Aurora 4x

C# Aurora => General Discussion => Topic started by: Froggiest1982 on September 03, 2020, 12:43:26 AM

Title: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Froggiest1982 on September 03, 2020, 12:43:26 AM
Hi, I was looking for something similar and couldn't find anything, also I saw few posts of people saying there weren't too many info and most where outdated and you know what? They were right. So I rolled up my sleeves, spent a bit of time while waiting for 1.12 and produced the below. I know it could be much better or easy to filter etc, but it's a start. I may do some work on it and release and Excel sheet with more functions (not a promise though). Feel free to double check and add onto it.

As usual, enjoy!

A
B
C
D
E
F
G
H
I
J
L
M
N
O
P
R
S
T

EDITED: Thanks SpaceMarine, Migi, Iceranger, and God himself mr. Steve
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: SpaceMarine on September 03, 2020, 08:24:39 AM


Shield generators is listed as "Carbomite" might wanna change that <3
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Dawa1147 on September 03, 2020, 12:37:23 PM
By Minerals

Duranium:
Off-Topic: show

Automated Mine
Cargo Hold
Cargo Shuttle Bay
Cargo Shuttle Station
CIWS
Command and Control
Damage Control
Hangar Deck
Magazines
Shipyard Complex
Construction Factory
Convert CI (to Construction Factory/Fighter Factory/Fuel Refinery/Mine/Ordenance Factory)
Convert Mine to Automated
Crew Quarters
Cryogenic Transport
Deep Space Tracking Station
Engineering
Fighter Factory
Forced Labour Camps
Fuel Refinery
Fuel Storage
Genetic Modification Centre
Ground Force Construction Centre
High Power Microwave
Infrastructure
Jump Engines
Jump Point Stabilization
Laser
Low Gravity Infrastructure
Luxury Passenger Accomodation
Magazine
Maintenance Facility
Maintenance Module
Maintenance Storage
Maintenance Supplies
Mass Driver
Meson Cannon
Military Academy
Mine
Missile Launchers
Naval Shipyard Complex
Orbital Habitat Module
Ordnance Factory
Ordnance Transfer Hub
Ordnance Transfer Station
Ordnance Transfer System
Particle Beam
Plasma Carronade
Railgun
Recreational Module
Refuelling Hub
Refuelling Station
Refuelling System
Research Factory
Salvage Module
Sorium Harvester
Spaceport
Terraforming Installation
Terraforming Module
Tractor Beam
Troop Transport


Neutronium:
Off-Topic: show

Commercial Damage Control
Commercial Shipyard Complex
Damage Controls
Ground Force Construction Complex
Magazine
Maintenance Facility
Maintenance Module
Maintenance Storage
Mass Driver
Railgun
Troop Transport


Corbomite:
Off-Topic: show

Cargo Shuttle Station
CIWS
Cloaking Device
Command and Control
Construction Factory
Convert CI to Construction Factory
Diplomacy Module
ECM
EECM
Engineering
Financial Centre
Forced Labour Construction Camp
Genetic Modification Centre
Military Academy
Spaceport


Tritanium:
Off-Topic: show

Commercial Magazine
Convert CI to Ordnance Factory
Magazine
Military Academy
Missile Launchers
Ordnance Factory
Recreational Module



Boronide:
Off-Topic: show

Cargo Shuttle Station
Convert CI to Fuel Refinery
Fuel Refinery
Fuel Storage
Genetic Modification Centre
High Power Microwave
Jump Point Stabilization
Lasers
Low Gravity Infrastructure
Mass Driver
Meson Cannon
Naval Headquarters
Orbital Habitat Module
Ordnance Transfer Hub
Ordnance Transfer Station
Ordnance Transfer System
Particle Beam
Plasma Carronade
Power Plants
Railgun
Recreational Module
Refuelling Hub
Refuelling Station
Refuelling System
Salvage Module
Sector Command
Sorium Harvester
Spaceport
Terraforming Installation
Terraforming Module



Mercassium:

Off-Topic: show


Cargo Shuttle Station
Crew Quarters
Cryogenic Transports
Diplomacy Module
Genetic Modification Centre
Infrastructure
Low Gravity Infrastructure
Luxury Passenger Accomodation
Naval Headquarters
Orbital Habitat Module
Research Factory
Sector Command
Spaceport
Tractor Beam
Troop Transport


Vendarite:

Off-Topic: show

Boat Bay
Cargo Shuttle Bay
CIWS
Commercial Hangar Deck
Convert CI to Fighter Factory
Fighter Factory
Fighter Pod Bay
Gauss Cannon
Ground Units
Hangar Deck


Sorium:

Off-Topic: show


Jump Engines
Jump Point Stabilization



Uridium:
Off-Topic: show

Active Sensors
Beam Fire Control
CIWS
Commercial Damage Control
Convert CI to Financial Centre
Damage Controls
Deep Space Tracking Station
Diplomacy Module
ELINT Module
EM Detection Sensor
Geological Survey Sensors
Gravitational Survey Sensors
Maintenance Supplies
Military Academy
Missile Fire Control
Naval Headquarters
Sector Command
Spaceport
Thermal Sensors


Corundium:

Off-Topic: show


Automated Mine
Convert CI to Mine
Convert Mine to Automated
Forced Labour Mining Camp
High Power Microwave
Lasers
Meson Cannon
Military Academy
Mine
Orbital Mining Module
Particle Beam
Plasma Carronade


Gallacite:

Off-Topic: show


Engines
Maintenance Supplies
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Iceranger on September 03, 2020, 02:22:23 PM
Missile cost:
Engine: Gallicite
Agility: Gallicite
Active/EM/TH/Geo sensors: Uridium
ECM/ECCM: Corbomite
Reactor: Bornide
Warhead: Tritanium
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Froggiest1982 on September 03, 2020, 04:18:20 PM
Shield generators is listed as "Carbomite" might wanna change that <3

Thanks Space, all done.

Missile cost:
Engine: Gallicite
Agility: Gallicite
Active/EM/TH/Geo sensors: Uridium
ECM/ECCM: Corbomite
Reactor: Bornide
Warhead: Tritanium

Missiles were in my next edit, I am about to highlight letters for index. Thanks for remind me  ;D

I will add Buoys in a separate entry as well.
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Migi on September 03, 2020, 07:11:08 PM
Fuel is made from sorium.
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: skoormit on May 17, 2021, 09:11:27 AM
Construction Factory: Duranium, Corbomite

Actually confacs are Duranium and Neutronium.

Quote
Financial Centre: Carbomite, Uridium

Actually Duranium and Carbomite.

(Also the conversion cost from CI of both the above.)


Can the original posts be updated?
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Steve Walmsley on May 17, 2021, 11:40:57 AM
Construction Factory: Duranium, Corbomite

Actually confacs are Duranium and Neutronium.

Quote
Financial Centre: Carbomite, Uridium

Actually Duranium and Carbomite.

(Also the conversion cost from CI of both the above.)


Can the original posts be updated?

CF is 60 Duranium and 60 Neutronium
FC is entirely Corbomite.
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Droll on May 17, 2021, 12:28:07 PM
Can I just mention that Carbomite is a better name than Corbomite because I usually mix up Corbomite with Corumdium when reading in the UI.
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: nuclearslurpee on May 17, 2021, 12:31:28 PM
Can I just mention that Carbomite is a better name than Corbomite because I usually mix up Corbomite with Corumdium when reading in the UI.

Let's make it even more distinctive by changing the 'm' to an 'n'!  :P
Title: Re: All you need is...minerals - Ultimate list of Minerals required (no quantities)
Post by: Froggiest1982 on May 17, 2021, 03:51:25 PM
Construction Factory: Duranium, Corbomite

Actually confacs are Duranium and Neutronium.

Quote
Financial Centre: Carbomite, Uridium

Actually Duranium and Carbomite.

(Also the conversion cost from CI of both the above.)


Can the original posts be updated?

CF is 60 Duranium and 60 Neutronium
FC is entirely Corbomite.

Updated, thanks!