Posted by: Bryan Swartz
« on: March 17, 2015, 12:23:21 AM »Interesting idea -- I'd definitely be up for reading about that universe.
I'd imagine that, at such a distance, just pointing towards the general position of Earth would suffice.
I also suppose that my Islamic Caliphate has ships with a room with a mechanical floor that rotates so the mats can be placed pointing directly towards the home planet. Or praying is okay but if circumstances don't permit it customs dictate that it's okay not to pray.
Can you imagine the hand-wrangling for Muslims on Mars to decide how to place their mats so that they are facing towards Mecca? Every prayer room needs an telescope so that you can locate Earth first.
My next game will be interesting. I'm sure you've all heard of Twitch Plays Pokemon? Well my idea is to try something similar with Aurora. I plan on having a thread on a different forum in which I post updates, list a few possible courses of action, and then let the other posters decide what I do. Should be fun.I haven't heard about Twitch Plays Pokemon, but yeah, I would like to see it too.
My next game will be interesting. I'm sure you've all heard of Twitch Plays Pokemon? Well my idea is to try something similar with Aurora. I plan on having a thread on a different forum in which I post updates, list a few possible courses of action, and then let the other posters decide what I do. Should be fun.Sounds interesting. Keep us updated!
Anyone know how to effectively use dropships and how to put the troops into the dropships from a main ship. This is for my test game of my pseudo-UNSC game (playing as the UEG [Unified Earth government], the civilian government before and after the martial law of the human-covenant war put the UNSC in charge).You need to launch the dropship into a separate TG from the troop transport and then give it orders from the TG window to "combat load" the unit(s) you want, if I remember correctly. It's been a while so I might misremember whether they needed to be in the same TG or different TG's.
My questions are less relevant to Aurora, where it's trivial to send supply ships to your colonies once a year. In the real world, when you're thinking about long one-way trips to colonize distant worlds, it would definitely require thought. What do Catholics do if men settle on Mars but for some reason you can't produce grapes there?Can you imagine the hand-wrangling for Muslims on Mars to decide how to place their mats so that they are facing towards Mecca? Every prayer room needs an telescope so that you can locate Earth first.
I'm REALLY attached to my current campaign but someday I'm going to create a truly weird alt. history setting that begins in 1600 A.D. With early modern alchemists inventing a galaxy-jumping transnewtonian drive that can take them all over the universe. Jesuits will feature prominently, ships will be heavily shielded and made out of wood, with "mass drivers" that are modeled off of 17th century cannon, and the aliens will be modeled off of things from astrological/demonological lore. Lots of unusual rules: no missiles, no armor, no lasers, no fighters, no terraforming, ectWhen DON'T the men in black feature?