Posted by: ChildServices
« on: November 20, 2016, 09:02:43 AM »Couldn't you get the effect you want simply by introducing bigger spinal weapon mount options?
I'd like to build on this idea a little.
Spinal mounted weapons could have stats that scale with ship size in tonnage to make them unique as opposed to just letting me have a single laser weapon 2 calibres higher than my current research level (which is something that's not even useful until you've maxed your calibres out). You could keep their damage the same for whatever calibre they are, but increase their recharge rate and/or maximum range for how "long" the gun ends up being when you mount it into a ship. Of course, you'd have to make the gun itself actually occupy more space as the ship grows in size just like armour does.
I also believe spinal mounts should keep the bonus they have now (larger size than you've researched, however with an added penalty of being less efficient than that tech might be if you had it "naturally") and should should be opened up to more weapons.
A spinal carronade would be pretty goddamn excellent and I reckon it might not be a bad weapon if spinal mounts did what I suggested. Mount it in a big enough ship and you'll basically be plastering a motherfrakker for 200 damage (for every ship that has one) every 5 seconds at higher tech levels.