Aurora 4x
C# Aurora => C# Bug Reports => Topic started by: Steve Walmsley on April 12, 2020, 07:35:15 AM
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Rather than using the bug thread for cosmetic typos, please post those in here.
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New Game -> Allow Civilian Harvesters tooltip is identical to tooltip for Civilian Shipping Lines Active.
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Class Design Window: Button "Design Philosopy" is missing an h between the p and y... and pressing that button throws a function #2623 error...
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Create Research Project with 0 available labs: "At keast one research facility must be selected".
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Class Design Window: Button "Design Philosopy" is missing an h between the p and y... and pressing that button throws a function #2623 error...
Leaving that button visible was an accident. I was using it to test NPR designs. Removed for next version.
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Create Research Project with 0 available labs: "At keast one research facility must be selected".
Fixed.
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In Missile Designer - default "Buoy" name is spelled "bouy"
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In Missile Designer - default "Buoy" name is spelled "bouy"
Fixed.
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Not really a typo, but a cosmetic:
Can you change the spacing on the 'Completion Date' field in research, so we can see the date? Right now it's giving things like:
Monday, December …
Saturday, February 2. . .
EDIT: I found the instructions on how to fix this in the other thread.
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The tooltip for the Turret Design window on the Tactical Map is incorrect - it reads "Open Fighter Squadron Window".
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Race Comparison window tooltip reads as "Open Potential Colonies Window" - it's the icon with Earth on it.
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The tooltip for the Turret Design window on the Tactical Map is incorrect - it reads "Open Fighter Squadron Window".
Fixed.
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Race Comparison window tooltip reads as "Open Potential Colonies Window" - it's the icon with Earth on it.
Fixed.
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Instant RST prompt reads: "Are you sure you want to give all designated byt unresearched tech to this race?".
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This isn't exactly a typo, but it is a simple text change.
2007 OR10 Has been given the Name Gonggong, I didn't check every numbered asteroid, but I figure at least the last remaining Dwarf planet should get its proper name.
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This isn't exactly a typo, but it is a simple text change.
2007 OR10 Has been given the Name Gonggong, I didn't check every numbered asteroid, but I figure at least the last remaining Dwarf planet should get its proper name.
Changed.
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Instant RST prompt reads: "Are you sure you want to give all designated byt unresearched tech to this race?".
Fixed.
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my transports were unable to load infrastructure because none were "avauilable" for pickup.
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Improved Pebble Bed reactor tech tooltip says "Pre-requisite tech for improved nuclear thermal engines", but it should be for nuclear pulse engines
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The research tooltip for the Orbital Habitat shows a capacity of 50k instead of 200k, and the one for the Ground Formation Construction Rate has a typo in the "constructio(i)n" word, atleast for a rate of 320.
Additionally, i'm not sure if this is the correct thread, but in the Unit Class Design tab of the Ground Forces window, clicking Base Unit Type and Component Type throws errors: Function #2608 and #1838 for the former, and Function #1845 for the latter, both of the type "Object reference not set to an instance of an object.".
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on system view, it says crustal instead of cristal for hydro
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on system view, it says crustal instead of cristal for hydro
I think it's supposed to. "Crustal" as in 'locked away in the planet's crust' rather than "Frozen" in an 'ice crystal' layer.
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on system view, it says crustal instead of cristal for hydro
I think it's supposed to. "Crustal" as in 'locked away in the planet's crust' rather than "Frozen" in an 'ice crystal' layer.
Bingo
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I've decided to play scenario shipped with game (Terran Federation).
1. Build Sector command.
2. Assigned sector governor
Economics->Summary->Sector Governor field shows "None". In commanders window it says he was assigned with date.
Planetary Governor working great.
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my transports were unable to load infrastructure because none were "avauilable" for pickup.
Fixed.
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The research tooltip for the Orbital Habitat shows a capacity of 50k instead of 200k, and the one for the Ground Formation Construction Rate has a typo in the "constructio(i)n" word, atleast for a rate of 320.
Both fixed.
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In the game information window, the setting 'Civilian Shiping Lanes Active' should read 'Shipping', not 'Shiping'
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Event log, ship scrapping - does not leave space between ship name and action:
(https://i.imgur.com/DAqlrfo.png)
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The tooltip for the medals window reads "Open Fuel Report Window"
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On the Naval Organization Screen, under the Fleet tab, and then the Movement Orders tab, there's a button at the bottom to "Create Tenplate."
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Commanders window, Naval Officers, Top-Right History Field:
"{DATE} Assigned as Executive Officer of {Ship}"
"{DATE} Relieved as executive officer of {Ship}"
Minor Upper/Lowercase issue
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The default fleet selection for shipyards still says Task Group instead of Fleet
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This is not so much a typo as a cosmetic inconsistency. In 'Create Research Project' under 'Beam Fire Control', speed and range smaller than 1 are displayed differently. Range is displayed as percentages (50%, 34%, 25%), but speed is displayed as a factor (0.5x, 0,75x).
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Improved Pebble Bed reactor tech tooltip says "Pre-requisite tech for improved nuclear thermal engines", but it should be for nuclear pulse engines
Fixed.
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Everything fixed up to this point.
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The asteroid "Herscel" is missing its middle h, should be "Herschel".
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The asteroid "Herscel" is missing its middle h, should be "Herschel".
Fixed.
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Various inconsistencies in the names of ground combat techs.
- "Heavy bombardment Weapon"
- For new weapons, between the name and the stats, there's variously a colon, a period, a dash with spaces on either side, a dash with a space after but none before, and just a space.
- Heavy autoncannon's stats are "SHOT 3", but heavy bombardment's are "SHOTS 3"
For the last two, you might also want to put the stats into the tech description, instead of the tech name.
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In Sol, the moon "Io" lists its Tectonics status as simply the letter "f":
(https://i.imgur.com/bffjuAD.png)
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In Sol, the moon "Io" lists its Tectonics status as simply the letter "f":
(https://i.imgur.com/bffjuAD.png)
That is an obfuscation bug. Fixed for next version.
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The tooltip for the Improved Nuclear Pulse Engine Technology states, "Base engine technology for engine component designs. Provides 8 power per HS of engine" Correctly is 10 power, not 8 power.
edit: v1. 10
edit2: Delete unnecessary sentences
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Aurora v1. 10
Still doesn't show Sector Governor in Economics->Summary
It is showing properly in "Sector Window"
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The tooltip for the Improved Nuclear Pulse Engine Technology states, "Base engine technology for engine component designs. Provides 8 power per HS of engine" It provides eight outputs per HS of the engine. " Correctly is 10 power, not 8 power.
edit: v1. 10
Fixed that and a couple of other engines.
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Aurora v1. 10
Still doesn't show Sector Governor in Economics->Summary
It is showing properly in "Sector Window"
Stupid question :) but has the system been added to the sector?
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v1. 10
Tooltip description of Particle Beam Range tech and Particle Beam Strange tech shows torpedo tech.
Particle Beam Range tech tooltip "The maximum range of all torpedo types"
Particle Beam Strange tech tooltip "Technology for torpedoes. Affects warhead strength, size of launcher and power required"
Minor issue
Fuel Production 168,000 litres tooltip "The annual fuel production for each Fuel Refinery to168,000 litres"
edit:Add Minor issue
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v1.10, Automated turns tooltip says "Autoated".
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Tooltip for Meson Armour Retardation tech reads "The percentage of meson shots stopped by each later of armour"
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Tooltip for Meson Armour Retardation tech reads "The percentage of meson shots stopped by each later of armour"
Fixed.
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Not a "typo", but appropriate for this thread: Commander info in C# no longer shows gender, like it did in VB6.
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V1. 20: Particle Beam Research info refers to torpedos. I'm fairly sure particle beams aren't torpedos?
Particle Beam Range 150. 000 km: "The maximum range of all torpedo types"
Particle Beam Strength 3: "Technology for torpedoes. Affects warhead strength, size of launcher and power required"
Not sure about the research before/after those, I just noticed it.
Edit: Just saw someone else pointed this out already at the bottom of the last page. Oops. :)
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On the Economics: Wealth/Trade screen, I would expect to see "Expense Type" in the right table, rather than both tables saying "Income Type".
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Not a "typo", but appropriate for this thread: Commander info in C# no longer shows gender, like it did in VB6.
That is intended.
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On the Economics: Wealth/Trade screen, I would expect to see "Expense Type" in the right table, rather than both tables saying "Income Type".
Fixed.
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Not a typo, not exactly a bug. . . V1. 20, Event Log
It will tell me that X completed "Research Project", in VB6 it would also state that X now starting "Research Project 2".
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I'm Doing a pass through the whole UI as I play. I figure UI issues arent really important enough to clutter up the other bug thread?
Part 1
Aurora 1.3
New Game window UI
Left window :
Tooltips only show when hovering over the number input box, but not when over the words.
Research speed, Terraforming speed, Survey speed, Detection and Disaster have no toolip.
Middle window:
"Allow Human NPR" , "Generate Rakhas", "Allow civilian Harvesters" Buttons have no tooltip
Right window:
Tooltips only show when hovering over the number input box, but not when over the words.
"Earth mineral deposits", "Minimum NPR distance" "Add planet X" Options have no tooltips.
Create Race Screen
Unavailable options are thin black text that's impossible to read against the blue background.
[Suggestion] Clicking on an image should also be a button to change that image.
Many ship images are excessively large and should probably be resized.
System window :
Added jump points arent visible untill surveyed. They should be Visible with Spacemaster mode turned on.
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One of the last names in the German naming theme is duplicated, but in parentheses and without the umlaut.
(https://i.imgur.com/gAy9I4q.jpg)
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One of the last names in the German naming theme is duplicated, but in parentheses and without the umlaut.
(https://i. imgur. com/gAy9I4q. jpg)
There is definitely more than one like that. . . .
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View Tech Button in Class Design is lacking a space.
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View Tech Button in Class Design is lacking a space.
I would like to make a personal space joke but that would be invasive
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View Tech Button in Class Design is lacking a space.
I would like to make a personal space joke but that would be invasive
That would also show a lack of class
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The tick box in the Select Default Rank popup in the Ground Force Windows doesn't have any text assigned to it
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When you press Instant RST in v 1.3, it asks "Are you sure you want to give all designed byt unresearched tech to this race?"
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The Tooltip and Description Post
Not big enough to be bugs, but certainly enough to be confusing, here's a list of all the broken, wrong or otherwise nitpicked tooltips & descriptions I've found so far, with an emphasis on consistency (if nothing has a tooltip, I don't count it). Most aren't 'typos', but I think the intent of the thread is clear.
Before starting: A 'Broken' tooltip is one that has no tooltip, that is to say, it does not change from the last tooltip when you hover over it.
Also, this is for the most part, nitpicking of the highest order, but that being said, here's the loooong list:
Game information screen tooltips:
'Broken':
Research Speed
Terraforming Speed
Survey Speed
Confirm Password
Allow Human NPRs
Generate Rakhas
Allow Civilian Harvesters
Missing full stops:
Orbital motion for Planets/Moons
Orbital motion for Asteroids
Generate non-TN races only
Generate Precursors
Generate Invaders (also it uses '(NPR)s' as opposed to '(NPR)')
Generate Star Swarm
NPRs activate Ancient Races
No Maintenance Required
New Tech from Conquest
Research Screen Tooltips:
Doing full stops for this would drive me mad and make this a very, very long list, so I'm ignoring it for my own sanity.
May Contain Errors/Not enough info:
Every single TN Armour tech doesn't refer to itself, only to 'Tutorial 4'. . . Either I've missed the tutorials completely, or they're all wrong. Given how the 'newer' pre TN armours don't reference this, I'm confident in saying that it's wrong.
Heavy bombardment Weapon & Long Range Bombardment Weapon (. . . or units in a support position) I thought they could be used by rear echelon position units too?
Ultra-Heavy Vehicle Armour: (. . . super-heavy vehicles) Shouldn't that be Ultra-Heavy?
Ground Transport Shuttles: (. . . Reduces Load Time by x per Bay) Is x a factor? It doesn't say. . .
Maintenance Module (. . . ship/PDC. . . ) What is this PDC of which you speak? ;)
Tokamak Fusion Reactor and up doesn't tell you which engine it's the pre-requisite for, while the lower tech ones do.
All Active Grav Sensor Strength (. . . detected by GPD sensors) GPD sensors?
Electronic Intelligence and Analysis Module (might need a little more description of what it actually does for you)
Typos:
Ground Forces Construction Rate (all of them) (. . . one ground force constructioin complex)
All Terrain Capability Techs (An Unit. . . )
All Railgun Launch Velocity (similar wave to laser wavelengths)
Missing:
Instant
Instant RST
Compare
Create Research Project Screen:
Not strictly a tooltip/description or typo, but making a shield still makes you enter a fuel consumption rate, and it shouldn't.
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The Create Research Project window still shows the old formula for active sensor ranges.
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v1.4
Asteroid 2004 UP10 is 385571 Otrera https://en.wikipedia.org/wiki/385571_Otrera
Asteroid 2008 KV42 is nicknamed Drac https://en.wikipedia.org/wiki/(528219)_2008_KV42
Not exactly a typo but a display usability issue:
For a 1 ship survey fleet with 50K fuel.
naval organization, fleet tab
fuel display - 50K shown as .1m/.1m And an hour after leaving earth it of course rounds down showing 0m/.1m
If conditional formatting would be difficult - perhaps changing the default unit to K instead of M would still work for most fleets?
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v1. 5-
The description for ground formation construction rate 320 reads "Annual build points for one ground force constructioin complex"
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Not a typo per se but in class design the buttons use some times "class" and sometimes "design". Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.
Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?
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There's the good old* 'flourine' in the 'Environment' drop down menu.
After all, terraforming station and bakeries are supposed to be two separate infrastructures.
* It was already in the VB version.
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Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up
"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
vs.
"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
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Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up
"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
vs.
"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
Shouldn't that read Science Dept rather than Bridge?
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1.5.1
'chaging grade points' -> 'changing grade points'
(http://drive.google.com/uc?export=view&id=10TCok9MTZz-Ys_ZehflAQ6lAVpaki9aU)
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Version 1.51
Ship refitted with addition of new crew post refit.
Event Report currently reads, "....10 additional crew required,chaging grade points to 100"
Probably should read, "....10 additional crew required, changing (chaging) grade points to 100"
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Auto award criteria for 25,000 tons of ground forces does not have a comma. 10k does.
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v1. 5. 1
Description of "Maintenance Module" under Logistics still refer to now non-existent "PDC":
A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit
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In the Event window: select the "Text Colour" button with no event selected. You get a popup about the background colour when it should reference text colour.
Also: shouldn't this thread be locked among the top in the bug subforum?
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Also: shouldn't this thread be locked among the top in the bug subforum?
You typo'd "stickied"
#:-]
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Also: shouldn't this thread be locked among the top in the bug subforum?
You typo'd "stickied"
#:-]
I don't know what y'all are talking about.
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Armor Components Show:
"Base Change to Hit: 100%"
instead of
"Base Chance to Hit: 100%"
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Is it possible to add [Unused Construction] to Industry menu?
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When you refit a ship: "X crew were added, chaging grade points to..."
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In missile design screen, Fuel per EPH should be Total Fuel Consumption (At least that is the number that is shown)
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Here a copy pasta from an earlier post (1.4) regarding the new game creation screen.
Minor UI issues
When creating new game.
Missing tooltips
"Allow Human NPRs"
"Generate Rakhas"
"Allow Civilian Harvesters"
"Earth Mineral Deposits (100 = normal)
"Minimum NPR Distance (LY)"
"Maximum NPR Distance (LY)"
"Add Planet X to the Sol System"
Tooltip only shows when mouse hovers over number, but not descriptive text
"Starting Year"
"Number of Player Races"
"Minimum Sol Jump Points (0 = Random)
Typos and such
"Orbital Motions for Planets / Moons" Missing the "." at the end.
"Generate non-TN races only" Missing the "." at the end.
"Generate Precursors" Missing the "." at the end of the last sentence.
"Generate Invaders" "... normal non-player race (NPR)s" I think "(NPRs)." is better.
"Generate Star Swarm" Missing the "." at the end of the last sentence.
"NPR´s activate Ancient Races" Missing the "." at the end of the sentence.
"No Maintenance Required" Missing the "." at the end of the second sentence.
"Inexperienced Fleet Penalties" Tooltip starts with a "space" instead of the "W".
"Number of Non-Player Races" Tooltip, "... Aurora and are hidden ..." between "and" and "are" is one space too much.
Sorry for the small fries, but I wanted to help, too.
*Edit: Removed some of my own typos ::)*
The Last bit contains potential typo`s. Especially the Punctuation of the tooltips are inconsistent.
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Wealth tab categorizes space station constructions as Orbital Habitation constructions, likely a relic of VB6.
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Events window, Don't select an event, then click "Text Colour"
Please select an event to change the background colour
Probably should say foreground colour. ;)
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v1.8.0
Economics Window, Environment tab.
"Annual Terraform Capacity (..." label is cut off.
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In the 40k Empire officer's scheme the highest naval rank would either be a Lord High Admiral or the Solar Admiral. The former is the higher rank but probably wouldn't see combat as his job is to run the rest of the imperial navy.
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I didn't read the whole thread but found a typo / inconsistency.
Standing Orders: Build Jump Gate at Nearest Jump Point
Manual Orders: Stabilize Jump Point
Left over from VB6 I'm assuming. Either order works fine as is.
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Rank theme "Deutschland"; typos and missing/corrected abbreviations:
Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillenadmiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)
General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)
These are all from the Bundeswehr. Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that). If you wanted to represent another era, just say so. Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.
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Rank theme "Deutschland"; typos and missing/corrected abbreviations:
Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillenadmiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)
General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)
These are all from the Bundeswehr. Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that). If you wanted to represent another era, just say so. Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.
Kapitän zur See should probably be Kapitän zur Stern (or whatever the proper zu/zur/zum and Stern/Sterne)
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Rank theme "Deutschland"; typos and missing/corrected abbreviations:
Admiral (ADM)
Vizeadmiral (VADM)
Konteradmiral (KADM)
Flottillenadmiral (FADM)
Kapitän zur See (KZS)
Fregattenkapitän (FK)
Korvettenkapitän (KK)
General (GEN)
Generalleutnant (GL)
Generalmajor (GM)
Brigadegeneral (BG)
Oberst (O)
Oberstleutnant (OTL)
Major (M)
These are all from the Bundeswehr. Previous ranks were kind of mixed from multiple eras (Kommodore ceased to exist after WWII and Brigadegeneral didn't exist before that). If you wanted to represent another era, just say so. Personally I'm going for a WWI'ish theme, with one extra rank for each branch, so I could probably provide more themes.
Kapitän zur See should probably be Kapitän zur Stern (or whatever the proper zu/zur/zum and Stern/Sterne)
Kapitän zur See means something along the lines of sailing Captain or Captain on the seas. If we try to transfer this theme onto spacetravel I suggest "Kapitän im Raum" Captain in space, "Kapitän in den Sternen" Captain among the stars or plain "Raumkapitän" Spacecaptain.
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In shipping line information I have:
Current Share Prise 1.95
Best Share Prise 1
I assume that if Current Share Prise > Best Share Prise, then Best Share Prise should be Current Share Prise
Very minor bug so reported here
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When you refit a ship: "X crew were added, chaging grade points to..."
Fixed.
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View Tech Button in Class Design is lacking a space.
Fixed.
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v1. 5. 1
Description of "Maintenance Module" under Logistics still refer to now non-existent "PDC":
A ship component that is added to the total maintenance facilites of a population if the ship/PDC is on the same planet or in near orbit
Fixed.
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v1. 5-
The description for ground formation construction rate 320 reads "Annual build points for one ground force constructioin complex"
Fixed.
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Not a typo per se but in class design the buttons use some times "class" and sometimes "design". Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.
Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?
Changed as suggested.
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There's the good old* 'flourine' in the 'Environment' drop down menu.
After all, terraforming station and bakeries are supposed to be two separate infrastructures.
* It was already in the VB version.
Fixed :)
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Survey vessel got blown up, event screen telling my my science officer died instead says the ship was killed because of the bridge of the ship blowing up
"Science Officer GEV UTS Henry Russell has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
vs.
"Science Officer Damien Palmberg has been killed due to the destruction of the Bridge on GEV UTS Henry Russell"
Fixed.
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Auto award criteria for 25,000 tons of ground forces does not have a comma. 10k does.
Fixed.
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The name "Bat" is in the Birds theme.
Bats are mammals, not birds. Feels a little odd.
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There is inconsistent pluralisation when designing a new component in the "create research project" window. In the drop down menu you can choose the component type, where you can design new "Shield Generators" (plural), but also design a new "Railgun" (singular). For consistency these should either be all plural or all singular. I prefer all singular since you are designing only one shield generator and you then put many of them into your ships. I. e. in that list change Lasers -> Laser, Thermal Sensors -> Thermal Sensor, Engines -> Engine etc.
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Super-tiny cosmetic typo: The technologies 'Heavy bombardment Weapon' and 'Super-heavy Vehicle Armour' lack capitalization of the second word in each phrase.
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Not a typo per se but in class design the buttons use some times "class" and sometimes "design". Makes it a bit hard to follow what buttons affect what since in my mind different word used would refer to a different thing.
Maybe rename "Lock design" to "Lock class" and "Copy design" to "Copy class"?
Changed as suggested.
This is in part still around in 1. 9. 0.
When opening a fresh class design window, the button is called "lock class". When creating and selecting a new ship class however, it changes to "Lock design". This hints at some redundant code somewhere.
Also "unlock design" was not renamed and should be called "unlock class" for consistency.
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In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer. Also the „Bismarck“ is missing its‘ C in the CK at the end there
Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“. And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts :-\
Edit 2: Thanks for the Tip! I hope this works
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In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer. Also the „Bismarck“ is missing its‘ C in the CK at the end there
Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“. And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts :-\
Jobran180, if you can create a new version of these naming themes as a simple TXT file and attach it to your post, it can include ä ö å ü and so on. Don't just type it in a post, because then the forum software does something to it that makes it not work with Aurora, but Steve can replace the old theme with a new theme from a text file even if it includes special symbols.
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In the "Classical Astronomers" and "Astronomers" naming themes, poor Sir Issac Newton PRS has my sympathy ever since the very first ship class I designed and built in VB Aurora.
Edit: He appears in the "Famous People" list as well; and I hadn't noticed Issac Asimov following him although that should bother me even more, given my forum name.
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In the "Classical Astronomers" and "Astronomers" naming themes, poor Sir Issac Newton PRS has my sympathy ever since the very first ship class I designed and built in VB Aurora.
Edit: He appears in the "Famous People" list as well; and I hadn't noticed Issac Asimov following him although that should bother me even more, given my forum name.
Fixed.
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Super-tiny cosmetic typo: The technologies 'Heavy bombardment Weapon' and 'Super-heavy Vehicle Armour' lack capitalization of the second word in each phrase.
Fixed.
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In the „Kriegsmarine“ Name Theme - „Admiral“ ist misspelled as „Admaril“ for the Hipper and Scheer. Also the „Bismarck“ is missing its‘ C in the CK at the end there
Edit: „Kronprinz Wilheim“ should probably be „Kronprinz Wilhelm“. And „Thuringin“ should be „Thuringen“ if you must skip the lovely Umlauts :-\
Edit 2: Thanks for the Tip! I hope this works
I used the attached but still lost the Umlauts and Eszetts for some reason. I've edited the db manually with the names from the file and they are now displaying correctly. This will only appear in the next db update, not 1.9.1.
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When a fighter is built, you get an event in the event log called "Fighter Contruction"
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Not really a typo but in the mouse-overs of the game-information screen (if you click the wheel button on the main game screen) there is talk of Real Stars game and Real-world Stars game and an option called Known Star Systems. I assume that is three different terms for the same option? I think it is less confusing to standardize them into a single term.
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Hello.
In the Research project window, the shields has the development cost along the same line as the size
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The name "Bat" is in the Birds theme.
Bats are mammals, not birds. Feels a little odd.
Wanted to bump my own typo as I never got confirmation it was fixed. If it was fixed, I apologize for bringing it up again. It hasn't been fixed as of the 1.9 DB update, at any rate.
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Not exactly a typo, and I think it might be carryover from VB, but the two beam fire control techs are named:
Beam Fire Control Range 32,000 km
Fire Control Speed Rating 2000 km/s
I feel like for consistency the names would work better as:
Beam Fire Control Range 32,000 km
Beam Fire Control Speed 2000 km/s
Or possibly "Tracking" instead of speed if preferred. This would also make them alphabetically adjacent on the list of research projects.
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In the standing orders of Jump Stabilisation Ships, there is a standing order called "Build Jump gate at nearest Jump point. " This is probably a carryover from VB6 and should be called "Stabilise nearest Jump Point" because of lore changes.
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54 themes contain duplicate names. 628 duplicates total, 13 duplicate duplicates.
The following query will correct this:
BEGIN IMMEDIATE;
CREATE TABLE "temp" ( "theme" INTEGER, "name" TEXT, PRIMARY KEY("theme", "name") ) WITHOUT ROWID;
INSERT OR IGNORE INTO "temp" SELECT * FROM "DIM_NamingTheme";
DELETE FROM "DIM_NamingTheme";
INSERT INTO "DIM_NamingTheme" SELECT * FROM "temp";
DROP TABLE "temp";
COMMIT;
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54 themes contain duplicate names. 628 duplicates total, 13 duplicate duplicates.
True, but I'm not sure we want to change this. For example, Athabasca is a native tribe, a river, a national park, and a lake (all in Canada). That's five different naming themes it could all reasonably be on, and I don't think there is a correct answer as to which one gets to keep it. (Sure, three of those entries could become Lake Athabasca and Athabasca River and Athabasca Park but if I wanted all my River class vessels to be called '[something] River' I'd use the new naming conventions to do so.)
Likewise, as mentioned above Sir Isaac Newton is both a famous astronomer and a famous person. Which list gets to keep him?
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I was one of the people responsible for getting Aurora auto-name generation changed to ignore skipped names instead of retrying them, precisely because of name duplication issues -- because Collingwood is both a famous admiral and an Australian city. Because Le Havre appeared on two lists back then and I didn't want to manually rename twenty-two battlecruisers.
I want to keep duplicated names. . . though I would be delighted with a tool to quickly check if my empire has duplicate names.
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Not really a type - When you research a Prototype, the log entry just says such and such technology researched, without any evidence, that you only created a prototype.
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On the "Create New Race" screen the right-side bottom column uses "Conventional Factories" when the rest of Aurora uses "Conventional Industry"
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54 themes contain duplicate names. 628 duplicates total, 13 duplicate duplicates.
True, but I'm not sure we want to change this. For example, Athabasca is a native tribe, a river, a national park, and a lake (all in Canada). That's five different naming themes it could all reasonably be on, and I don't think there is a correct answer as to which one gets to keep it. (Sure, three of those entries could become Lake Athabasca and Athabasca River and Athabasca Park but if I wanted all my River class vessels to be called '[something] River' I'd use the new naming conventions to do so.)
Likewise, as mentioned above Sir Isaac Newton is both a famous astronomer and a famous person. Which list gets to keep him?
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I was one of the people responsible for getting Aurora auto-name generation changed to ignore skipped names instead of retrying them, precisely because of name duplication issues -- because Collingwood is both a famous admiral and an Australian city. Because Le Havre appeared on two lists back then and I didn't want to manually rename twenty-two battlecruisers.
I want to keep duplicated names. . . though I would be delighted with a tool to quickly check if my empire has duplicate names.
It seems I wasn't clear, so I apologize for the confusion.This isn't about names shared between different themes, which as you say are perfectly valid, but duplicates within themes. 54 themes each contain at least one name more than once. The fix I posted removes those duplicates without affecting shared names. It also sorts the table.
This fix could also be made permanent by changing the definition of the affected table to
CREATE TABLE "DIM_NamingTheme" (
"NameThemeID" INTEGER NOT NULL,
"Name" TEXT NOT NULL,
UNIQUE("NameThemeID", "Name")
);
and changing the code that fills it to use "INSERT OR IGNORE INTO" instead of plain "INSERT INTO".
UNIQUE on both columns ensures that duplicate rows can't be inserted while still permitting name sharing between themes.
INSERT OR IGNORE tells SQLITE to silently discard inserts that violate the UNIQUE constraint.
Replacing UNIQUE with PRIMARY KEY and changing the last line from ");" to ") WITHOUT ROWID;" permanently sorts the table, that is all future inserts will also be sorted.
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There is an event "Scientist Rebecca Miller developed a severe medical problem that has forced him to retire".
As gender is no longer tracked for leaders, this event could use the gender neutral phrase "that has forced them to retire", which is appropriate for everyone including aliens and robot leaders (if someone wishes to RP as them).
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There is an event "Scientist Rebecca Miller developed a severe medical problem that has forced him to retire".
As gender is no longer tracked for leaders, this event could use the gender neutral phrase "that has forced them to retire", which is appropriate for everyone including aliens and robot leaders (if someone wishes to RP as them).
Or we could change it to "Scientist Rebecca Miller developed a severe medical problem that lead to retirement".
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On standing orders there are:
Survey Nearest Survey Location
Survey Next Three System Locations
I think it would make more sense if it said "Survey Next Three Survey Locations"
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On standing orders there are:
Survey Nearest Survey Location
Survey Next Three System Locations
I think it would make more sense if it said "Survey Next Three Survey Locations"
Yes, but then it might be wrong.
As noted elsewhere, Aurora needs better terminology to differentiate between '(geo) survey next body' and '(grav) survey next location' -- either appending "geo" or "grav" to the start of all such orders, or changing the name of one of them from "survey" to something else. My preference would be type prefixes (including "xeno survey").
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Pretty sure it's just a typo more than a bug, but railguns in ship designs always have "Accuracy Modifier 100%" listed. Unless I missed something railguns can't (and won't?) be shrunk down like gauss can for less space but also less accuracy, so there's no reason to show that.
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ROF is being used incorrectly by every conceivable definition rule of English. It cannot be an interval only. That would be a recharge or restore mechanic.
A rate is the ratio between two related quantities in different units. ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period. 300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.
ROF 5 is not a ratio in game, it is a declared variable. There has to be a relationship defined. A better terminology for the game would be Shots per Increment. Requiring both number of shots and the increment to be defined by the platform. (Which is precisely what rate of fire means.) At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".
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ROF is being used incorrectly by every conceivable definition rule of English. It cannot be an interval only. That would be a recharge or restore mechanic.
A rate is the ratio between two related quantities in different units. ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period. 300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.
ROF 5 is not a ratio in game, it is a declared variable. There has to be a relationship defined. A better terminology for the game would be Shots per Increment. Requiring both number of shots and the increment to be defined by the platform. (Which is precisely what rate of fire means.) At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".
Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.
Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot
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The changes list introduces the concept of Structural Shells:
http://aurora2.pentarch.org/index.php?topic=8495.msg106758#msg106758
But the design window says
"This design is classed as a Space Station for construction purposes"
Given that there is a Hull Type on the Class Design screen called 'Space Station' but that this does not require the design to use the structural shell rules, we now have the situation that a design can end up:
1 -- A Space Station (by hull type) but not a structural shell and therefore not "a Space Station for construction purposes"
2 -- Not a space station (by hull type) but indeed a Structural Shell (by checkbox) and therefore "a Space Station for construction purposes"
3 -- Both Space Station (by hull type) and a Structural Shell (by checkbox) and therfore "a Space Station for construction purposes"
and of course, 4 -- Neither a space station nor a structural shell; in other words, a regular ship.
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ROF is being used incorrectly by every conceivable definition rule of English. It cannot be an interval only. That would be a recharge or restore mechanic.
A rate is the ratio between two related quantities in different units. ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period. 300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.
ROF 5 is not a ratio in game, it is a declared variable. There has to be a relationship defined. A better terminology for the game would be Shots per Increment. Requiring both number of shots and the increment to be defined by the platform. (Which is precisely what rate of fire means.) At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".
Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.
Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot
Railguns use multiple shots per activation as well, which causes another problem since the increment time can be variable, thus creating an average which would be inconsistent with game mechanics.. Recharge or reload are both common usages for time between actions. To keep rate of fire in consistent usage it has to e shots per time increment. There is nothing wrong with using 0.5 shots per 5 seconds or .33 per increment as a ROF.
Recharge or Reload Rate should be what current ROF is called, otherwise ROF needs to be recalculated to actually display shots per 5 second increment as a rational number.
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From the Class Design screen, Hulls dropdown:
Assault Transport AT
Auxiliary Transport AT
Armoured Cruiser CA
Cruiser CA
Heavy Cruiser CA
Attack Craft FAC
Fast Attack Craft FAC
Base BS
Base Star BS
Command Cruiser CC
Command Ship CC
Colony Ship CS
Strike Cruiser CS
Survey Cruiser CS
Diplomatic Ship DIP
Diplomatic Station DIP
Fighter Base FB
Fighter-Bomber FB
Galleon FTH
Heavy Fighter FTH
Heavy Freighter FTH
Superfreighter FTH
Missile Base MB
Missile Boat MB
Luxury Liner SS
Passenger Cruiser SS
Recon Satellite RS
Recreational Ship RS
Replenishment Ship RS
Rescue Shuttle RS
Recon Fighter FTR
Strike Fighter FTR
Salvager SV
Science Vessel SV
Scout SC
Scout/Courier SC
Space Station SS
Stealth Scout SS
Survey Ship SS
Survey Support SS
Survey Corvette SC
Survey Craft SC
Torpedo Boat TB
Torpedo Bomber TB
. . .and probably a couple more that I missed. Granted, some of these are clearly synonyms that don't suffer from the overlap, but I'd hate to blow away my neighbours' Colony Ships thinking they were Strike Cruisers coming to bombard my planet.
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When you salvage a wreck of one of your own ship classes, the message in events read "Salvage of unknown class completed by.%u2026.".
Surely you should recognise your own wrecks?
v1.9.5
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ROF is being used incorrectly by every conceivable definition rule of English. It cannot be an interval only. That would be a recharge or restore mechanic.
A rate is the ratio between two related quantities in different units. ROF aka Rate of Fire, is how many times a weapon platform FIRES in a given time period. 300 rounds per minute, 2 rounds per minute, 1 round per 10 seconds, 1 round per 8 hours are all real world examples of rates of fire.
ROF 5 is not a ratio in game, it is a declared variable. There has to be a relationship defined. A better terminology for the game would be Shots per Increment. Requiring both number of shots and the increment to be defined by the platform. (Which is precisely what rate of fire means.) At the very least ROF needs to be changed as well as the wording to reflect it is how long the weapon takes to recharge or "activate".
Though i agree it could be better to distinguish ROF of Gauss with the other types, both denomination are correct.
Gauss ROF = Number of shot / 5 s increment
Missile/Beam ROF = Number of seconds / shot
ROF should retain the usage it has had for twenty years in Aurora -- that of 'number of seconds between firings'. The gauss cannon (and rail gun) technology should be renamed "shots per burst".
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This is not report about a typo but about missing information
Window: Naval Organization
Tab: Admin Command
The Admin Command Typs General, Logistic and Industrial show that the Command provides a Bonus to "Industrial"
Industrial is not a Skill but the following skill: Mining and Terraforming
See Steves Post Regarding Admin Commands (http://aurora2.pentarch.org/index.php?topic=8495.msg103849#msg103849)
This should be visible in the game.
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Unless "Executive Officer" is confusingly used for two different things, this officer was relieved from a post he didn't have. First line should read either "relieved as Flag Officer" or "Commanding Officer" [of Fleet].
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Galactic Map - Display tab - 6th from the bottom
Possible Domant Jump Point
I'm guessing Domant should be Dormant although I have no idea what a Dormant Jump Point is. :)
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There is a small typo in the Deutschland Rank theme:
It should be Fregattenkapitan instead of Fregattankapitan.
And it should be Flottillenadmiral instead of Kommodore.
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System Generation and Display window, minerals pane.
Duranium 4,351 1.00
Corundium 04 1.00
Mineral quantities less than 10 should only be a single digit.
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1.9.5
Events screen. Some messages do not display Unicode characters properly.
I'm using a rank theme that includes Unicode characters, and any message that starts with a such a rank seems to be affected. Ranks containing Unicode that appear in the middle or at the end of a message display correctly.
These two in particular are bugged:
Command Assignment $(rank) $(name) assigned as Commanding Officer of $(ship)
Commander Health $(rank) $(name) has developed a significant medical problem that will affect his long term health. Current Assignment: $(assignment)
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1.10.0 Create Research Project window
The Active Sensor section still shows the old sensor range formula in the notes.
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Random realization: Shouldn't it say "Fuel per Hour" instead of "Fuel per EPH" in the Missile Designer. Isn't "Fuel Efficiency" more like "Fuel per EPH"?
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Random realization: Shouldn't it say "Fuel per Hour" instead of "Fuel per EPH" in the Missile Designer. Isn't "Fuel Efficiency" more like "Fuel per EPH"?
Correct. What is labelled as Fuel Efficiency is actually Fuel per EPH and what is labelled as Fuel per EPH is actually Fuel per Hour.
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1.11.0 Typo in racial title
'Hierachy' should be 'Hierarchy'.
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More of a terminology mismatch than typo:
In the "Create Research Project" window the module that lets you travel through jump points is called a "Jump Engine", but it generates a name with "Jump Drive" in it. Additionally, the "Class Design" window also categorizes them as Jump "Drives".
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In the list of names there is a "Jospeh" while I expect him to be a "Joseph". I have no idea in which name theme this is, I am using US, English, German, Chinese, Afrikaans, Russian, French, Arabic, Spanish, Finnish.
Thank you!
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In the list of names there is a "Jospeh" while I expect him to be a "Joseph". I have no idea in which name theme this is, I am using US, English, German, Chinese, Afrikaans, Russian, French, Arabic, Spanish, Finnish.
Thank you!
United States theme.
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The log message announcing that a stabilized jump point has been found with sensors produces gibberish for the system name.
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Another similar one: The log message announcing a grav survey result from an (in this instance: NPR, I don't know about player race) ally is haunted by
[ellipsis]
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From 1.11.0 bugs thread:
In the German commander rank theme both the Kommodore and Kontreadmiral have the RADM abbreviation, leading to confusion.
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Small typo:
(https://i.imgur.com/bkUm9i9.png)
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Terraforming lead to a moon getting Chapparal as its dominant terrain. As I had no idea what that could be I had to google it and apparently it is written Chaparral.
Wikipedia satisfied my curiosity.
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There is inconsistency in names of some stars, for example:
Barnards Star - no apostrophe in the name.
Scholz's Star - there is apostrophe in the name.
I think that correct name is for stars that were added or renamed for C# Aurora from this post: http://aurora2.pentarch.org/index.php?topic=8495.msg107348#msg107348
Rest have names without apostrophe taken from VB6 version.
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Not quite a typo, but still a text bug. Here is the blurb that show when you click on researching a new kind of laser.
"Laser wavelength technology. The higher a laser wavelength, the less the laser loses power with range. Therefore, higher wavelength lasers will cause more damage at longer range than lower wavelength lasers of the same focal size"
The thing is, you have the wavelength backwards. Frequency times wavelength is a constant. Frequency increases as you go from infrared to x-rays but that means that wavelength decreases. I was originally confused about why I would want to research lasers that I was told performed worse.
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The fuel consumption displayed in the engine power dropdown on missile design is wrong for boosts past the tech level max boost.
For example, on a fresh 1. 11. 0 Imperium of Man database, 255% displays as "Engine Power: 255% Fuel Consumption: 51. 92" instead of 11. 21. Boosts below the tech level limit display correctly (e. g. "Engine Power: 250% Fuel Consumption: 9. 88") and the totalized fuel usage and efficiency numbers for the missile are correct (after accounting for the label swaps that other have noted in this thread)
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There is extra space in the names of Auto-Designed STO, Towed Artillery, Mobile Artillery, AA Tank and Tank HQ.
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I see some people have pointed out the description for Maintenance Modules mentioned PDC's but the text still seems wrong to me.
I hope this hasn't changed without me realising; on the C# changes list it is stated (emphasis mine):
"Any location that contains a population with maintenance facilities or a ship with maintenance modules is known as a 'Maintenance Location'. This does not need to be in the same location as a population. A Maintenance Location consisting only of ships with maintenance modules could be in deep space."
On the research description for Maintenance Modules it states:
"A ship component that is added to the total maintenance facilites of a population if the ship is on the same planet or in near orbit"
For ages I wasn't researching maintenance modules because I thought I had misread info about them on the wiki/forums.
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Now I've noticed it it is driving me crazy:
When you design a new engine, the game puts two spaces before the name's suffix of EPxxx. As in "Magneto-plasma Drive EP160.00". <--- I cut and pasted that from the game. High priority item reported right here! ;D
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On "Modify Star" using SM mode, the Spectral Class G2-V is entered twice with slightly different settings.
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Terrain Type Chapparal should be Chaparral
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System Generation and Display window - click Specify Minerals, "Corumdium" instead of Corundium
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In the fleet movement orders, there is an order called "Stabilise Jump Point". In the fleet standing orders there is an order called "Build Jump Gate at nearest Jump Point". As jump gates no longer exist, this should be called "Stabilise nearest Jump Point"
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When a fighter is built, you get an event in the event log called "Fighter Contruction"
Is this thread the wrong place to report typos? I just noticed one and checked this thread just to find out I already reported it ::). Typos from this thread haven't been fixed since April.
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It is the right place. Steve will get to them eventually.
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When a flag officer is removed from their command, e.g. due to promotion, the commander history shows that they were relieved as the executive officer.
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The "Chinese" commander name list contains "Yab", which does not translate to or sounds to any Chinese word. I believe it is intended to be "Yan".
(I speak the language)
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Found a spelling inconsistency while looking through an officer's history.
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The "United States" name list contains "Brain". I think it is intended to be "Brian"?
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Under "Economics" Windows, tab "Shipyard Tasks", there is a heading titled "Assigned Task Group". AFAIK Task Group no longer exist. I think it should be "Assigned Fleet"?
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Create Research Project Window, creating Shield Generators, the design text field have "Size" and "Development Cost" put in one line without space in between. However, all other techs have "Development Cost" on a separate line.
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Intelligence and Foreign Relations, Select other empire, "Known Species" tab, it reads "Oxygen Pressue"
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- Under Railgun Velocity:
"The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges. This works in a similar wave to laser wavelengths"
- Should be:
"The muzzle velocity of the railgun. Railguns with higher velocities can shoot their ammo further and inflict damage at greater ranges. This works in a similar way to laser wavelengths."
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Aurora v. 1.13.0
Not a real bug, maybe only a "cosmetic" issue, a "mute flag":
- Commander Windows
- Select a Scientist and press Change Field button
- After "Confirmation required" message, the popup "Select New Research Field" has a "mute" flag, with no explanation: flag or unflagg does not seem to affect anything.
J.
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On 1. 13. 0, in Class design, the dropdown menu for selecting ship types has a repeated option for Military Tanker TKM
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Aurora v. 1. 13. 0
The "Explorers" name list has an entry named Andrés de UrdanetaCayetano Valdés.
Presumably this should be two different names: Andrés de Urdaneta and Cayetano Valdés.
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Aurora 1. 13. 0
Not "a" typo, but "a lot of" typos. ;D
I'm from Germany, and I use the german name themes thoroughly.
The first things I noticed are the missing "ä" in the name of military ranks (Kapitän). There is a commonly used alternative for crossword puzzles by using "ae", also "ue" (ü) and "oe" (ö).
Then, in my newest game, star systems are named after german cities. Well. . . :'( - I got "Munchen" for one system, so I renamed it properly to "München", just to get the very next system called "Munchen" again. :-\
Also many cities a spelled with ". . . berg" instead of the correct ". . . burg".
I'm pretty sure this would be an immense heap of work, espacially for a non-german, so I'm willing to offer my help to get these names fixed. Just let me know how. :)
PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1. 13. 0 (typed without spaces))
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PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1.13.0 (typed without spaces))
That stops happening once you have posted more than 10 postings :-)
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PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1.13.0 (typed without spaces))
That stops happening once you have posted more than 10 postings :-)
To clarify, it is an anti-spam "feature" to stop link bots by mangling URLs etc. in posts. Once you have 10+ comments the forum will accept you as a real person and let you post normally.
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Aurora 1. 13. 0
Not "a" typo, but "a lot of" typos. ;D
I'm from Germany, and I use the german name themes thoroughly.
The first things I noticed are the missing "ä" in the name of military ranks (Kapitän). There is a commonly used alternative for crossword puzzles by using "ae", also "ue" (ü) and "oe" (ö).
Then, in my newest game, star systems are named after german cities. Well. . . :'( - I got "Munchen" for one system, so I renamed it properly to "München", just to get the very next system called "Munchen" again. :-\
Also many cities a spelled with ". . . berg" instead of the correct ". . . burg".
I'm pretty sure this would be an immense heap of work, espacially for a non-german, so I'm willing to offer my help to get these names fixed. Just let me know how. :)
PS: On a site note, is it just me, or is the forum software actually automatically inserting spaces after each and every period? (as in 1. 13. 0 (typed without spaces))
Steve has happily accepted player-created naming themes in the past. Please make as many as you have the energy for and post them here:
http://aurora2.pentarch.org/index.php?topic=10472.0
It's best to write them in UTF-8 .txt file that Steve can just copy & paste - or you can write them into your forum post and then use the spoiler tags so your post doesn't take too much. Different themes should be in separate files or posts.
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I don't know if this is the correct thread, if not please direct me to the correct one.
In the Create Research Project window, while designing Active Sensors / Missle Fire Control the description gives the following formula for sensor range (see attachment):
Sensor Range = Sensor Strength x Size x SQRT(Resolution) x EM Sensitivity x 10,000 km
This formula is wrong. I spot checked the following formula for Active Sensors (credit to Iceranger in this forum post: http://aurora2.pentarch.org/index.php?topic=12068.0 (http://aurora2.pentarch.org/index.php?topic=12068.0)) and it seems to work:
Active Sensor Range = SQRT(Racial Sensor Strength * HS * Racial EM Sensitivity * (Resolution ^ (1/1.5)) / PI) * 1,000,000 km
I suspect Scott changed the formula at some point and forgot to update the description.
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I suspect Scott changed the formula at some point and forgot to update the description.
Err, I think you mean Steve.
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I suspect Scott changed the formula at some point and forgot to update the description.
Err, I think you mean Steve.
And he's not even Scottish.
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I suspect Scott changed the formula at some point and forgot to update the description.
Err, I think you mean Steve.
Oops. :P My apologies to Steve.
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I suspect Scott changed the formula at some point and forgot to update the description.
Err, I think you mean Steve.
He had to put in the wrong name so it could stay in the typo section ;D ;D ;D
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found one!
for "symboloy" read "symbology"
its in the "Ruins Exploited" translation report for a destroyed outpost, screen excerpt attached
PS this is a top secret document, please shred and ingest after reading
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found one!
for "symboloy" read "symbology"
its in the "Ruins Exploited" translation report for a destroyed outpost, screen excerpt attached
PS this is a top secret document, please shred and ingest after reading
Probably also good to remove the reference to "a construction brigade" and swap it out for "construction ground units" or something similar.
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DIM_ComponentType: "Jump Gate Construction" - "Jump Point Stabilization", "Construction Time (d)" - "Stabilization Time (d)"?
DIM_EventType: "Jump Gate Underway" - "Jump Stab Underway"?
DIM_StandingOrders: "Build Jump Gate at Nearest Jump Point" - "Stabilize Nearest Jump Point"?
FCT_HullDescription: "Hyper-capable Freighter", "ICBM Launch Base", "Planetary Defence Centre" - delete?
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The game writes "subarctic" without the first c, like "subartic". The same might be the case with other terrain types that have "arctic" in the name.
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In the "Create Research Project" window, for magazines, there is a typo in the Magazine Field Neutralization menu. The entry for 98% is missing a space between the words "Neutralization" and "System".
It's worth noting that in this game, I'm just blatantly cheating. I never would have found this otherwise.
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"Shipping Tonnage Maintained" ( in F2 -> Summary tab ) is a bit misleading term for how much warship tonnage your maintenance facilities are supporting in orbit since "Shipping" normally refers to shipping goods/minerals which would be handled by your civilian or commercial tonnage (not requiring maintenance).
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The tech "Thermal Reduction: Signature 25% Normal" actually reduces thermal signature to 24% of normal. Not sure which value is correct, but they should match.
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Inconsistency in research projects names.
Some research projects for GU armour use "[project name] - ARM x" template, while others use "[project name]- ARM x". The difference is that some have whitespace before dash, while others don't.
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Description of multiple warheads tech:
Missiles can split their warhead strength into multiple attacks for an extra 0.25 MSP per additional warhead
This disagrees with the pricing given in http://aurora2.pentarch.org/index.php?topic=13090.msg164435#msg164435 so it may be a outdated string.
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Description of multiple warheads tech:
Missiles can split their warhead strength into multiple attacks for an extra 0.25 MSP per additional warhead
This disagrees with the pricing given in http://aurora2.pentarch.org/index.php?topic=13090.msg164435#msg164435 so it may be a outdated string.
Fixed, but won't appear until the next DB update.
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(https://i.imgur.com/J71orkB.png)
Third Class Cruiser appears twice on the list.
Survey Corvette also appears twice but I think the second one is supposed to be survey carrier based on the SCV type.
Not sure why Survey Cruiser has two different tags - CS is already used by Colony Ship so the SRV, being a unique one, would be better suited to be the only one for survey cruisers and this would also avoid the duplication.
SJW: Duplicates removed and second corvette now carrier
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Not quite a typo, but the order of the modifiers for beam fire control range and speed are not consistent. Range goes from normal to 1.25x to 4x and then it jumps back down to 0.2x until 0.9x. Speed goes from normal to 0.5x and follows regular increments until 4x. It would be nice if the range modifier had similar incremental order.
SJW: The ranges less than 1 are at the bottom because they will be used less often.
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Name Theme: United States
This name seems like a mistake: "Major Wm Sugarman assigned as Commanding Officer of...
Google shows that Sugarman is definitely a real last name but Wm shows up as the stage name of some Soundcloud rapper. Maybe it was supposed to be William?
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Name Theme: United States
This name seems like a mistake: "Major Wm Sugarman assigned as Commanding Officer of...
Google shows that Sugarman is definitely a real last name but Wm shows up as the stage name of some Soundcloud rapper. Maybe it was supposed to be William?
The United States theme is a download of US census data from a few years ago. The top 2,000 first names and 50,000 surnames.
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So, it can't be a typo? :o Hard to imagine that even with 2000 first names, just "Wm" would be popular enough to be included. America truly is a land of strange things.
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So, it can't be a typo? :o Hard to imagine that even with 2000 first names, just "Wm" would be popular enough to be included. America truly is a land of strange things.
Maybe there is some area of the US where that is used as an abbreviation frequently enough to make the list.
According to this reddit thread, it does exist.
https://www.reddit.com/r/etymology/comments/30g78a/the_name_william_is_sometimes_abbreviated_as_wm/
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If you work with databases of the general public in the Uk you will cease to be amazed by the weirdness of names and spelling mistakes of names you encounter. There is no name too weird for some parent to use
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A typo someone on Discord pointed out but seems to not have made it here:
in Missiles/Kinetics research the tech line for Active Termal Guidance +X% should probably be rather Thermal Guidance?
SJW: Should be Terminal. Fixed for v2.4.0
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A typo someone on Discord pointed out but seems to not have made it here:
in Missiles/Kinetics research the tech line for Active Termal Guidance +X% should probably be rather Thermal Guidance?
It should be Active Terminal Guidance.
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Following the successful survey of alien ruins by xenoarchaeology ground forces, the attached message appears as an event.
It states, in part, "... their language and symboloy have been translated..."
I presume it should be "symbology"
SJW: Fixed for v2.4.0
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Magazine NeutralizationSystem - 98% Chance
The above is a copy paste directly from the DB, the game has been rendered unplayable by the missing space in the techsystem name.
SJW: Fixed for v2.4.0
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When setting the field position of a formation during ground organisation creation third checkbox: "Set all templates of this type in org structuren"
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"Genetic Conversion Rate 16m"
Thankfully the actual "AdditionalInfo" value in the DB seems to be the correct 1.6m, it's just the name that's forgotten the decimal separator.
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"Genetic Conversion Rate 16m"
Thankfully the actual "AdditionalInfo" value in the DB seems to be the correct 1. 6m, it's just the name that's forgotten the decimal separator.
Confirming that this showed up in my game a few days back as well; I still haven't done that research level so I wasn't yet sure enough about the effect to post.
Edit time: tech just finished; conversion rate is 1. 6m as expected, only a typo in the tech's name.
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Magazine Neutralization System - 98% Chance is named "NeutralizationSystem" without a space between the two words on v2.5.1
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Version 2.5.1, in event description:
"stabliise"
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Version 2.5.1, in event description:
"stabliise"
Steve is British :)
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Version 2.5.1, in event description:
"stabliise"
Steve is British :)
I know. But stabliise remains a typo. ;)
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Version 2.5.1, in event description:
"stabliise"
Steve is British :)
I know. But stabliise remains a typo. ;)
Yes, but it's a British typo.
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It should be
s t a b i l i s e
but currently it is
s t a b l i i s e
So just one i jumped over the l instead of staying where it should be. I have to admit, I've never even noticed, my brain has silently fixed it :P
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You know. Reading comprehension
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Even more peculiar... both "s t a b l i i s e" and "s t a b i l i s e" are present. :)
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Even more peculiar... both "s t a b l i i s e" and "s t a b i l i s e" are present. :)
So the typo only happens when a standing order is applied to an unexplored JP?
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Side note: is anyone else going to name their next Stabilisation Ship...
Stably Eyes
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So the typo only happens when a standing order is applied to an unexplored JP?
It seems so.
I am seeing it only for unexplored JPs.
Just found a counterexample.
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Not a typo strictly speaking but the United States name theme contains "Unavailable" as a last name, which I'm assuming is a mistake.
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In "Polish - New" Commander names there is a surname "Janczak (nazwisko)"
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The ship design component window in v2.5.1 inconsistently categorizes commercial components:
- "Commercial Hangar Deck" is not in the "Hangar Deck" category.
- "Commercial Damage Control" is not in the "Damage Control" category.
- "Commercial Magazine" is in the "Magazine" category
A screenshot is attached.
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When I assigned a ship to have a standing order to return to its entry jump point, but it's never left the system it started in, that shows up in the event log as an "Orders Assigned" event.
> Humans Orders Assigned Sol GSC-03 Schiehallion 003 has a standing order to return to its entry jump point. However, the entry jump point is not known
> Humans Orders Not Possible Sol GSC-03 Schiehallion 003 is unable to carry out its primary standing order (Survey Next Three System Locations) or its secondary standing order (Move to Entry Jump Point)
Weird that it'd be in the "Orders Assigned" category when the order couldn't be assigned.
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the unicode � symbol (the one for unrecognised character) appears in 29 names in the database, instead of various umlauted characters, and some apostrophes.
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Version 2.5.1, in the Naval Organization window, selecting a single (stabilisation) ship within a fleet, its statistics say "JP Stablisations Completed": an "i" is missing.
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Not exactly a typo.
In the Class Design, there are the parameters 1YR and 5YR, while, in the Glossary, they are named as MU1 and MU5.
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This is technically a bug, but since it has no game impact, figured I'd put it here.
When you design a magazine, and you check off the "Show Next Tech" option to let you build a future prototype, Structural Shell shows up as an option for your armour type. It's by far the best option, with a very small size and a very low cost.
Fortunately, any (FP) module of this sort that you design can never be researched, so you can never actually add them to a real ship.
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Also, there's a missing space in the name of the tech "Magazine NeutralizationSystem - 98% Chance".
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"{shipname} cannot lauch a {missilename} as no missiles of the required type are available in the ship's magazines."
(I can't tell you how many times I've seen this message and never noticed the typo.)
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Meson Armor Retardation's technology description says "the percentage of meson shots stopped by each layer of armor", but as you research, that percentage drops. It doesn't rise.
I'm guessing the number in the technology name refers to the percentage that is allowed through, but the description or the name of the tech should be altered.
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Meson Armor Retardation's technology description says "the percentage of meson shots stopped by each layer of armor", but as you research, that percentage drops. It doesn't rise.
I'm guessing the number in the technology name refers to the percentage that is allowed through, but the description or the name of the tech should be altered.
Meson Armor Retardation is an Energy Weapon tech: researching higher levels makes your Meson guns better (it doesn't make your armor stronger). Higher levels of Meson Armor Retardation result in fewer shots being stopped by enemy armor. That's why the percentage drops with higher tech levels.