Gunboats get fXr for free...it is part of the basic cost. That includes the PGB. Looking at the story the Gunboats and CLs entered first as a simultaneous transit...and the gunboats were largely ignored by the mines, though they say something about half having AFMHAWK on their racks which would have been worthless in a furball...but ok maybe for shooting at incoming fighters or something. The 2000 GBs lost 700 or so in the intial few rounds, relatively few to the mines. In the book anyway the GBs are hard to engage by mines, as they charge the forts once they start firing pods equiped with CAM2-b. Nothing is said about the mine field at that point, and the mines on the warp point were gone by then but not the belts around it. Or the belts infront of the fortresses to stop rammers.
The rules for GBs are in 27.14.x, but the relevant ones are:
(SNIP)
But so far as I can see the GB violates essentially every rule in the minefield section. They also soak up IDEW and DSB fire...though in Centauri I assume they had 2nd gen control systems and could target the IDEW specifical by class. The basic kill number is equal to the chance of a non-minesweeping mode point defence in general and is -2 from the basic...and there is no targeting bonus (extra shots) allowed on mines, so they should die in job lots.
In the books they don't, and in the game they are relatively immune to mines, unless you try charging a AAMF on the turn of transit then you face a kill number of 3... Most of the time the kill number is 0, so the losses are 5%.
Crap! I looked at the rules for AW (04.18) and mines (27.08.05), but not gunboats. And the rules for gunboats
contradicts the rules for AW/MF!
I suppose that there are two options:
1) Follow the rules in the AW/MF sections - but remove the
in-built fXr capability on the gunboats. This will result in non-fXr equipped GB's suffering 100% losses from mines, and fXr equipped gunboats being immune to mines. Obviously this is a classic case of going from one extreme to another.
2) Follow the rules in the gunboat rules sections (27.12.16, 27.14.06, 27.16.09, etc.), resulting in an average of 0.2 gunboats lost per GB squadron when the enter and exit the MF (assuming EM is used - otherwise it is 0.4 gunboats lost per GB squadron). So this is a 10% loss for moving completely through a MF (if EM is used - rising to 20% losses if no EM is used). If a AMMF is used, the loss rate doubles.
Thinking about it, part of the problem in
this game is the tech imbalance. If both sides were TL 10 (when PGB appear), then the presence of AMMF doubles the PGB losses to 20% (if EM is used) - which
feels about right.
What do you think - if both sides were TL 10 (with both AMMF and PGB), would the system be balanced then?