Aurora 4x
VB6 Aurora => Advanced Tactical Command Academy => Topic started by: Jorgen_CAB on November 19, 2012, 08:01:09 PM
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So, I would like to have a small discussion of the benefit and drawbacks of building bigger multipurpose ships or smaller more specialized ships or even variations of them.
I have experimented allot lately with having a core of relatively large ships supported by medium, small and tiny supportive crafts.
In my current game I have a few distinct types of ships. These are small escorts or system patrol ships 3000-4000 tonnes. medium sized supportive ships with a distinctive and specialized role at about 9000-12000 tonnes. Small capital ships at 20000-30000 tonnes who are somewhat multipurpose but tend to favor some areas more than another. And then heavy capital ships from around 40000-100000 tonnes who are the main offensive weapon. In addition to these I run allot of small 300-500 tonne specialized recon and surveillance craft. They do everything from active scanning, passive, survey, emergency/fighter tanker and ambulance duties. Almost every ship class at the medium range and up has at least a 500 tonne hangar for these highly specialized crafts.
The main drawback that I have found so far is that all these larger ships have a very large thermal signature so I need to run them very slow in enemy territory so I'm not detected too soon.
Allot of micromanagement with tiny support crafts.
It takes both time and wealth to get those big naval yards up and running, but in conventional starts I don't find this to be much of a hindrance. I can usually build yards much bigger than I have need for.
You might loose some flexibility in creating task groups and you will not be able to tailor them as efficiently but on the other hand you may instead use high rated commanders more efficiently.
The benefits are that bigger ships are built much... much faster. They refit even faster since they have so many subsystems that you never upgrade them all at the same time so the refit cost is usually very low.
You can build variations of the same large ship in the same yard much easier with large multipurpose ships.
They seem to hold up much better in a loosing fight since they can absorb a lot of damage, this also has the benefit of giving you lots of very high grade crew which only makes the ships even tougher.
The use of bigger more fuel efficient engines can be very beneficial in that you need to concentrate less resources on your fuel logistics and production.
Any other thoughts?!?
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No.
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Can you post some designs? I'm interested especially in those mega huge battleships and their fuel requirements. :)
Regards.
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2000-8000 Corvettes
10,000-21,000 Frigates
22,000-24,000 Destroyers
25,000-26,500 Cruisers
27,000-30,000 Battlecruisers
30,000-40,000 Battleships, Carriers
40,000-50,000 Dreadnoughts
I usually start with Corvettes + Battlecruisers, then start gradually adding other combat classes to my fleets.
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This is something a real navy has to face constantly. It is a given that ship specially designed to do one or two particular tasks will do those tasks better than a ship designed to do six things. But the question is what can you afford? If your budget (and budget is defined in terms of wealth, resources and yard capacity) is sufficient to building a special purpose ship to do every task you have this will yield optimal performance so long as you define the conditions of employment (the fight is on your terms basically). If your budget is insufficient then you have to build the number of ships you can afford and make those ships serve all purposes.
The advantage to specialization is better performance at each mission. The dissadvantages are increased cost, and the issue that the ship isn't useful outside of its focus.
The advantage to multipurpose ships is that you are flexible and get the best bang for your buck. The dissadvantage is that you suffer decreased performance compared to a specialized design.
It is why most fighter aircraft today tend to be "multi-role" and the few pure aircraft types are extremely specialized (stealth recon, EW, etc). Ships today are much the same. Most naval vessels are required to fulfill several tasks that in the past would have been handled by specialized types of ships. I don't know of too many smaller navy's that can afford to have multiple different types of escorts (outside of retention of older classes). The German Frigate with basically swapable hardpoints is popular as it can be configured as desired (and I believe re-configured).
Basically, the question isn't if building specialized ships isn't a good plan...it is can you afford this? If you can afford 5 ships and you have to perform 3 tasks it is more sensible to make each of the 5 ships capable of doing all three tasks then to build 2 ships for each of the highest priority tasks and 1 ship for the lowest.
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I'm not all to long into my current campaign. I'm at Ion tech engines (from a conventional start) and most ships are on their second generation engines. Most ships started with Nuclear Pulse engines. My sensor level are not that great either and I'm about to upgrade these to the next level. I'm also starting to add shields to my ships.
I generally have two distinct parts of the combat fleet. One is the Independent Recon Divisions, which essentially is a fast cruiser fleet with Jump capability and able to operate far from my bases. The second part is a battle carrier fleet for basic defense of the core empire which basically are Sol and one other system (soon two).
There are two recon divisions of equal strength and each consists of the following...
2 CA (38000 tons)
4 CL (17200 tons)
Bengal Mk.3/A class Heavy Cruiser 38,000 tons 1019 Crew 6792.7 BP TCS 760 TH 2340 EM 0
4105 km/s JR 3-50 Armour 8-100 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 51 PPV 72
Maint Life 2.76 Years MSP 4580 AFR 281% IFR 3.9% 1YR 868 5YR 13021 Max Repair 907 MSP
Intended Deployment Time: 18 months Flight Crew Berths 97
Flag Bridge Hangar Deck Capacity 3000 tons Magazine 611
JPN-38000/95 Military Jumpdrive Max Ship Size 38000 tons Distance 50k km Squadron Size 3
NPE-2500/780 Ion Stardrive (4) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 3,000,000 Litres Range 29.5 billion km (83 days at full power)
PB-150/3-10 Particle Beam (4) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
CIWS-160/6 Guardian Point Defence (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
PP-3/5 Pebble Bed Reactor Plant (6) Total Power Output 18 Armour 0 Exp 5%
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
ML-06/225 Torpedo Launcher (12) Missile Size 6 Rate of Fire 225
ATFC-10/1.1 Anti-Torpedo FC System (2) Range 10.6m km Resolution 1
TFC-136/120 Torpedo FC System (1) Range 136.7m km Resolution 120
AST-60/12 Python II Anti-Ship Torpedo (30) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (30) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-2.7/84 Viper II Interceptor Missile (251) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
NSS-237/240 Naval Search Sensor (1) GPS 46080 Range 238.0m km Resolution 240
TDS-10/1.1 Torpedo Detection System (1) GPS 128 Range 10.2m km Resolution 1
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Bengal Mk.3/B class Heavy Cruiser 38,000 tons 1002 Crew 6622.7 BP TCS 760 TH 2340 EM 0
4105 km/s JR 3-50 Armour 8-100 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 51 PPV 72
Maint Life 2.73 Years MSP 4466 AFR 281% IFR 3.9% 1YR 861 5YR 12916 Max Repair 907 MSP
Intended Deployment Time: 12 months Flight Crew Berths 31
Hangar Deck Capacity 3000 tons Magazine 859
JPN-38000/95 Military Jumpdrive Max Ship Size 38000 tons Distance 50k km Squadron Size 3
NPE-2500/780 Ion Stardrive (4) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 3,000,000 Litres Range 29.5 billion km (83 days at full power)
PB-150/3-10 Particle Beam (4) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
CIWS-160/6 Guardian Point Defence (2x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
PP-3/5 Pebble Bed Reactor Plant (6) Total Power Output 18 Armour 0 Exp 5%
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
ML-06/225 Torpedo Launcher (12) Missile Size 6 Rate of Fire 225
ATFC-10/1.1 Anti-Torpedo FC System (2) Range 10.6m km Resolution 1
TFC-136/120 Torpedo FC System (1) Range 136.7m km Resolution 120
AST-60/12 Python II Anti-Ship Torpedo (24) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (36) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-2.7/84 Viper II Interceptor Missile (274) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
AST-20/53 Cobra II Light Torpedo (75) Speed: 38,000 km/s End: 8.7m Range: 19.9m km WH: 5 Size: 3 TH: 177 / 106 / 53
NSS-237/240 Naval Search Sensor (1) GPS 46080 Range 238.0m km Resolution 240
TDS-10/1.1 Torpedo Detection System (1) GPS 128 Range 10.2m km Resolution 1
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Vanguard Mk.3/A-II class Light Cruiser 18,050 tons 485 Crew 3448.7 BP TCS 361 TH 1170 EM 0
4321 km/s Armour 6-61 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 24 PPV 63.46
Maint Life 2.67 Years MSP 1702 AFR 182% IFR 2.5% 1YR 340 5YR 5106 Max Repair 487.5 MSP
Intended Deployment Time: 12 months Flight Crew Berths 17
Hangar Deck Capacity 500 tons Magazine 606
NPE-2500/780 Ion Stardrive (2) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 1,250,000 Litres Range 25.9 billion km (69 days at full power)
PB-150/3-10 Particle Beam (3) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
GCPD-04/16 Phalanx Point-Defence Turret (1x16) Range 10,000km TS: 20000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
BFC-20000/40 Phalanx Fire Control System (1) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
PP-2.25/5 Gas-Cooled Fast Reactor Plant (6) Total Power Output 13.5 Armour 0 Exp 5%
ML-06/225 Torpedo Launcher (6) Missile Size 6 Rate of Fire 225
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
TFC-136/120 Torpedo FC System (1) Range 136.7m km Resolution 120
ATFC-23/2.5 Anti-Torpedo FC System (2) Range 23.0m km Resolution 1
AST-60/12 Python II Anti-Ship Torpedo (12) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (24) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-4.4/67 Stinger II Interceptor Missile (195) Speed: 42,000 km/s End: 1.7m Range: 4.4m km WH: 1 Size: 1 TH: 224 / 134 / 67
AMM-2.7/84 Viper II Interceptor Missile (195) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
TDS-15/1.7 Torpedo Detection System (1) GPS 192 Range 15.4m km Resolution 1
NSS-112/120 Naval Search Sensor (1) GPS 15360 Range 112.2m km Resolution 120
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Vanguard Mk.3/B-II class Light Cruiser 18,100 tons 479 Crew 3467.9 BP TCS 362 TH 1170 EM 0
4309 km/s Armour 6-61 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 24 PPV 61.46
Maint Life 2.67 Years MSP 1706 AFR 183% IFR 2.6% 1YR 341 5YR 5119 Max Repair 487.5 MSP
Intended Deployment Time: 18 months Flight Crew Berths 17
Hangar Deck Capacity 500 tons Magazine 604
NPE-2500/780 Ion Stardrive (2) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 1,250,000 Litres Range 25.8 billion km (69 days at full power)
PB-150/3-10 Particle Beam (3) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
GCPD-04/16 Phalanx Point-Defence Turret (1x16) Range 10,000km TS: 20000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
BFC-20000/40 Phalanx Fire Control System (1) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
PP-2.25/5 Gas-Cooled Fast Reactor Plant (6) Total Power Output 13.5 Armour 0 Exp 5%
ML-06/225 Torpedo Launcher (6) Missile Size 6 Rate of Fire 225
ML-01/10 Interceptor Launcher (10) Missile Size 1 Rate of Fire 10
TFC-136/120 Torpedo FC System (1) Range 136.7m km Resolution 120
ATFC-23/2.5 Anti-Torpedo FC System (2) Range 23.0m km Resolution 1
AST-60/12 Python II Anti-Ship Torpedo (12) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (24) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-4.4/67 Stinger II Interceptor Missile (195) Speed: 42,000 km/s End: 1.7m Range: 4.4m km WH: 1 Size: 1 TH: 224 / 134 / 67
AMM-2.7/84 Viper II Interceptor Missile (195) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
TDS-15/1.7 Torpedo Detection System (1) GPS 192 Range 15.4m km Resolution 1
NSS-112/120 Naval Search Sensor (1) GPS 15360 Range 112.2m km Resolution 120
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
The battlecarrier fleet are centered around the battlecarrier and smaller light cruiser squadrons and the fleet currently consists of...
2CVB (75000 tons)
10CL (20000 tons)
12DE (11300 tons)
16FF (3700 tons)
+ support ships...
Concordia Mk.3 class Battle Carrier 75,000 tons 1668 Crew 11560 BP TCS 1500 TH 3510 EM 0
3120 km/s Armour 10-158 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 110 PPV 168
Maint Life 2.96 Years MSP 6744 AFR 642% IFR 8.9% 1YR 1148 5YR 17213 Max Repair 487.5 MSP
Intended Deployment Time: 9 months Flight Crew Berths 202
Flag Bridge Hangar Deck Capacity 18000 tons Magazine 2994 Cryogenic Berths 1000
NPE-2500/780 Ion Stardrive (6) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 4,000,000 Litres Range 19.9 billion km (73 days at full power)
PB-150/3-10 Particle Beam (10) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
CIWS-160/6 Guardian Point Defence (4x6) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
BFC-4000/128 Beam Fire Control System (2) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
PP-3/5 Pebble Bed Reactor Plant (14) Total Power Output 42 Armour 0 Exp 5%
ML-06/225 Torpedo Launcher (32) Missile Size 6 Rate of Fire 225
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
ATFC-10/1.1 Anti-Torpedo FC System (2) Range 10.6m km Resolution 1
TFC-136/120 Torpedo FC System (2) Range 136.7m km Resolution 120
AST-60/12 Python II Anti-Ship Torpedo (64) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (96) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-2.7/84 Viper II Interceptor Missile (288) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
AST-30/9 Barracuda II Anti-ship Torpedo (324) Speed: 34,500 km/s End: 14.6m Range: 30.3m km WH: 9 Size: 4 TH: 126 / 76 / 38
AST-20/53 Cobra II Light Torpedo (150) Speed: 38,000 km/s End: 8.7m Range: 19.9m km WH: 5 Size: 3 TH: 177 / 106 / 53
NSS-237/240 Naval Search Sensor (1) GPS 46080 Range 238.0m km Resolution 240
TDS-10/1.1 Torpedo Detection System (1) GPS 128 Range 10.2m km Resolution 1
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Ranger Mk.3/A class Light Cruiser 20,000 tons 525 Crew 3705.1 BP TCS 400 TH 1170 EM 1140
3900 km/s Armour 6-65 Shields 38-250 Sensors 24/24/0/0 Damage Control Rating 25 PPV 63.46
Maint Life 2.73 Years MSP 1824 AFR 203% IFR 2.8% 1YR 351 5YR 5258 Max Repair 487.5 MSP
Intended Deployment Time: 12 months Flight Crew Berths 34
Hangar Deck Capacity 1000 tons Magazine 606
NPE-2500/780 Ion Stardrive (2) Power 780 Fuel Use 48.17% Signature 585 Exp 13%
Fuel Capacity 1,500,000 Litres Range 28.0 billion km (83 days at full power)
SHD-250/2.5 Delta Shields (15) Total Fuel Cost 188 Litres per day
PB-150/3-10 Particle Beam (3) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
GCPD-04/16 Phalanx Point-Defence Turret (1x16) Range 10,000km TS: 20000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
BFC-20000/40 Phalanx Fire Control System (1) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
PP-3/5 Pebble Bed Reactor Plant (4) Total Power Output 12 Armour 0 Exp 5%
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
ML-06/225 Torpedo Launcher (6) Missile Size 6 Rate of Fire 225
TFC-136/120 Torpedo FC System (1) Range 136.7m km Resolution 120
ATFC-23/2.5 Anti-Torpedo FC System (2) Range 23.0m km Resolution 1
AST-60/12 Python II Anti-Ship Torpedo (12) Speed: 34,000 km/s End: 29.1m Range: 59.4m km WH: 12 Size: 6 TH: 113 / 68 / 34
AST-120/12 Anaconda II Anti-ship Torpedo (24) Speed: 30,000 km/s End: 66.1m Range: 119m km WH: 12 Size: 6 TH: 100 / 60 / 30
AMM-4.4/67 Stinger II Interceptor Missile (195) Speed: 42,000 km/s End: 1.7m Range: 4.4m km WH: 1 Size: 1 TH: 224 / 134 / 67
AMM-2.7/84 Viper II Interceptor Missile (195) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
TDS-15/1.7 Torpedo Detection System (1) GPS 192 Range 15.4m km Resolution 1
NSS-112/120 Naval Search Sensor (1) GPS 15360 Range 112.2m km Resolution 120
TH-24/8 Naval Thermal Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (1)
Broadsword Mk.3 - III class Destroyer Escort 11,300 tons 322 Crew 2278.3 BP TCS 226 TH 675 EM 0
3982 km/s Armour 6-44 Shields 0-0 Sensors 4/24/0/0 Damage Control Rating 7 PPV 74.1
Maint Life 2.07 Years MSP 882 AFR 145% IFR 2% 1YR 274 5YR 4103 Max Repair 562.5 MSP
Intended Deployment Time: 6 months Flight Crew Berths 19
Hangar Deck Capacity 500 tons
NPE-2500/900 Ion Stardrive (1) Power 900 Fuel Use 68.89% Signature 675 Exp 15%
Fuel Capacity 750,000 Litres Range 17.3 billion km (50 days at full power)
PB-150/3-10 Particle Beam (2) Range 150,000km TS: 5000 km/s Power 7-4 ROF 10 3 3 3 3 3 3 3 3 3 3
GCPD-03/12 Phalanx Point-Defence Turret (4x12) Range 10,000km TS: 20000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
GCPD-04/16 Phalanx Point-Defence Turret (1x16) Range 10,000km TS: 20000 km/s Power 0-0 RM 1 ROF 5 1 0 0 0 0 0 0 0 0 0
BFC-4000/128 Beam Fire Control System (1) Max Range: 256,000 km TS: 4000 km/s 96 92 88 84 80 77 73 69 65 61
BFC-20000/40 Phalanx Fire Control System (3) Max Range: 80,000 km TS: 20000 km/s 88 75 62 50 38 25 12 0 0 0
PP-3/5 Pebble Bed Reactor Plant (3) Total Power Output 9 Armour 0 Exp 5%
TDS-3.8/0.4 Torpedo Detection System (1) GPS 48 Range 3.8m km Resolution 1
TH-4/8 Naval Thermal Sensor (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
EM-24/8 Naval EM Detection System (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-1 (2)
Arrow Mk.3 class Escort Frigate 3,750 tons 108 Crew 720.8 BP TCS 75 TH 187.5 EM 0
3333 km/s Armour 3-21 Shields 0-0 Sensors 4/4/0/0 Damage Control Rating 1 PPV 12
Maint Life 1.89 Years MSP 144 AFR 93% IFR 1.3% 1YR 52 5YR 780 Max Repair 156 MSP
Intended Deployment Time: 6 months Spare Berths 2
Magazine 260
NPE-800/250 Ion Stardrive (1) Power 249.6 Fuel Use 80.93% Signature 187.2 Exp 13%
Fuel Capacity 150,000 Litres Range 8.9 billion km (30 days at full power)
ML-01/10 Interceptor Launcher (12) Missile Size 1 Rate of Fire 10
ATFC-10/1.1 Anti-Torpedo FC System (1) Range 10.6m km Resolution 1
ATFC-23/2.5 Anti-Torpedo FC System (1) Range 23.0m km Resolution 1
AMM-4.4/67 Stinger II Interceptor Missile (130) Speed: 42,000 km/s End: 1.7m Range: 4.4m km WH: 1 Size: 1 TH: 224 / 134 / 67
AMM-2.7/84 Viper II Interceptor Missile (130) Speed: 30,000 km/s End: 1.6m Range: 2.9m km WH: 1 Size: 1 TH: 280 / 168 / 84
TDS-7.7/0.8 Torpedo Detection System (1) GPS 96 Range 7.7m km Resolution 1
TH-4/8 Naval Thermal Sensor (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
EM-4/8 Naval EM Detection System (1) Sensitivity 4 Detect Sig Strength 1000: 4m km
Then there are a multitude of 300-500 ton utility crafts docked in my ships hangars in addition to two attack craft designs.
Eagle Mk.3 class Interceptor 298 tons 3 Crew 64.6 BP TCS 5.95 TH 60 EM 0
10084 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2.25
Maint Life 0 Years MSP 0 AFR 59% IFR 0.8% 1YR 4 5YR 62 Max Repair 19 MSP
Intended Deployment Time: 0.5 months Spare Berths 3
Magazine 15
NPE-50/30 Ion Stardrive (2) Power 30 Fuel Use 489.16% Signature 30 Exp 25%
Fuel Capacity 5,000 Litres Range 0.6 billion km (17 hours at full power)
ML-03/X Torpedo Rack Mounts (5) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
TFC-20/20 Torpedo FC System (1) Range 20.6m km Resolution 20
AST-20/53 Cobra II Light Torpedo (5) Speed: 38,000 km/s End: 8.7m Range: 19.9m km WH: 5 Size: 3 TH: 177 / 106 / 53
Falcon Mk.3 class Strikefighter 375 tons 3 Crew 72.2 BP TCS 7.5 TH 60 EM 0
8000 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3.6
Maint Life 0 Years MSP 0 AFR 75% IFR 1% 1YR 3 5YR 50 Max Repair 15 MSP
Intended Deployment Time: 0.5 months Spare Berths 3
Magazine 24
NPE-50/30 Ion Stardrive (2) Power 30 Fuel Use 489.16% Signature 30 Exp 25%
Fuel Capacity 30,000 Litres Range 2.9 billion km (4 days at full power)
ML-04/X Torpedo Rack Mounts (6) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
TFC-33/120 Torpedo FC System (1) Range 33.6m km Resolution 120
AST-30/9 Barracuda II Anti-ship Torpedo (6) Speed: 34,500 km/s End: 14.6m Range: 30.3m km WH: 9 Size: 4 TH: 126 / 76 / 38
These are some of my combat vessels designs that has been built at the moment. There also is plans for big multipurpose fleet tenders, escort carriers, light carriers and more... but that will come when my empire grow and I will need them and I have the infrastructure to support them.
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As far as specialized vs. generic designs, I find it depends in the intended mission. My 24,000-ton cruisers tend to operate alone or in small groups for extended periods guarding frontier systems and jump points against whatever may cross their path, so they need to cover all the bases. My 12,000-ton destroyers always hunt in packs of about a dozen, so separating ASM designs from anti-missile designs gives me the flexibility to throw more offensive or defensive tonnage as the situation requires.