Posted by: alex_brunius
« on: May 05, 2014, 03:13:57 AM »Looks like it's best to postpone my community game some months until autumn then due to lack of interest/summer/other games running.
So ... how 'bout this game?
When can I sign up?
My main request is a well organized forum.
Another concern I have involves the nature of RPing on forums. Forums tend to lend themselves to a more communique style of RP. Trying to do something in a conversational style can easily lead to confusion and thread bloat. Using some sort of chat system (IRC, Skype, etc) to have actual conversations in tandem with using the forums to send in-game mails, speeches, and the like seems like the way to get the best of both worlds.
Using an outside chat system comes with the problem that none of it will be recorded for everyone to see. This is particularly important because the SM really does need to be in on all relevant communications between players . I don't know of any really good solutions for this, though.Anyone have any suggestions?
Also, I'm in favor of player characters actually being in-game characters. If a character dies, the player can simply start playing as someone new.
If it's done this way I'd recommend turning off that checkbox that allows characters to teleport magically to their new command assignment. This would force player characters to have to move around via some sort of shuttlecraft, which could open up room for some very interesting assassination attempts.
On research trade: I think a good possibility is that complete technologies cannot be traded at all. I like the idea of trading the components used by the tech. Buying the technology would mean that you have to spend at least 200RP for studying the blueprints. Or something like that.
On RP side: as I’ve been reading through this thread. Several main characters are pretty well defined (CNO, Colony administrators). Others are not in Aurora by default. Head of State and Head of R&D comes to mind. I think they should be represented as well. I have noticed that unassigned personnel get killed much more often. Maybe they can create a diplomatic team as they should have been used to diplomacy as a heads of departments. That would ensure them being in the game.
Question is, should player determine character traits or let game do it, or should SM/GM define traits or mix of beforesaid?
On starting positions&situation: I definitely prefer one system (no necessarily Sol), with at least one planet/moon per faction. And definitely more people per faction as the selling your (nefarious plan) agenda to the rest of the people of your faction could be fun. Maybe even giving list of some buffs/nerfs to each faction based on fixed amount of “bonus points” for lack of a better term. Something like this was in Master of Orion. I know about research is basically a nobrainer choice, so cost could be higher.
Buffs: boosted research/production/more installations/free tech
Nerfs: negative buffs/unfinished terraforming/lack of resources
Understandably it will pile up work for GM/SM, but only in the beginning. And it could be significant bonus to RP as factions could be much more diverse. Just a thought.
Finally the main plot: Clocks are ticking… I think it’s a splendid idea. Some sort of external threat is a great motivator for creating alliances and not going straight to FFA slaughterhouse.![]()
Hm... it depends on the characters' roles, I'd say. For example, an admiral in command of a certain fleet should be represented, a captain, too. The general administrator might be difficult to do. How about just renaming people if someone gets too good? It's not ideal, but might work for some.
Another question I would like feedback on:Hm... it depends on the characters' roles, I'd say. For example, an admiral in command of a certain fleet should be represented, a captain, too. The general administrator might be difficult to do. How about just renaming people if someone gets too good? It's not ideal, but might work for some.
Should every player characters be linked to an Aurora character?
It may restrict the story somewhat but the main problem I see with doing this is subjecting everyone to randomness. Both in terms of sudden accidents killing of a character your really like, and in terms of randomness giving better stats/promotion points/so on to non-player characters so that player characters are not used or even may be released of service.
If Aurora had a solid SM feature that allowed editing bonuses (like you can with character personality traits) I would do this in a heartbeat, but now I am not so sure...
Another question I would like feedback on:
Should every player characters be linked to an Aurora character?
It may restrict the story somewhat but the main problem I see with doing this is subjecting everyone to randomness. Both in terms of sudden accidents killing of a character your really like, and in terms of randomness giving better stats/promotion points/so on to non-player characters so that player characters are not used or even may be released of service.
If Aurora had a solid SM feature that allowed editing bonuses (like you can with character personality traits) I would do this in a heartbeat, but now I am not so sure...