Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: Lure on February 27, 2015, 04:29:47 AM
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Hi everyone,
I need some explanations about how jump engine work, especially self-only jump engines.
As the ship's size is used for the calculations of standart transit, why do you use a bigger self-jump engine on your ship ?
As far as i have played, i see no difference between a 1HS self-jump engine and a 15 HS self-jump engine, as the mass of the ship increased proportionally.
Thanks.
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Besides a 15 HS JD would be fitted to a 15x larger ship? :P The jump drive only takes a % of the ship mass, which allows for a % for weapons, engines and fuel. Larger ships will still have the same % for jump drives, but will have more overall mass available for other things as well.
A self-only jump drive is a game mechanic to prevent a small gunboat from being able to jump multiple other gunboats, and to put a limit on squadron jump drives in early game. With better tech, a smaller ship could house a squadron jump drive as opposed to a self-only one, which is usually what you want. The only time you make a jump drive so small that it is self-only is when you really want a small ship to be jump capable without assistance.
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I should clarify something, jump engines have a rating which is the maximum weight of ship that engine can jump, your 15 HS engine presumably can jump a ship 15 times the size.
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I should clarify something, jump engines have a rating which is the maximum weight of ship that engine can jump, your 15 HS engine presumably can jump a ship 15 times the size.
I was thinking a 15 HS Jump Drive in comparison to a 1 HS Jump Drive, but clarification always helps when the responder takes ~6 hours to respond to questions. The internet is not the best place to understand someone else.
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For example this ship is jump-able for a standart transit jump :
Prince of Wales MkI class Cruiser 10 000 tons 239 Crew 1644. 82 BP TCS 200 TH 225 EM 0
2250 km/s JR 1-50 Armour 5-41 Shields 0-0 Sensors 20/20/0/0 Damage Control Rating 18 PPV 29. 42
Maint Life 3. 51 Years MSP 822 AFR 100% IFR 1. 4% 1YR 102 5YR 1537 Max Repair 337. 5 MSP
Intended Deployment Time: 26 months Spare Berths 0
Magazine 314
J200(1-50) Military Jump Drive Max Ship Size 200 tons Distance 50k km Squadron Size 1
450 EP Ion Drive (1) Power 450 Fuel Use 85. 6% Signature 225 Exp 12%
Fuel Capacity 2 000 000 Litres Range 42. 1 billion km (216 days at full power)
Twin Gauss Cannon R2-100 Turret (1x4) Range 20 000km TS: 12000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S04 48-12000 H70 (1) Max Range: 96 000 km TS: 12000 km/s 90 79 69 58 48 38 27 17 6 0
Size 3 Missile Launcher RoF30 (4) Missile Size 3 Rate of Fire 30
Size 1 Missile Launcher RoF10 (2) Missile Size 1 Rate of Fire 10
Missile Fire Control FC54-R50 (70%) (1) Range 54. 3m km Resolution 50
Missile Fire Control FC4-R1 (70%) (1) Range 4. 6m km Resolution 1
Whasp MkII (80) Speed: 28 000 km/s End: 29. 3m Range: 49. 3m km WH: 4 Size: 3 TH: 205/123/61
Mosquito MkIII (74) Speed: 30 800 km/s End: 1. 3m Range: 2. 5m km WH: 1 Size: 1 TH: 267/160/80
Active Search Sensor MR54-R50 (70%) (1) GPS 4800 Range 54. 3m km Resolution 50
Active Search Sensor MR4-R1 (70%) (1) GPS 52 Range 4. 2m km MCR 453k km Resolution 1
Thermal Sensor TH2. 5-20 (70%) (1) Sensitivity 20 Detect Sig Strength 1000: 20m km
EM Detection Sensor EM2. 5-20 (70%) (1) Sensitivity 20 Detect Sig Strength 1000: 20m km
ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I was thinking that the "Max Ship Size 200 tons" was for squadron escort jump, but the total size of the ship + the size of the engine was used for self-jump.
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For example this ship is jump-able for a standart transit jump :
I was thinking that the "Max Ship Size 200 tons" was for squadron escort jump, but the total size of the ship + the size of the engine was used for self-jump.
That ship shouldn't be able to jump at all. Unless I'm misremembering the self only engines. If it does, I'd suspect a bug.
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You need to use the "Squadron" jump command, that will give you a message saying that the installed jump drive is too small. "Standard" jumps are for jump gates.
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Aha, the jump drive bug is still alive it seems.
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I do futher testing and it probably doesn't work as intended.
In my first question, i was thinking that "max ship size" of jump engine was used for escort squadron calculation, so i wondered why enhance that number on a self-jump-engine that doesn't allow squadron jump.
The ship i had posted in example can effectively jump, but i haven't seen the error message in ship windows design telling that the jump engine is too small.
Question moved to bug report ?
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This is a big bug. Please don't continue to use this as this is not what is supposed to happen.
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Haha, I had 50 ton fighter jump engines on my 40 million ton harvesters back when it worked ages ago....