Aurora 4x

C# Aurora => C# Bug Reports => Topic started by: LdtSten on October 23, 2020, 09:12:32 AM

Title: Change government types absent?
Post by: LdtSten on October 23, 2020, 09:12:32 AM
Sorry but I cant find a way to change my government type anymore, where is it? I liked this feature a lot. . . .  ???
Title: Re: Change government types absent?
Post by: Droll on October 23, 2020, 11:02:01 AM
Its gone, reduced to atoms.
Title: Re: Change government types absent?
Post by: Tikigod on October 23, 2020, 11:13:06 AM
Sorry but I cant find a way to change my government type anymore, where is it? I liked this feature a lot. . . .  ???

Whilst it was a nice little bit of RP flavour text, all it actually did was assign a series of empire racial presets for militancy, research, expansionism etc. So wouldn't exactly call it a 'feature' as more just a text field Steve has now removed.
Title: Re: Change government types absent?
Post by: Froggiest1982 on October 23, 2020, 01:18:17 PM
Sorry but I cant find a way to change my government type anymore, where is it? I liked this feature a lot. . . .  ???

Whilst it was a nice little bit of RP flavour text, all it actually did was assign a series of empire racial presets for militancy, research, expansionism etc. So wouldn't exactly call it a 'feature' as more just a text field Steve has now removed.

Looking at the database the government are still there, probably for NPR generation
Title: Re: Change government types absent?
Post by: Witty on October 23, 2020, 06:27:01 PM
Whilst it was a nice little bit of RP flavour text, all it actually did was assign a series of empire racial presets for militancy, research, expansionism etc. So wouldn't exactly call it a 'feature' as more just a text field Steve has now removed.

Flavor text can still be important. Personality traits for commanders serve no functional purpose, but I consider them critical for narrative crafting. Granted, not everyone plays Aurora in this manner, but Steve very clearly does.

I too would like governments to return someday. Even if it was just complete flavor.
Title: Re: Change government types absent?
Post by: LdtSten on October 25, 2020, 07:49:49 AM
Well, that's why I'm playing Caves of Qud, Dwarf Fortress and Aurora 4x, for the ability to immerse myself and create a perfect environment with actors that I recognize.  I was about to create a game with space kings and vassals (a bit like a Crusader Kings in space now that I am thinking about it).  But. . .  "Empire"?. . .  Just that? I want to use my imagination but I have to avoid looking at the colony summary and everybody knows here that it is impossible.
Title: Re: Change government types absent?
Post by: Llamageddon on October 26, 2020, 10:20:24 AM
I think it was a nice little feature, even if it was effectively just flavour text. You should add it to the suggestions thread.
Title: Re: Change government types absent?
Post by: LdtSten on October 28, 2020, 10:53:10 AM
Quote from: Llamageddon link=topic=12011. msg142291#msg142291 date=1603725624
I think it was a nice little feature, even if it was effectively just flavour text.  You should add it to the suggestions thread.

Yes sure I'll do that. 😊