1. Can ship all ship components suffer from failure or combat damaged?
2. Is there any *fun* side effects to damaged components?
3. What happens if a ship bridge or command module is destroyed and there is no redundancy? And does flag bridge counts as Bridge?
4. Is there any manual SM option to disable components?
1) No. Someone made a list: I think they were working on weapons pods or something, so try the BoSD subforum. (Oh:
combat damage can apply to anything, yes. Maintenance failures only target a limited selection of systems - the thread I'm recalling mentioned making military ships with no added maintenance that were immune to failures due to not having any vulnerable components.)
2) Other than secondary explosions and needing twice the MSP to repair them? Not that I recall offhand.
3) Pretty sure a flag bridge is not a bridge - if it does count I would be surprised and disturbed. For the other, I can't recall anything definite either way.
4) There's an Apply Damage option somewhere - try DAC under Ships? *Checks* Bottom right corner of the Damage Control tab in Individual Unit Details window, next to the Abandon Ship button. It simulates weapon hits (not a missile template, though), so you can't control what gets destroyed except by plugging away and then tidying up the rest afterwards. Huh, I'm sure I've seen people mention a Repair Armour option, but it's not jumping out at me; just the Repair All button at the bottom of the screen.