Aurora 4x
New Players => C# Tutorials => Topic started by: Pallington on June 23, 2025, 05:55:39 AM
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So I played some 120 years on this save with known systems, humies start that's iirc basically default, and 1 npr that started the game with me. 476 systems shown in the database, of which my race knows about 200 ish.
I managed to not piss them off (no luck with the other two that generated in lol, major skill issue) and then clicked the "share research" button when we got allied which I'm now thinking may have been a major oopsie (it's been a few decades since then, so now they have late game research that I may have contributed a LOT to). A quick scan through the DB (read only) gives that they now have 280 populations and 3800 active ships (at least, ships in the category that have destroyed = 0 and raceid = 599, which is theirs).
The generated groups have some 40ish systems and at most a couple hundred ships i think. Being a new player and just kinda lazy with micro in general, I have a decidedly weak navy that I'm only now getting up to speed... and not a lot of population either. Notably, the NPR probably still has less pop than me, just a stupid amount of mining and mining bases and ships.
A few questions:
1. Are they likely to be a significant contributor to lag? They more or less know everyone else and HAVE gotten into clashes with at least one other NPR, but not that frequently (and the battles themselves aren't actually that laggy all things considered, one or two seconds per increment during actual background battles, it's when I click 5 days that it takes a solid 10, 15 seconds to advance)
2. Will spoilers even stand a chance if i sic them on this NPR, considering it most likely has Beam Core engines and right around that tech level of missiles and lasers, and fully kitted out gauss? If they don't, how screwed am I, trying to fight the NPR myself? (should I be asking this in spoilers subforum instead?)
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1. How many civilian lines and ships are there in your game?
In my current game (97 years, 230 systems discovered, 1 NPR, Precursors in 3 systems), I can count several hundreds of civilian ships, and turn resolution goes for a couple of minutes at least.
2. If you shared your high techs with the NPR, sooner or later they (and you) can build powerful navies that can outperform the others... and with 280 populations and 3800 ships I think they are well on the right path.
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>civvies
Oh shoot, I haven't checked properly in too long, and there's actually 250 ships (spread across 10 lines or so). Oops, last I checked they were below 100, they snuck up on me. I was convinced there was only 150 but I was wrong!
>outscale
Ha. Haha... Time to make another player race to prune this NPR i guess XP (for RP reasons I don't really want to break the alliance as the humies)