Posted by: TaliesinSkye
« on: September 02, 2016, 08:38:10 AM »What about just getting a pretty good intercept estimate rather than worrying about an optimal one? It sounds like stopping the process early could save a great deal of computation.
The problem with 3D precision is that, a lot of the time, trying to view this 3d depth is going to result in a loss of precision and certainty that we originally had. Defining points in 3d space is going to be a lot more of a pain than 2d space as well, as well as making AI that can handle that and UI that can consistently meaningfully tell you all the distance information you'd need at a glance will be a lot harder in 3d space than in 2d space.
I'd like a 3d system map. but definitely not in this iteration.
Newton is not getting any more of a lookin in this iteration either.
to me 3d space is a important thing of space games,
games without 3d spaces feels like a "futuristic airplanes" game in my opinion
Do you want your computer to burst into flames? This is going to be resource intensive enough with only 2 dimensions to worry about.
have any of the KSP mods solved that? Mechjeb maybe? it's been a while since I've looked.
...The tricky part is supporting 'Plot Interception' commands. The only two ways I can find to work that out are to either use brute force iterations or else to simply the problem by ignoring gravity.