same role as existing survey ships, and have a chance of collecting research points as they processed geological and gravitational survey points. Wormholes and stellar anomalies are good and all, but there's probably all sorts of scientifically interesting stuff at new planets and gravitational survey points as well.
Combined with having them amass research data in a similar way to salvage ships, I was thinking this would be relatively easy to code and hopefully wouldn't require a major effort.
I see your point. Why not actually have science ship get a small chance of revealing the anomalies recently added in the game when conducting scans on geological bodies and survey points?
And a bigger chance to gain some small amount of interesting data that on a random tech that can be downloaded once they get home?
I simply dislike having many parallel mechanics in a game doing almost the same thing, it's much easier conceptually and neater for consistency if they work together or you can find a unified system taking care of both. Scientific exploration and anomalies are very closely related so for consistency their game mechanics should be as well IMHO.
This is especially important for a gradual development like Auroras, otherwise you risk the end result being a real mess of a game.