Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Marski on December 03, 2012, 07:20:34 AM
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Combat Vessels
Kirov class Battlecruiser 28800 tons 725 Crew 12331.5 BP TCS 576 TH 784 EM 0
8506 km/s JR 3-50 Armour 8-83 Shields 0-0 Sensors 1/120/0/0 Damage Control 75 PPV 165.76
Annual Failure Rate: 206% IFR: 2.9% Maintenance Capacity 4014 MSP
Magazine 1750 Spare Berths 10
J28800(3-50) Military Jump Drive Max Ship Size 28800 tons Distance 50k km Squadron Size 3
Rostov Medium Military MCFD-2066/40 (7) Power 700 Fuel Use 29.68% Armour 0 Exp 14%
Fuel Capacity 1 750 000 Litres Range 36.8 billion km (50 days at full power)
Quad 50mm Gauss Cannon Turret (8x20) Range 50 000km TS: 40000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Point-Defence targeting system R60K-TS40K (2) Max Range: 120 000 km TS: 40000 km/s 92 83 75 67 58 50 42 33 25 17
RSTLS-07 H (40) Missile Size 7 Rate of Fire 150
TOR launch system (4) Missile Size 1 Rate of Fire 5
Vostok Missile Guidance System II (2) Range 309.1m km Resolution 20
TOR Guidance System M-57 (4) Range 34.6m km Resolution 1
P-1800HR 'Granit' (120) Speed: 64 300 km/s End: 37.9m Range: 146.1m km WH: 20 Size: 7 TH: 321 / 192 / 96
P-1900 'Granit' (70) Speed: 85 700 km/s End: 30.4m Range: 156.5m km WH: 17 Size: 7 TH: 542 / 325 / 162
90K30M (420) Speed: 90 000 km/s End: 5.5m Range: 30m km WH: 1 Size: 1 TH: 720 / 432 / 216
Vostok IV Radar System MR504-R120 (1) GPS 23040 Range 504.8m km Resolution 120
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
EMDS 5-120 (1) Sensitivity 120 Detect Strength 1000: 120m km
ECCM-4 (2) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Azov class Recon Frigate 11700 tons 241 Crew 4368.75 BP TCS 234 TH 280 EM 0
7478 km/s JR 1-50 Armour 4-45 Shields 0-0 Sensors 24/24/6/0 Damage Control 38 PPV 2
Annual Failure Rate: 235% IFR: 3.3% Maintenance Capacity 1867 MSP
Parasite Capacity 500 tons Troop Capacity: 1 CompanyMagazine 340 Flight Crew Berths 1 Cryogenic Berths 200
J11700(1-50) Military Jump Drive Max Ship Size 11700 tons Distance 50k km Squadron Size 1
Class-Makarov Military MCFD-2063/40 (5) Power 350 Fuel Use 33.4% Armour 0 Exp 14%
Fuel Capacity 2 350 000 Litres Range 108.2 billion km (167 days at full power)
A-Vympel-500-A (2x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
TOR launch system (2) Missile Size 1 Rate of Fire 5
TOR Guidance System M-57 (1) Range 34.6m km Resolution 1
90K30M (340) Speed: 90 000 km/s End: 5.5m Range: 30m km WH: 1 Size: 1 TH: 720 / 432 / 216
TDS 1-24 (1) Sensitivity 24 Detect Signature 1000: 24m km
Vostok IV Radar System MR504-R120 (1) GPS 23040 Range 504.8m km Resolution 120
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
EMDS 1-24 (1) Sensitivity 24 Detect Strength 1000: 24m km
Advanced Gravitational Sensors (2) 6 Survey Points
ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Projekt 1020 class Corvette 4500 tons 111 Crew 2284.375 BP TCS 90 TH 140 EM 0
9722 km/s JR 1-50 Armour 3-24 Shields 0-0 Sensors 1/1/0/0 Damage Control 31 PPV 17.25
Annual Failure Rate: 36% IFR: 0.5% Maintenance Capacity 317 MSP
Magazine 75 Spare Berths 4
J4500(1-50) Military Jump Drive Max Ship Size 4500 tons Distance 50k km Squadron Size 1
Class-Simonov Military MCFD-2062/40 (5) Power 175 Fuel Use 35.25% Armour 0 Exp 14%
Fuel Capacity 250 000 Litres Range 28.4 billion km (33 days at full power)
A-Vympel-500-A (2x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
300mm Gauss Cannon MR50/5 (2x5) Range 50 000km TS: 10000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Fire Control S01 60-10000 H30 (1) Max Range: 120 000 km TS: 10000 km/s 92 83 75 67 58 50 42 33 25 17
Size 5 Box Launcher (15) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Vostok Missile Guidance System II (1) Range 309.1m km Resolution 20
H75HR-Vostok (15) Speed: 60 000 km/s End: 37.9m Range: 136.4m km WH: 10 Size: 5 TH: 320 / 192 / 96
Vostok III Radar System MR345-R100 (1) GPS 14400 Range 345.6m km Resolution 100
Compact ECCM-3 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Kalinin class Missile Frigate 18 000 tons 554 Crew 7552.05 BP TCS 360 TH 504 EM 0
8750 km/s JR 3-50 Armour 4-61 Shields 0-0 Sensors 120/120/0/0 Damage Control Rating 39 PPV 80.88
Maint Life 2.06 Years MSP 2360 AFR 288% IFR 4% 1YR 744 5YR 11159 Max Repair 720 MSP
Intended Deployment Time: 2 months Spare Berths 1
Magazine 1183 Cryogenic Berths 200
J18000(3-50) Military Jump Drive Max Ship Size 18000 tons Distance 50k km Squadron Size 3
Class-Makarov Military MCFD-2063/80 (7) Power 450 Fuel Use 62.6% Signature 72 Exp 18%
Fuel Capacity 2 150 000 Litres Range 34.3 billion km (45 days at full power)
Quad 50mm Gauss Cannon Turret (4x20) Range 50 000km TS: 40000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
A-Vympel-500-A (2x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Point-Defence targeting system R60K-TS40K (1) Max Range: 120 000 km TS: 40000 km/s 92 83 75 67 58 50 42 33 25 17
FSMLS-05A1 (14) Missile Size 5 Rate of Fire 25
Vostok Missile Guidance System II (1) Range 309.1m km Resolution 20
H75-Vostok (150) Speed: 60 000 km/s End: 37.9m Range: 136.4m km WH: 20 Size: 5 TH: 320 / 192 / 96
H75HR-Vostok (86) Speed: 60 000 km/s End: 37.9m Range: 136.4m km WH: 10 Size: 5 TH: 320 / 192 / 96
Vostok IV Radar System MR504-R120 (1) GPS 23040 Range 504.8m km Resolution 120
TDS 5-120 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
EMDS 5-120 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
ECCM-4 (1) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Krivak class Frigate 18 000 tons 482 Crew 8980.5 BP TCS 360 TH 576 EM 0
10000 km/s JR 3-50 Armour 6-61 Shields 0-0 Sensors 120/120/0/0 Damage Control Rating 66 PPV 74.9
Maint Life 1.18 Years MSP 1871 AFR 432% IFR 6% 1YR 1384 5YR 20756 Max Repair 720 MSP
Intended Deployment Time: 3 months Spare Berths 3
Magazine 342
J18000(3-50) Military Jump Drive Max Ship Size 18000 tons Distance 50k km Squadron Size 3
Class-Makarov Military MCFD-2063/80 (8) Power 450 Fuel Use 62.6% Signature 72 Exp 18%
Fuel Capacity 4 250 000 Litres Range 67.9 billion km (78 days at full power)
Twin 300mm Gauss Cannon MR50/5 Turret (2x10) Range 50 000km TS: 10000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Quad 50mm Gauss Cannon Turret (8x20) Range 50 000km TS: 40000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
300mm D8/15 Medium Railgun (4x4) Range 120 000km TS: 10000 km/s Power 21-8 RM 8 ROF 15 7 7 7 7 7 7 7 7 6 5
Point-Defence targeting system R60K-TS40K (1) Max Range: 120 000 km TS: 40000 km/s 92 83 75 67 58 50 42 33 25 17
T-50 S-05 Mag. Conf. Fusion Reactor (1) Total Power Output 50 Armour 0 Exp 5%
TOR launch system (4) Missile Size 1 Rate of Fire 5
TOR Guidance System M-57 (1) Range 34.6m km Resolution 1
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
Vostok IV Radar System MR504-R120 (1) GPS 23040 Range 504.8m km Resolution 120
TDS 5-120 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
EMDS 5-120 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
ECM 40
This design is classed as a Military Vessel for maintenance purposes
Planetary Defences
Echelon class Aviabaze 49 700 tons 671 Crew 13681.9 BP TCS 994 TH 0 EM 0
Armour 9-120 Sensors 1200/2400 Damage Control Rating 0 PPV 6
Intended Deployment Time: 3 months Flight Crew Berths 1
Hangar Deck Capacity 10000 tons Troop Capacity: 5 Battalions Magazine 5202
Fuel Capacity 50 000 Litres Range N/A
A-Vympel-500-A (4x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
OSA launch system (8) Missile Size 1 Rate of Fire 5
TOR Guidance System M-57 (4) Range 34.6m km Resolution 1
90K30M (1402) Speed: 90 000 km/s End: 5.5m Range: 30m km WH: 1 Size: 1 TH: 720 / 432 / 216
P-50HR Nako (460) Speed: 60 000 km/s End: 7.6m Range: 27.3m km WH: 15 Size: 5 TH: 300 / 180 / 90
H75HR-Vostok (300) Speed: 60 000 km/s End: 37.9m Range: 136.4m km WH: 10 Size: 5 TH: 320 / 192 / 96
Airport Radar Complex I (1) GPS 2400 Range 576.0m km Resolution 1
Thermal Sensor Complex TH50-1200 (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
EM Sensor complex EM50-1200 (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
Strike Group
28x Su-2061 A Interceptor Speed: 21582 km/s Size: 6.95
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 20 sections
Osa class Point Defence Base 6 650 tons 72 Crew 1173.5 BP TCS 133 TH 0 EM 0
Armour 11-31 Sensors 1/144 Damage Control Rating 0 PPV 3
Intended Deployment Time: 24 months Spare Berths 0
Troop Capacity: 1 Battalion Magazine 666
A-Vympel-500-A (2x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
OSA launch system (4) Missile Size 1 Rate of Fire 5
TOR Guidance System M-57 (2) Range 34.6m km Resolution 1
90K30M (666) Speed: 90 000 km/s End: 5.5m Range: 30m km WH: 1 Size: 1 TH: 720 / 432 / 216
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
ECCM-4 (1) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 3 sections
Heavy Howitzer class Battery 9 600 tons 260 Crew 3941.5 BP TCS 192 TH 0 EM 0
Armour 5-40 Sensors 24/144 Damage Control Rating 30 PPV 48
Intended Deployment Time: 3 months Spare Berths 0
Troop Capacity: 1 Battalion
A-Vympel-500-A (8x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
150mm D8 Heavy Howitzer (8x4) Range 240 000km TS: 10000 km/s Power 9-8 RM 8 ROF 10 3 3 3 3 3 3 3 3 2 2
D8 Railgun targeting system (1) Max Range: 337 500 km TS: 20000 km/s 97 94 91 88 85 82 79 76 73 70
P-20 S-02 Mag. Conf. Fusion Reactor (4) Total Power Output 80 Armour 0 Exp 5%
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
TDS 1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EMDS 1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 4 sections
Trotsky class Missile Base 10 900 tons 138 Crew 1324 BP TCS 218 TH 0 EM 0
Armour 9-43 Sensors 1/144 Damage Control Rating 30 PPV 20
Intended Deployment Time: 3 months Spare Berths 0
Troop Capacity: 2 Battalions Magazine 1013
A-Vympel-500-A (2x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
S-05 Silo (4) Missile Size 5 Rate of Fire 10
Vostok Missile Guidance System I (1) Range 202.8m km Resolution 45
H75-Vostok (202) Speed: 60 000 km/s End: 37.9m Range: 136.4m km WH: 20 Size: 5 TH: 320 / 192 / 96
Vostok II Radar System MR220-R120 (1) GPS 17280 Range 220.8m km Resolution 120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 5 sections
Ural class Sensor Outpost 12 450 tons 352 Crew 10132 BP TCS 249 TH 0 EM 0
Armour 5-47 Sensors 1200/2400 Damage Control Rating 30 PPV 0
Intended Deployment Time: 3 months Spare Berths 1
Troop Capacity: 1 Battalion
A-Vympel-500-A (4x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Sol-Pattern System Observation Radar (1) GPS 288000 Range 6 309.8m km Resolution 120
Thermal Sensor Complex TH50-1200 (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
EM Sensor complex EM50-1200 (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 5 sections
Small craft
Mi-9800 A class Dropship 240 tons 2 Crew 196.75 BP TCS 4.8 TH 24 EM 0
31249 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 10.06 Years MSP 51 AFR 4% IFR 0.1% 1YR 1 5YR 14 Max Repair 84.375 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
Drop Capacity: 1 Company
Zukhoi Zu-8400 Boosted Fusion Thuster (2) Power 75 Fuel Use 246.92% Signature 12 Exp 30%
Fuel Capacity 20 000 Litres Range 6.1 billion km (53 hours at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
Su-2061 A class Interceptor 338 tons 2 Crew 318.75 BP TCS 6.75 TH 24 EM 0
22222 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2.25
Maint Life 7.52 Years MSP 59 AFR 9% IFR 0.1% 1YR 2 5YR 28 Max Repair 84.375 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
Magazine 15
Zukhoi Zu-8400 Boosted Fusion Thuster (2) Power 75 Fuel Use 246.92% Signature 12 Exp 30%
Fuel Capacity 25 000 Litres Range 5.4 billion km (67 hours at full power)
Size 5 Box Launcher (3) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Sukhoi MGS-61T29M (1) Range 29.3m km Resolution 18
P-50HR Nako (3) Speed: 60 000 km/s End: 7.6m Range: 27.3m km WH: 15 Size: 5 TH: 300 / 180 / 90
Sukhoi I Radar System MR36-R16 (1) GPS 615 Range 36.9m km Resolution 16
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Tupolev TU-2400A class Landing Craft Assault 650 tons 2 Crew 244.75 BP TCS 13 TH 24 EM 0
11538 km/s Armour 1-6 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.18 Years MSP 24 AFR 33% IFR 0.5% 1YR 18 5YR 264 Max Repair 168.75 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
Drop Capacity: 1 Battalion
Rostov-2/366 Heavy Boosted Fusion Thuster (1) Power 150 Fuel Use 244.43% Signature 24 Exp 30%
Fuel Capacity 20 000 Litres Range 2.3 billion km (54 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
Projekt 500 class Scout/Courier 75 tons 4 Crew 90.875 BP TCS 1.5 TH 12 EM 0
50000 km/s Armour 1-1 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 39.52 Years MSP 76 AFR 0% IFR 0% 1YR 0 5YR 1 Max Repair 84.375 MSP
Intended Deployment Time: 3 months Spare Berths 2
Zukhoi Zu-8400 Boosted Fusion Thuster (1) Power 75 Fuel Use 246.92% Signature 12 Exp 30%
Fuel Capacity 5 000 Litres Range 4.9 billion km (26 hours at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
Fleet Logistics
Borodino II class Troop Transport 40 500 tons 360 Crew 2878 BP TCS 810 TH 5000 EM 0
6172 km/s JR 1-25(C) Armour 5-105 Shields 0-0 Sensors 24/24/0/0 Damage Control Rating 1 PPV 0
MSP 44 Max Repair 125 MSP
Intended Deployment Time: 3 months Spare Berths 0
Troop Capacity: 5 Battalions Cryogenic Berths 200 Cargo Handling Multiplier 100
JC40K Commercial Jump Drive Max Ship Size 40500 tons Distance 25k km Squadron Size 1
Class-H2 Commercial MCFD (10) Power 500 Fuel Use 2.65% Signature 500 Exp 5%
Fuel Capacity 350 000 Litres Range 58.7 billion km (110 days at full power)
A-Vympel-500-A (4x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Navigation Radar S-01 MR103-R80 (1) GPS 3840 Range 103.0m km Resolution 80
TDS 1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
EMDS 1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Commercial Vessel for maintenance purposes
Kuznetsov class Collier 18 000 tons 341 Crew 6370.25 BP TCS 360 TH 504 EM 0
8750 km/s JR 3-50 Armour 4-61 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 11 PPV 10.88
Maint Life 1.62 Years MSP 2433 AFR 235% IFR 3.3% 1YR 1087 5YR 16306 Max Repair 720 MSP
Intended Deployment Time: 3 months Spare Berths 5
Magazine 3008
J18000(3-50) Military Jump Drive Max Ship Size 18000 tons Distance 50k km Squadron Size 3
Class-Makarov Military MCFD-2063/80 (7) Power 450 Fuel Use 62.6% Signature 72 Exp 18%
Fuel Capacity 2 550 000 Litres Range 40.7 billion km (53 days at full power)
Quad 50mm Gauss Cannon Turret (4x20) Range 50 000km TS: 40000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Point-Defence targeting system R60K-TS40K (1) Max Range: 120 000 km TS: 40000 km/s 92 83 75 67 58 50 42 33 25 17
Early warning system II (1) GPS 144 Range 34.6m km Resolution 1
TDS 1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECM 30
This design is classed as a Military Vessel for maintenance purposes
Skory class Tanker 47 000 tons 256 Crew 2804 BP TCS 940 TH 5000 EM 0
5319 km/s JR 1-25(C) Armour 3-116 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 37 Max Repair 125 MSP
Intended Deployment Time: 3 months Spare Berths 0
JC47K Commercial Jump Drive Max Ship Size 47000 tons Distance 25k km Squadron Size 1
Class-H2 Commercial MCFD (10) Power 500 Fuel Use 2.65% Signature 500 Exp 5%
Fuel Capacity 20 250 000 Litres Range 2926.5 billion km (6367 days at full power)
A-Vympel-500-A (4x10) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
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I'm not sure how effective the quad 0.50 gauss cannons will be against missiles, they have equal tracking speed with CIWS, but they have longer range and higher rate of fire (CIWS rounds per 5 seconds: 10. Quad 50mm: 20), and weights a whole lot less too. I'm hoping that the weight of fire is sufficient. The corvette, scout frigate, dropships and fighters are battle-proven designs and have so far performed excellently in about six different battles against a lower tech xeno civilization.
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If you mean 50% size reduction on your Gauss cannons then I use them on my PD turrets all the time. With enough Tracking bonus and crew grade I can sometimes get above 50% hit ratio with those guns. This means they are more effective than larger Gauss cannons.
Otherwise, larger Gauss cannons are slightly more efficient against small salvoes while the smaller Gauss cannon are better against larger salvoes.
If you compare performance between CIWS and regular Gauss they would have the same performance given you selected normal fire distance and 4x tracking speed with your fire control. CIWS is slightly lighter than a combined turret and fire control. I think you need four CIWS to get about the same weight to shot ratio as you would from two quad turrets and a fire control. Though, the turret can only track one incoming salvo whilst the CIWS can engage four but the turret can protect other ships in a TG the CIWS can't.
I think that is my experience so far.
I extensively use CIWS systems on my bigger ships that I plan to run alone with smaller escorts. I place turrets on my smaller escorts. I could also place ECM on the escorts but not on the big ship to force the enemy to start shooting at the big ship first. I don't want my much more frail escorts attacked if I can prevent it, the big ships can usually take it pretty well.
In my current game I have just set up one faction who is completely relying on Gauss weapons for PD and only use missiles for offensive action. Their heavy cruiser have six CIWS with 36 total number of shots at 50%. It is escorted by three escort frigates that each has two tripple turrets and a FC for 18 total shots each. This is a total of 90 shots if the attack is directed against the cruiser at 50% efficiency. With tracking bonuses and decent crew grade (the faction start with 10% grade bonus) the weapons efficiency is very close to 50% even at game start against most offensive ASM that has a speed around 20000km/s. This means that this small group can easily fend of about 30-40 missiles per turn without breaking a sweat. The cruiser also has a 90 point shield as well as well as 10 layers of armour (this is a 28000 ton cruiser). So, penetrating their defences will take a well coordinated attack to pull of.
The above cannon would have a 50% standard to hit and against a 20000km/s at 12000km/s tracking speed a penalty of 40% modified to 20% with the tracking bonus tech. With a crew grade of 10% it lands on 44%, grade 20% at 48% and grade 30% at 52%. It is then also modified with the to hit chance of the fire control which of course depend on your beam range tech.
If you want to rely on gauss PD then I have found out that the missile tracking bonus tech are very important to get decent to hit ratios for them.
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Oh that is very good to know and will come in handy. I have enought well developed tracking, beam firecontrol, and active radar technologies that I can put four Quad 50mm turret and their firecontrol and still weight 50 tons less than two CIWS. I have rarely used gauss weapons for point defence, lacking experience I wasn't sure should I expand my use of them.
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Is that even possible to get that many quad turrets for just two CIWS systems?
They use the same tech for size reduction so it is kind of strange. In my game a CIWS system weighs in at 7.6HS a piece while a single Gauss turret with 50mm Gauss cannons weighs a whooping 15.24 HS not counting the FC at 4 HS. So four CIWS is 30.4 HS while two quad turrets and an FC is 34.48 HS.
When relying on the gauss PD then the speed of the missiles might actually be less of a problem than armour once you get your tracking bonus to 60% or 80%. If you can manage to track the missiles long enough that is.
Another bonus of the CIWS is that its fire-control is simplified and is always at 100%. At least I think I have read that some place here.
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See for yourself;
(http://i46.tinypic.com/2n6rkt4.png)
I think it's because the speed rating tech is at 10,000 km/s, which increases weight of CIWS
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Well, I didn't actually doubt you... I just wondered how that is. ;)
One thing that I have noticed when I create a CIWS system is that the "Turret tracking gear size" techs don't seem to effect the CIWS at all or it actually increase its weight. I'm inclined to believe there is a bug there or something. I think I'm going to experiment with that now and see why this is.
Logically the CIWS should scale with the turret technology in the same way a pure turret will.
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Well, I didn't actually doubt you... I just wondered how that is. ;)
One thing that I have noticed when I create a CIWS system is that the "Turret tracking gear size" techs don't seem to effect the CIWS at all or it actually increase its weight. I'm inclined to believe there is a bug there or something. I think I'm going to experiment with that now and see why this is.
Logically the CIWS should scale with the turret technology in the same way a pure turret will.
I always assumed it was because of the increase of more sophisticated parts and gears for more precise movement of the CIWS.
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No, it should lower the weight of the CIWS system since the turret rotational gear should always match the fire control speed tech. At least according to this post by Steve...
http://aurora2.pentarch.org/index.php/topic,1691.0.html (http://aurora2.pentarch.org/index.php/topic,1691.0.html)
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On another note... are your Gauss cannon 50% size?
You have four turrets at 10 HS. A 50% gauss cannon is 3HS in size just by itself, so something seems odd to me?
I can't get the size of my turret down to more than slightly above 12 HS for a Quad cannon no matter what turret gear tech I put on it.
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No, it should lower the weight of the CIWS system since the turret rotational gear should always match the fire control speed tech. At least according to this post by Steve...
http://aurora2.pentarch.org/index.php/topic,1691.0.html (http://aurora2.pentarch.org/index.php/topic,1691.0.html)
Well I am running version 6.1 so it must be a bug/glitch.
On another note... are your Gauss cannon 50% size?
You have four turrets at 10 HS. A 50% gauss cannon is 3HS in size just by itself, so something seems odd to me?
I can't get the size of my turret down to more than slightly above 12 HS for a Quad cannon no matter what turret gear tech I put on it.
Yes the 50mm turrets are using size 0.50 gauss cannons, I named them like that because I like to imagine that 1HS = 100mm, and following that logic 0.50HS = 50mm
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Ok, now I get it... you talk about HS and I talk about % size of a normal gauss cannon.
A 0.5HS Gauss cannon is 8% of a normal Gauss cannon which means it has a base efficiency hit rate at 8% while a normal Gauss cannon has 100% hit efficiency. You can put in twelve 8% cannon for each regular 6HS size Gauss cannon. Though if they both fire at a target the bigger cannon are more efficient at a lower number of targets (equal or lower than its number of shots) while many less efficient shots is better at wearing down income volumes that are greater then your fire rate.
I also checked that CIWS was reduced in size with better gearing and it is, so there is no bug there.
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Whoops, my bad. I meant Firecontrol speed rating, that increases weight while the rest decreases it.
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It's not actually the FC in the CIWS that increase the weight, it is the turret gear associated with that fire control speed that is increased. At least that is how I understand it.
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In a strange coincidence, my Kirov design is only 800 tons heavier than real-life Kirov Battlecruiser. My design almost has the equal amount of weapons too, odd. Didn't even check the wikipedia article before designing the ship in Aurora.
(http://upload.wikimedia.org/wikipedia/commons/thumb/3/36/Kirov-class_battlecruiser.jpg/800px-Kirov-class_battlecruiser.jpg)
I'd like to imagine this re-designed in space, not in the silly "naval ships in spaaace" fashion, but in somewhat realistic. Equal distritubion of weight, 4 quad 50mm turrets on top and bottom, same goes for missile tubes.
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Is there a reason your small craft have a deployment time of 3 months? You can save a fair amount of crew requirement (and some space as well, I believe) setting the time to .1 months if they are only deployed for a few days at most. Given their flight times are all less then 72 hours, that should be safe, and it makes the fighter a 1 or 2 man crew instead of 10.
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Is there a reason your small craft have a deployment time of 3 months? You can save a fair amount of crew requirement (and some space as well, I believe) setting the time to .1 months if they are only deployed for a few days at most. Given their flight times are all less then 72 hours, that should be safe, and it makes the fighter a 1 or 2 man crew instead of 10.
Oh thanks for pointing that out, I haven't noticed that.
Small crafts updated.
The courier is kept the same thought, I'm planning it to use in deploying teams and rescuing lifepods. A role which dropships have been so far been doing with good performance.
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The only thing you have to be careful with by reducing the deployment time on your fighter is that they get no direct shore leave on the carrier. A 0.1 month is 3 days which is their total deployment time until the carrier arrive at a place for shore leave. If the fighter spend all their 60 hours in space for a mission and back again they get at most two runs before they start getting serious morale penalties. At least that is how I understand it.
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The only thing you have to be careful with by reducing the deployment time on your fighter is that they get no direct shore leave on the carrier. A 0.1 month is 3 days which is their total deployment time until the carrier arrive at a place for shore leave. If the fighter spend all their 60 hours in space for a mission and back again they get at most two runs before they start getting serious morale penalties. At least that is how I understand it.
That's good to know too. Here's the fighters in action, intercepting alien fleet in Sol. Quoted from yesterday at another forum I post on.
Anyway, in one of my glorious Soviet games I attempted to establish a peaceful diplomatic relationship with alien empire known as "Pushkar Coalition", a race of floating jellyfishes. I sneaked a espionage team into their planet with a fast, low thermal shuttle. No data has been gained so far, but year after deploying the team the Pushkar Coalition declared war upon me.
Since I only had 10 corvettes, I had to tactical genius their fleets a lot. For 7 of their ships I only lost one corvette. But now for the first time, the aliens have breached Sol and I am experiencing my first use of fighters. Very cheap and mobile planetary defence I must say, I should make a habit of using them.
(http://i45.tinypic.com/25sy7ap.png)
(http://i50.tinypic.com/358xkqp.png)
(http://i47.tinypic.com/28s0bjs.png)
(http://i49.tinypic.com/nckp09.png)
(http://i45.tinypic.com/ngo61.png)
Pardon the rude name, but since there's about whopping 20 fighters in this squadron alone, I couldn't come up with a better name.
Nevertheless, its for the good of the Soviet Union.
There were several similiar attempts afterwards at invading my system with same results.