Aurora 4x
C# Aurora => C# Suggestions => Topic started by: vorpal+5 on November 25, 2020, 05:56:10 AM
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I'm wondering if - somehow ;D - Steve could be convinced to add a new category of component that does absolutely nothing. Their role? Allow us to name them as we see fit, for roleplaying purpose!
Here an example, using tiny useless power plants.
(https://imagizer.imageshack.com/img924/273/nmN6Wo.png)
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It would be interesting if we could modify crew quarters to have a custom name. These names would then be listed in a little add-on in class description.
70kt Backbone class Tug 70 000 tons 416 Crew 1 343. 7 BP TCS 1 400 TH 4 950 EM 0
3535 km/s Armour 1-151 Shields 0-0 HTK 209 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 11 Max Repair 100 MSP
Tractor Beam
Commander Control Rating 1 BRG
Intended Deployment Time: 36 months
Commercial Ion Drive EP225. 00 (22) Power 4950 Fuel Use 1. 21% Signature 225 Explosion 3%
Fuel Capacity 1 079 000 Litres Range 229. 7 billion km (752 days at full power)
Crew Quarters: Armory, Meeting Hall, Kitchen, Simulation Room
This design is classed as a Commercial Vessel for maintenance purposes
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I would actually prefer more detail crew quarter with different module that will affect crew moral and deployment time.
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I think the suggestion as initially proposed is probably the easiest to implement and for me is preferable on that basis.
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Added for v1.13
http://aurora2.pentarch.org/index.php?topic=12035.msg143680#msg143680
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Oh. My. God.
So many thanks, awesome! ;D
I'm spending my free time either playing Assassin's Creed Valhalla or Aurora. Go figure ... And I enjoy both equally. But if graphics were that important, books would have disappeared, right?
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I'll double down on the thanks for this. I've always approached Aurora from an Roleplaying standpoint and this feature will really allow me to go all out on distinguishing and identifying with my ships. Mechanically, it doesn't really do anything for me - I'll simply create as part of my initial setup 100 0.1 HS components that'll cover all the possibilities so therefore my 5000 ton ship with this generation's engine and sensor tech won't be so different than a similiarly designed 5000 ton ship at the same time.....but from an RP perspective I now have the ability to make them VERY different. Thanks!
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Really looking forward to seeing some new ship designs with these misc components :)
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- Hell yeah, 1.13.0 is just getting better and better! ;D Now all I need is the cryo-fighters fixed and I'll be in heaven... or, well... very nearly so. Near enough for now anyway. :)
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I never knew I needed this until I had it. Awesome.
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You're a more dedicated man than me. I always just assume that the crew quarters account for all the various amenities needed for life in deep space.
Perhaps it should be renamed to just that: crew amenities.