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31
Humanity First / Re: Humanity First Comments Thread
« Last post by Kurt on December 10, 2024, 06:14:45 PM »
That's a huge battle, well done. Wonder why they didn't group up their ships properly.

I wondered that as well.  I would have beat them no matter what, I think, but if they had unified their groups it would have been harder, especially since some of the ships were anti-missile escorts. 
32
Humanity First / Re: Humanity First Comments Thread
« Last post by Garfunkel on December 08, 2024, 06:54:05 PM »
That's a huge battle, well done. Wonder why they didn't group up their ships properly.
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Humanity First / Humanity First: Another Expedition to the Kraken Frontier
« Last post by Kurt on December 08, 2024, 12:05:35 PM »
July 20, 2153
A survey ship operating in the Phi Arietis system, adjacent to the 111 Virginis system, detects eight Hive Fleet Kraken ships in close proximity to a comet that was the target of the survey ship.  There are two Mors class escorts, and six new 15,432 ton ships designated as the Camazolz class.  The survey ship immediately turns away and runs for the jump point back to 111 Virginis, but fortunately the hive ships have no interest in fighting and they too turn to run. 

July 25, 2153
A long-range survey ship jumps into the 111 Virginis system from Phi Arietis and sends off a contact warning to the courier network ship on the 111 Virginis to Sigma Eridani jump point.  Once that ship received the message, it jumped out and then returned a few minutes later, after delivering the message to the next ship in the chain.  The message would then be passed back up the chain first to the 1st Expeditionary Fleet, and then to fleet HQ on Terra in a matter of hours.  Admiral Calligaris by then was in the 55 Bootis system headed home.  Because the hive ships didn’t attack the survey ship, she decided to continue home rather than detaching any of her ships, which were badly in need of overhauls. 

July 26, 2153
A group of four survey ships were assembled on the jump point in the 111 Virginis system that led to the Phi Arietis system.  They were waiting for the remaining two ships of their squadron when the eight Hive Fleet Kraken ships that had caused them to abandon the Phi Arietis system jumped into 111 Virginis, leaving them at point blank range of the two Mors class escorts that were accompanying the six other hive ships.  The survey ships immediately sent off a contact report, while the sensor buoy sitting just off the jump point sent off a contact report to the rest of the system. 

Once the survey ships jumped out, the hive ships broke into two groups, neither of which seemed to be headed anywhere in particular. 

August 22, 2153
The 1st Expeditionary Fleet has returned to Terra to honors and acclaim after destroying or scattering Hive Fleet Kraken.  The fleet’s ships have gone into a much-needed overhaul cycle, while the navy begins planning its next move to pacify the frontier. 

September 13, 2153
A survey ship operating in the Xi Bootis system, on the Hive Fleet Kraken frontier, two jumps beyond 111 Virginis, came under fire when approaching the third planet of the secondary star of the system.  The ship was rapidly destroyed by ground fire from Reaper batteries on the planetary surface, having barely enough time to get a warning out to the other ships in the system.  The other survey ships in the system immediately turned for the jump point out of the system. 

The destruction of the survey ship is alarming, for obvious reasons, but when news reaches Terra it will infuriate the admiralty.  After the initial contact with the Reapers, the Admiralty had instituted a requirement for all survey ships to probe planets with an oxygen-nitrogen atmosphere with automated sensor probes, and all survey ships had been refitted to allow them to do just that.  For some reason the survey ship in the Xi Bootis system failed to perform that step before approaching the planet. 

Xi Bootis system
Primary: G8-V Yellow Star
2xTerrestrial – one has a thin C02-Nitrogen atmosphere, the other is Venusian.
3xDwarf
1xSuper Jovian with 23 moons

Secondary: K4-V Orange star
5xTerrestrial with 4 moons, 2x Venusian, 1 with an oxygen-nitrogen atmosphere
1xDwarf with 2 moons
2xGas Giants with 49 moons

September 25, 2153
A survey ship from the 1st LR Survey Group jumps into the 111 Virginis system and dispatches a Reaper Contact report to the courier network ship on the jump point back to the Empire.  The report will reach Terra in nineteen hours. 

September 26, 2153
The Reaper contact report arrives on Terra.  In response, the Imperial Fleet begins organizing an expedition to Xi Bootis system, and requests Marine and Army support. 

The 1st Expeditionary Fleet is still in overhaul, so the ships will have to be drawn from the system defense fleet.  After much wrangling, the Xi Bootis Expeditionary Fleet will consist of 2xCVA, 3xBC, 4xDD, 5xDDG, 3xDDE, 60xStrikefighter, 4xAegis sensor fighters.  Support units will join the fleet en route. 

The ground contingent will consist of the 5th, 3rd, and 29th Marine Divisions, over five hundred thousand tons of ground force, bolstered by artillery and heavy armor attachments.  The ground transports will have to follow behind the fleet, as they will take time to load and are slower than the fleet’s warships. 

October 6, 2153
The ill-fated 1st LR Survey Group jumps into the 63 Hydrae system, adjacent to the 111 Virginis system, to probe the two jump points detected by an earlier survey.  Shortly after jumping into the system, they come under fire from the two Mors class ships detected earlier, last seen in 111 Virginis.  The survey ships run from the jump point as they will not be able to jump out for some time. 

It soon becomes clear that the hive ships are running from the jump point as well, so the survey ships turn back to jump back to the 111 Virginis system, all except for the lead ship which had lost its jump drive when it was targeted entering the system. 

October 25, 2153
The Xi Bootis Expeditionary Force has arrived in the 111 Virginis system and refueled from a waiting tanker group.  With that complete, Commodore Gabehart orders his force to proceed to the jump point to 63 Hydrae to determine if the Hive Fleet Kraken ships that attacked the survey group are still present.   

October 26, 2153
The Xi Bootis Expeditionary Force arrives at its assembly point two million kilometers from the jump point.  There is no sign of the hive ships, so Commodore Gabehart orders his force to divide into two groups.  His two assault carriers will jump through to the far side of the jump point, while his battlecruisers and destroyers will wait on this side of the jump point.  His DDG’s and DDE’s will wait at the assembly point. 

When the two assault carriers jump through to the 63 Hydrae system, they find the eight hive ships sitting just off of the jump point.  The assault carriers materialized 350,000 kilometers from the jump point, so they are just within range of their lasers.  The human ships turn towards the hive ships and begin moving back towards them and the jump point.  As expected, the hive ships run to the jump point and jump to the 111 Virginis system.  Right into the sights of three battlecruisers and four destroyers. 

The Terran warships gutted the Mors class escorts as they came through the jump point, and then turned their fire on the Camazotz class ships, which were clearly civilian ships of some sort, as they had never been observed to fire on any human ship.  Although they carried significant armor, all six Camazotz ships were destroyed in short order.  The fleet reassembled and then set course for the jump point to the 100 Ceti system. 

November 15, 2153
A survey ship working in the EQ Pegasi system discovers a ruined colony on the only planet of the system, a terrestrial world with an oxygen-nitrogen atmosphere, a little hot but otherwise ready for colonization without any terraforming.  EQ Pegasi is on the Hive Fleet Kraken frontier, three jumps from 111 Virginis.  This planet was probed for Reaper presence before the survey ship came near, and this time no Reapers were found, in spite of the ruins. 

November 24, 2153
The Xi Bootis Expeditionary Force has reached its observation point five million kilometers from Xi Bootis B-III.  The ship’s sensors detect a ground force present on the planet, but no ships.  After observing for a short time, Commodore Gabehart orders his force to close to 1,000,000 kilometer’s range. 

When the Terran ships reach one million kilometers, their sensors reveal the presence of an active sensor on the planet, but no additional information.  Commodore Gabehart orders his assault carriers and his battlecruisers to move to just within laser range of the planet, leaving behind his carriers and destroyers to wait out of range. 

When the big Terran ships reach firing range they begin bombarding the ground force targets with their heavy lasers.  At that range their chance of hitting anything is small, so Commodore Gabehart orders his ships to close to 200,000 kilometers range.  Reaper STO units begin firing on the oncoming ships as they close, and the Eternal Crusader begins taking damage to her shields.  However, the unmasking of the STO’s allows the Terran units to target them instead of random ground units.  While their chance of hitting has increase, Commodore Gabehart is still unhappy with their low accuracy, so he orders his ships to close to 100,000 kilometers. 

The Terran ships continue to fire as they close, but their accuracy is still lacking.  As no new STO’s have opened fire, Commodore Gabehart orders his ships to close to point blank range.  The STO’s opened up with everything they had as the Terran ships closed, including numerous gauss cannon point defense units, but they were barely able to scratch the shields of the big assault carriers.  The five Terran capital ships hovered over the planet and poured fire into the Reaper base, pounding it mercilessly with continuous laser fire.  It took several minutes of laser bombardment to eliminate the STO’s, but it was a forgone conclusion.  The Eternal Crusader’s shields never dropped below 95% during the bombardment, although the three battlecruisers reduced their maintenance stocks to an average of 79% before they were done.  With the threat eliminated, Commodore Gabehart sent a message to the courier at the jump point to signal the ground forces that the way was clear.  It would still take some time for them to arrive, as their transports were much slower than the fleet’s warships.  In the meantime, the survey command would be free to finish their survey of the system. 

Later that same day, a survey ship operating in the EQ Pegasi system (Hive Fleet Kraken frontier), probed a new jump point and discovered that it linked to a known system several jumps from Chi Draconis in the Leviathan frontier. 

November 29, 2153
Another survey ship working in the EQ Pegasi system probes another new jump point and finds itself in the 6 Centauri system, which is located on the frontier beyond Shield Base in the Monoceri system. 

December 11, 2153
The 1st Expeditionary Fleet’s ships have completed their overhauls and been transferred to Sol System Command.  With the ships freed up, a new expeditionary unit is put together to purge the remaining Hive Fleet Leviathan ships beyond Omicron Tucanae.  The new force is designated as the Hive Fleet Leviathan Expeditionary Force, and it consists of one dreadnought, one battleship, two battlecruisers, four missile cruisers, five missile destroyers, two destroyers, four destroyer escorts, a scout, and the dreadnought’s embarked fighters.    The force departs on this date, bound for the forward base in the Chi Draconis system. 

January 5, 2154
A survey ship working in the Kappa Ceti system, in the Hive Fleet Kraken frontier, three jumps from 111 Virginis system, had launched a sensor drone towards the system’s third planet some time ago.  At 1659 hours, the sensor drone bus reached the third planet, but before it could deploy its sensor buoy it was destroyed by a nuclear detonation. 

With the destruction of the sensor drone, the survey ship jumps out to report the contact. 

January 10, 2154
The 2nd LR Survey Group, working in the Xi Bootis system after it was cleared by the navy, discovers an ancient construct and ruins on the planet occupied by the Reapers.  In addition, the planet has massive deposits of eight TN resources at good availability levels, including gallicite, stocks of which have been shrinking. 

January 16,2 154
The contact report concerning possible Reaper presence in the Kappa Ceti system reaches the Xi Bootis Expeditionary Force.  As the ground force is still over two and a half months away, Commodore Gabehart decides to probe Kappa Ceti to determine the extent of the problem.  His expeditionary force sets out for Kappa Ceti on this date. 

February 7, 2154
Survey ships operating in the GJ 2097 system, on the Hive Fleet Kraken frontier, two jumps beyond 111 Virginis, discover a previously unknown alien race on the system’s second planet when the sensor bus deployed by one of the survey ships entered orbit of the planet and deployed its buoy.  The buoy immediately detected a small, outpost sized alien population on the planet, which was terrestrial and boasted an oxygen-nitrogen atmosphere and temperate climate.  The survey ships began their survey effort while a single ship returned to 111 Virginis to report the contact. 

February 24, 2154
The Xi Bootis Expeditionary Force had entered the Kappa Ceti system, location of the presumed Reaper infestation, several days ago and was headed inwards, towards the third planet.  It was still 2.3 days away when the fleet scout assigned to the expeditionary force detected a Reaper Charlie class ship 235 mkm’s ahead of the Terran ships.  The Charlie class had been encountered before, had a known speed of 8,03 km/s, and although its purpose was unknown it was known to mount a decoy missile launcher.  As the Reaper ship was faster than the Terran ships it could evade the expeditionary force, but it couldn’t run from the Terran fighters.  Commodore Gabehart ordered his force to continue on course towards the planet, curious what the Reaper ship would do. 

After closing for a bit, the Reaper ship turned and started running ahead of the Terran force.  Commodore Gabehart, after consulting with his staff, orders his assault carriers to launch their fighters and destroy the Reaper ship before it can join with other ships at the target.  Shortly after the fighters move away the Reaper ship turns back towards the Terran force and begins closing.  Shortly after that it turns and begins running again. 

At 0149 hours on the 25th, twelve of the sixty fighters launch their Sparrow IIb missiles at 2,000,000 million kilometers range, for a total of ninety-six missiles.  The missiles take forty-five seconds to reach their target and completely overwhelm it, destroying the Charlie in the first pass.  The fighters return to their carriers to rearm. 

Five hours later, when the fleet reached 1.3 billion kilometers from the third planet, the scout’s sensors detected a Reaper fleet closing on the Terran force.  The fleet consisted of six ships, four Deltas, an India, and a new class designated as the Ability class.  Deltas were 26,089 ton offensive missile launching ships, the India was a 17,399 ton defensive missile launching ship, and the Ability was 17,370 tons but otherwise unknown.  The Reaper fleet was just under the maximum range of the Terran scout’s sensors, 400 million kilometers, and closing at 5,333 km/s, which was fortunately below the Terran fleet’s speed of 7,500 km/s.  Once again Commodore Gabehart orders his fighters to launch. 

The sixty Eagle strike fighters raced away from the Terran expeditionary force at their maximum speed of 19,289 km/s while the expeditionary force came to a halt behind them.  When the fighters reached the limit of their escorting Aegis sensor fighter’s active sensors, two additional contacts appeared in close proximity to the Ability class unit, which was leading the other five units by 9.5 mkm’s.  The two new units were Golf class ships, each 8,689 tons and known to mount gauss cannons.  As the fighter’s primary target was the four Delta class ships, the strike commander, Lt. Commander Leota Stach ordered her fighters to detour around the lead force. 

The Terran fighters turned and began moving to the side, while the Reaper ships continued on their course towards the Terran ships.  Once the fighters reached their waypoint seven mkm’s to the side of the Reaper’s course they waited for the Reaper fleet to pass.  Shortly after reaching their waypoint three new contacts appeared trailing eight million kilometers behind the main force, all Foxtrot class ships.  Foxtrots are 8,691 ton ships with heavy particle beam weaponry, and are dangerous close-in combatants. 

One minute later the Reaper fleet grew again, as a single Golf class escort appeared with the main force and two Golf’s appeared with the trailing Foxtrot units.  Lt. Commander Stach waits another eight minutes and then orders her fighters to begin their attack run on the main Reaper force.  The Terran fighters close and the Reaper ships continue on their course until the fighters reach fifteen million kilometers, at which time the Reaper main group and the trailing force turns towards the fighters, while the lead group continues on towards the Expeditionary force. 

Eight minutes later, at near their maximum range of three million kilometers, the Terran fighters launch their missiles.  The Strike planners had no idea what the Reaper’s missile capability would be against the fighters, so they had decided on the maximum range strike as the safest approach.  The sixty fighters concentrated all of their missiles on the four Delta class offensive missile units, as they were the primary threat to the fleet.  Here, the strike planners had been divided.  Previous experience had shown that it was a better allocation of their missiles to eliminate anti-missile escorts first, allowing a later strike to finish off the unprotected offensive ships, but the bulk of the planners felt that the Sparrow IIb missiles, with their improved ECCM and ATG, along with their heavier warheads, would allow them to penetrate the Reaper’s defenses and eliminate the primary targets, leaving the escorts with nothing to protect. 

The four hundred and eighty missiles raced away from the fighters, towards the Reaper force, while the fighters turned away to maintain the range.  Reaper AAM’s began intercepting the missiles 678,000 kilometers from the Reaper force.  Sixteen Sparrow IIb ASM’s were stopped short of the Reaper force by the AMM’s, and then the Terran missiles closed to attack range.  The first attack by the missiles destroyed three of the Delta’s outright, and heavily damaged the fourth.  Point defense fire only took out a relative few of the attacking missiles, but did manage to take out the few missiles that survived the first attack as they came around to attack again.  The strike was a success, with three of the Deltas destroyed and the fourth crippled and reduced to 889 km/s. 

The fighters turned back to their waypoint to the side of the Reaper fleet, and then set out for their carriers, their job done.  The long-range missile threat from the Reaper force was eliminated.  The remaining ships of the main force tried to pursue the fighters, while the lead Reaper force continued on towards the Terran expeditionary force, and the trailing group, along with the damaged Delta, turned back.    After a short period, the lead group turned back as well, followed shortly thereafter by the remnants of the main force.  Shortly after the fighters left the Reaper ship’s detection range, they all turned back towards the Terran force and began closing again, except for the crippled Delta.         

Four hours later the fighters landed on their carriers and Commodore Gabehart ordered his force to close on the oncoming Reaper force, the lead unit of which was now 180 mkm’s away and closing.  As the two forces close on each other, the Terran scout detected a Charlie class ship closing on the damaged Delta from the inner system. 

When the Reaper ships reach 72 mkm’s from the Terran force they turn away and begin running for the inner system, all except the two remaining ships of the main force, which continue to close.  At 2213 hours the India and Golf class units are 27 mkm’s from the Terran force, and Commodore Gabehart orders his DDG’s to engage the oncoming Reaper ships.  The Terran Absolution class DDG’s are armed with forty-two box launchers equipped with the Archer III ASM.  The Archer III has a speed of 35,000 km/s, second generation ECCM and ATG, a range of 30 mkm’s, and a warhead 50% more powerful than the Sparrow IIb’s carried by the fighters.  In addition, the Archer III carries two decoys to help it penetrate fleet defenses.  The lead DDG, the Amnesty, launches twenty-five Archer III ASM’s in response, targeted on the two closing Reaper warships. 

Reaper interceptor missiles began attacking the missile wave when it reached five hundred and sixty-five thousand kilometers from the Reaper force.  For the most part they expended themselves on decoys, but two missiles were destroyed by the AMM’s in the first attack.  Three more missiles were destroyed, and twenty-five of the decoys, before the missiles reached attack range.  Only two missiles penetrated the point defense fire and the ship’s decoys to hit the Golf class escort, expending themselves against the ship’s shields.  Eight missiles survived to hit the India class ship’s shields, and another hit its armor but didn’t penetrate. 

For the next attack, two of the Amnesty’s sister ships launch a total of fifty missiles at the two oncoming Reaper ships at twenty-five million kilometers.  Once again, the interceptions began around 550,000 kilometers. This time the Reapers took out thirteen missiles before they reached attack range.  The India class had its shields stripped again, and took five armor hits, but none penetrated, but the Golf class took a penetrating hit that left it drifting, leaving the India to proceed on its own. 

The third attack consisted of forty Archer III ASM’s, all targeted on the India class ship.  Nineteen of the forty hit the India, stripping her shields again and getting seven penetrating hits, reducing her speed to 2,666 km/s.   

Commodore Gabehart decides that the two Reaper ships have been reduced to irrelevance and orders his fleet to close on them to beam range.  The India doggedly continues to close and managed to get several salvoes of missiles off at the Terran force before the Angel of Retribution’s heavy lasers swatted it from space.  Between the fleet’s point defense and the CVA’s heavy shields the India failed to inflict any damage.  The Terran force set its course for the planet again.  One shot with one of the Angel of Retribution’s 30cm soft X-ray lasers took the crippled Golf class out as the force advanced on the planet. 

In the meantime, the two other Reaper squadrons had turned and were closing on the Terran force, but later turned away. 

February 26, 2154
At 1234 hours, the Terran force picked up a missile salvo of twenty-six missiles closing on their position, apparently launched from the crippled Delta which was now 27 mkm’s away.  Commodore Gabehart decided to avoid wasting any more missiles on the Delta and ride out the attack.  The three DDE’s escorting the capital ships moved forward and prepared to engage, while the rest of the ships ready their point defense weapons. 

The Reaper missiles streaked towards the oncoming Terran ships at 30,085 km/s, while the Delta still limped along at 889 km/s, 30 mkm’s from the Terran fleet and closing.  When the incoming missiles reached three million kilometers AMM’s began racing away from the DDE’s.  The Terran AMM’s were almost three times as fast as the incoming missiles, and they sped away from their DDE’s as if eager to reach their targets.  A second salvo of fifteen AMM’s was launched ten seconds later, followed shortly by a third. 

The first wave of AMM’s only got three hits, two of which were decoys.  The second got seven hits, but again only one was a real missile.  A steady stream of AMM’s raced away from the defending DDE’s as the Reaper missile wave closed, stripping away the decoys.  In the meantime, a second missile wave had appeared on the Terran ship’s sensors, but this missile wave was only composed of eleven missiles. 

By the time the incoming missile salvo reached laser range of the Terran force, it was reduced to seven missiles.  Four more missiles were destroyed by the AMM’s, one more was taken out by last ditch laser fire, and two hit the armor of the DD Wei Zhao, causing minor damage to its armor belt. 

The DDE’s began launching again when the second missile salvo reached three mkm’s range.  Only one missile from the second wave got close, but it was finally shot down by an AMM just 80,000 kilometers short of the fleet.  Space was clear around the expeditionary force again. 

The Terran force chased down the slowly fleeing Delta, and once within range of its lasers, took out the Reaper ship with a single shot from the Angel of Retribution’s spinal laser. 

The next closest group of ships was the Ability class cruiser and its two Golf class escorts.  They were running for the planet at 5,340 km/s, and were sixty-two million kilometers from the expeditionary force.  The other group, composed of three Foxtrots and two Golf’s, was also headed towards the planet and was twenty-four million kilometers farther away than the first group.  Commodore Gabehart ordered his ships to chase them down. 

At 1732 hours the fleet scout attached to the expeditionary force detected two Alpha’s and two Bravo class units orbiting the third planet.  These have been encountered before, and are immobile bases used to protect Reaper anchorages.  The Bravos carry numerous small missile launchers, while the Alphas are suspected to be point defense bases, and possibly beam combatants.  Commodore Gabehart launches his fighters and orders them to close on the suspected Reaper base on the third planet while the expeditionary force continues to chase the Reaper ships. 

February 28, 2154, 0108 hours
The fighters are now within range of the sensors on the Aegis sensor fighters, and they pick up twelve Golf class and a Charlie orbiting the planet, along with the four bases.  The Golf class are small missile combatants, while the Charlie is a beam combatant. 

0144 hours
The fighters are now in their launch position, 1.75 mkm’s from the planet.  The sixty Eagle fighters launch their missiles, eight Sparrow IIb ASM’s each, targeting the four bases and the Golf class fast missile ships.  Twenty seconds later interceptions start, and sixty-eight missiles are destroyed short of the planet.  One hundred and twenty-two are destroyed by point defense fire, and two hundred and fifty-eight hit their targets.  Eight Golf class ships are destroyed outright, and the other four suffered several penetrating hits each.  The missiles were less successful against the bases.  All four bases carried decoy missiles, and succeeded in decoying eighty-six missiles.  Two of the bases suffered two penetrating hits, one suffered one penetrating hit, and one escaped unscathed.  Their missiles expended, the Terran fighters turned back towards their carriers to rearm. 

As the chase grinds on, the closer Reaper force suddenly turned towards the Terran expeditionary force and begins closing.  It quickly turns away again, but the range dropped precipitously for a period of time. 

At 0703 hours the Terran ships drew into range of their lasers and opened fire, with the CVA’s and the BC’s focusing on the Ability class, while the DD’s concentrated on the two Golf class units.  The first hits were low powered and few in number, due to the range, but as the range dropped their accuracy increased, as did the power of the lasers.  When the Terran ships reached 237,000 kilometers the fleeing Reaper ships began returning fire, hitting the Angel of Retribution with several energy weapons that barely scratched her shields. 

The next laser salvo from the Terran ships dropped the Ability’s shields and scored hits on her armor, several of which penetrated.  After several more lasers penetrated her armor, the Ability’s speed began dropping.  With the Ability reduced to 4,000 km/s, the two Golf class units turned back towards the Terran ships and suddenly raced towards them, closing rapidly.  Commodore Gabehart ordered his turreted weapons to focus on the Golf’s, along with the BC’s plasma cannons, which had so far remained silent, to augment the destroyer’s firepower. 

The plasma cannon fire, along with the increased laser fire, stripped the Golf’s remaining shields and shredded their armor, with one suffering a penetrating hit.  The next salvo, at 73,000 kilometers, holed both Golfs, leaving one drifting and the other barely underway.  Two more salvoes and the Golf’s were reduced to wrecks, leaving only the Ability.  One more round of fire from the capital ship’s heavy lasers put paid to the Ability, which had been vainly trying to close the distance. 

With the second group of Reaper ships eliminated, Commodore Gabehart ordered his force to run down the third and last mobile force. 

At 1047 hours the Terran expeditionary force had closed to twenty-eight million kilometers from the third planet and detects a ground force on the planet’s surface.  The third mobile force is now nine million kilometers from the advancing Terran force.  Commodore Gabehart ordered his DDG’s to launch a strike with their remaining Archer III ASM’s against the bases in orbit over the planet.  Seconds later the three DDG’s with missiles left were wreathed in fire and smoke as ninety-five ASM’s left their launchers bound for the planet.  Five minutes later the missiles raced past the last Reaper mobile force on their way to the planet, passing 320,000 kilometers from the ships.  Forty seconds later the active sensors on the missiles picked up nine Reaper missiles out-bound, headed for the fleet. 

As the Reaper missiles approached the fleet the DDE’s went into action again, spewing AMM’s ahead of the capital ships.  Once again, the missiles were stopped short of the fleet.  Reaper AMM’s reduced the Terran missile wave to fifty-six as they closed, and then point defense took a massive toll of the large Terran missiles, leaving only nineteen to hit the two Bravo class bases, neither of which lost their shields. 

Not wishing to face massive waves of small missiles from the two Bravo class bases, Commodore Gabehart authorizes one more strike by the fighters with the last of the expeditionary force’s fighter missiles.  The fighters launch and streak towards the planet shortly thereafter. 

Even as the fighters race towards the planet and its orbiting bases, the third mobile group turns back towards the Terran expeditionary force and races towards it, closing rapidly.  Commodore Gabehart assigns each of his capital ships to target each of the oncoming Reaper small ships, with his destroyers each picking a target as well. 

As the two groups closed the Reaper ships turned away while still out of range, forcing the Terrans into a chase again.  In the meantime, the fighters had reached their launch point and sent their missiles towards the orbiting bases.  All of the fighter’s missiles were targeted on the two Bravo class missile bases, in an attempt to overwhelm them.    As before the Reaper AMM’s began intercepting the fighter’s missiles short of their target, and then a veritable storm of point defense fire tore massive holes in the missile wave, but with two hundred and forty missiles targeted on the two bases there was just no way the Reapers could stop all of them, and the two missile bases disappeared in a series of massive explosions, leaving two point defense bases, a Charlie class beam combatant, and four Golf class escorts orbiting the planet. 

Five minutes later the Terran expeditionary force drew into range of the mobile group and opened fire on the Reaper combatants.  As before the hits were few and low power at long range, serving only to attrit the Reaper ship’s shields, but they increased in power and number as the range dropped.  When the range reached 200,000 kilometers the Terran ships turned to maintain the range just as their fire took down one of the Reaper ship’s shields.  So far, the Reaper ships had not got a shot off at the Terran fleet.  Soon after that the Terran lasers began penetrating the Reaper ship’s armor. 

One by one the Reaper ships were destroyed by the sustained laser fire.  One managed to get close enough to fire its particle lance at a Terran destroyer.  Fortunately, this was a Hero Flight IVd type destroyer, with the latest shields.  The Reaper particle beam took the DD’s shields down, but only scratched her armor.  It took time for the Terran ships to reduce the Reapers to scrap, but Commodore Gabehart was perfectly willing to take the time to do the job right. 

When the last Reaper ship blew up under sustained laser fire, Commodore Gabehart ordered his fleet forward, towards the planet and its remaining defenders.  Fourteen minutes later the fleet came to rest three million kilometers from the planet. 

After holding station for a short period of time, Commodore Gabehart ordered the fleet forward.  The fleet’s sensors still showed a considerable ground force contact on the planet, two Alpha class point defense bases, a Charlie class beam cruiser, and four Golf class small missile ships.  The priority target for the Terran ships would be the two point defense bases, and then the Charlie class cruiser. 

As before, the Terran ships opened fire when they came into range, at 384,000 kilometers, but this time they were all targeting the same Alpha class base.  The hits started becoming more powerful, and more common, as the fleet closed, but Commodore Gabehart ordered them to come to a halt at 300,000 kilometers.  At this range the Terran ships could engage with all of their lasers, and it appeared that the Reapers could not reach them. 

Unfortunately, the Terran weapons weren’t getting enough hits or doing enough damage to get through the Reaper’s shield in a reasonable amount of time, so Commodore Gabehart ordered his ships to close to 250,000 kilometers, and then 200,000 when that didn’t increase their effectiveness enough.  At 212,000 kilometers range the Angel of Retribution and the Eternal Crusader were attacked by twelve powerful ground-based particle weapons each, but fortunately most missed and the Eternal Crusader only took one hit to her shields.  The Terran ships were apparently still too far out to determine which ground units were attacking his ships, so Commodore Gabehart ordered his ships to move back to 250,000 kilometers and to bombard the enemy fleet from there.  Even as the Terran ships moved away, they finally penetrated their target’s shields.  They almost immediately began getting penetrating hits on the base.  It didn’t take long for the base to succumb to the sustained laser fire, at which time the Terran ships shifted to target the second Alpha class unit. 

The long-range laser bombardment soon wore through the base’s shields, and then its armor.  Soon it joined its fellow base as wreckage orbiting the planet.  The fleet then shifted fire to the Charlie class cruiser, and then took out the Golf’s one by one.  Once they were gone, the fleet shifted fire to the STO’s that had revealed themselves. 

After several minutes pounding the planet, Commodore Gabehart called a halt to the bombardment.  The chances of hitting the STO’s was too small, and the wear and tear on his ships was beginning to be a problem.  They had destroyed all of the Reaper mobile forces in the system, and the planet lay open to invasion when the ground forces arrived.  It was time to withdraw.  The Terran expeditionary force turned towards the jump point out of the system, on course to rejoin the tankers and supply ships in the 111 Virginis system. 
34
General C# Fiction / Re: AAR: The Dawn of the Second Era
« Last post by jahwillprovide on December 02, 2024, 02:12:56 PM »
United Earth Federation Timeline: 2075–2076
A Chronicle of Perseverance and Expansion

January 1, 2075
 The production timeline for a full ground combat company is approximately 2.5 years, with plans to field five companies initially. However, troop transports remain on hold due to critical Gallicite shortages. Stockpiles must first be replenished to refit existing ships and complete the vital Jump Tenders.



January 10, 2075
 Advancements in shield recharge technology are implemented into the Jaffa II-class vessels before their completion. Research has shifted toward sector command logistics, with plans to deploy construction facilities to Little Rose and Sagan Prime. These colonies aim to achieve self-sufficiency and support orbiting fleets in the near future.

January 16, 2075
 Freighters have returned with 2,300 tons of Gallicite, a third of the total required for the planned ship refits and Jump Tender production. While this is a positive step, the resource crisis persists.

January 31, 2075
 A gravitational survey of Tau Ceti has revealed no additional jump points. The search shifts back to Codalus, where the aliens must reside beyond an unexplored jump point.

February 6, 2075
 Three stabilized jump points are uncovered in the Orphicon System, possibly leading to new alien civilizations. A Beta-class exploration ship will be dispatched post-overhaul to investigate.

April 2075
 Diplomatic shipyards begin upgrades to support the Beta II-class, with advanced engines and Jump Drive technology. These upgrades will increase their range from 42 billion km to an impressive 106 billion km.

February 12, 2075
 New particle beam research offers incremental upgrades, though practical implementation must wait for Gallicite stockpiles to recover. Microwave and particle weapon-equipped frigates are slated for the future once resources allow.

March 17, 2075
The Alexandria II-class vessels have completed extensive engine and sensor package refits, marking a significant milestone in the United Earth Federation fleet’s development. For 15 years, the venerable Alexandria I-class ships have stood as a backbone of the fleet, their reliability and firepower serving as key assets in numerous engagements. Now, with the transition to the Alexandria II design, these ships are poised to continue their legacy with cutting-edge enhancements.

The refits include advanced engines, providing a substantial boost to speed and maneuverability. This upgrade enables the Alexandrias to close the distance to targets more effectively and reposition in battle with greater agility.

However, the most transformative improvement lies in their sensor packages. The new systems represent a quantum leap in tracking technology, allowing the Alexandria II-class to detect and lock onto hostile targets with unprecedented precision. This upgrade not only enhances their long-range strike capabilities but also significantly improves their effectiveness as command-and-control vessels during fleet engagements.

For the crews who have served aboard the Alexandrias since their inception, the transition to the Alexandria II is a moment of pride and renewal. Commodore Jacques Bonald, addressing the fleet upon the completion of the first Alexandria II, remarked, “These ships have carried us through the darkest moments of our expansion, and now, they are reborn to face the challenges of tomorrow. The Alexandria-class is not just a ship—it is a symbol of our resolve and ingenuity.”

As the Alexandria II-class takes to the stars, its enhanced capabilities will ensure that it remains a cornerstone of the UEF fleet, ready to confront any threat that arises in humanity’s relentless journey into the unknown.

Code: [Select]
Alexandria II B class Light Cruiser      18,000 tons       500 Crew       3,000.3 BP       TCS 360    TH 2,700    EM 0
7500 km/s    JR 3-50      Armour 6-61       Shields 0-0       HTK 101      Sensors 16/16/0/0      DCR 15-8      PPV 64
Maint Life 3.32 Years     MSP 3,112    AFR 173%    IFR 2.4%    1YR 427    5YR 6,399    Max Repair 675 MSP
Magazine 664 / 0   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

MK II Cruiser Jump Drive     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3

MK II Alexandria Engine (2)    Power 2700    Fuel Use 51.96%    Signature 1350    Explosion 15%
Fuel Capacity 2,878,000 Litres    Range 55.4 billion km (85 days at full power)

Size 8.00 Missile Launcher (8)     Missile Size: 8    Rate of Fire 45
MK II Cruiser MFC (1)     Range 34.5m km    Resolution 120
Wasp Anti-Ship Missile MKIII (83)    Speed: 22,525 km/s    End: 29.6m     Range: 39.9m km    WH: 18.802    Size: 8    TH: 75/45/22

MK II Cruiser ASS (1)     GPS 1920     Range 31.5m km    Resolution 120
MK II Thermal Sensor 100T (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km
MK II EM Sensor 100T (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

April 20, 2075
 The Jaffa II-class ships have been completed. With the Jump Tenders a year away, sensor package upgrades have begun for improved missile defense.

May 6, 2075
 A new stabilized jump point has been discovered in Codalus, likely leading to the Tau Ceti Alien’s home system. Survey efforts are redoubling in this area.

May 14, 2075
 The Jaffa II B-class vessels have successfully launched. These upgraded ships bring enhanced EM/Thermal sensors and their own missile tracking sensor.

Code: [Select]
Jaffa II B class Battlecruiser      36,000 tons       963 Crew       6,855 BP       TCS 720    TH 5,400    EM 3,120
7500 km/s      Armour 15-97       Shields 104-325       HTK 169      Sensors 0/0/0/0      DCR 18-5      PPV 156
Maint Life 1.68 Years     MSP 4,142    AFR 576%    IFR 8.0%    1YR 1,750    5YR 26,247    Max Repair 900 MSP
Troop Capacity 500 tons     Boarding Capable   
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 6 months    Morale Check Required   

MK I Battlecruiser Engine (3)    Power 5400    Fuel Use 45.00%    Signature 1800    Explosion 15%
Fuel Capacity 4,760,500 Litres    Range 52.9 billion km (81 days at full power)
MK II Battlecruiser Shields (4)     Recharge Time 325 seconds (0.3 per second)

MK II Battlecruiser Laser (20)    Range 192,000km     TS: 7,500 km/s     Power 6-4     RM 40,000 km    ROF 10       
MK III Battlecruiser Railgun (8x4)    Range 160,000km     TS: 7,500 km/s     Power 12-4     RM 40,000 km    ROF 15       
MK II Battlecruiser Laser BFC (1)     Max Range: 192,000 km   TS: 6,000 km/s    ECCM-0     95 90 84 79 74 69 64 58 53 48
MK I Battlecruiser Rail BFC (1)     Max Range: 168,000 km   TS: 6,000 km/s    ECCM-0     94 88 82 76 70 64 58 52 46 40
MK II Battlecruiser Reactor (3)     Total Power Output 113.9    Exp 10%

MK II Capital Ship Sensor (1)     GPS 19200     Range 99.6m km    Resolution 120
MK II Missile Tracker (1)     GPS 2     Range 2m km    MCR 181.7k km    Resolution 1

Ground Forces
1x Naval Boarding

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes

June 26, 2075
 The first Beta II-class vessel is ready and dispatched to Codalus to explore the newly stabilized jump point. The journey will take over 100 days.

July 13, 2075
 The Red II-class ships are rolling out of refit, with the last two expected to finish alongside the Broadsword Jump Tenders. They now wield the same railguns as our Jaffas and can perforate ship hulls out to 168,000 km.

September 18, 2075
 Beta II B 001 arrives in Codalus, while Beta II B 002 finishes its refit and sets course for Orphicon to explore its three stabilized jump points.

October 10, 2075
Beta II B 001 crosses through the stabilized jump point, uncovering the Niven system—a colossal expanse dominated by a black hole at its core, stretching nearly 50 billion kilometers across. The system’s sheer size and the intense gravitational forces emanating from the black hole promise a daunting and complex survey operation.

Adding to the intrigue, sensors detect the wreckage of an enormous vessel, approximately 110,000 tons in displacement. The ship’s design is unfamiliar, bearing no resemblance to any known alien factions encountered by humanity thus far. Its ruined state suggests a violent end, possibly from combat or the system’s harsh gravitational forces.

The discovery raises more questions than answers: Who built this colossal vessel, and what brought it to such a catastrophic fate? The Beta II crew marks the site for closer investigation, though caution will be paramount given the black hole’s perilous pull.



October 28, 2075
 A third stabilized jump point is discovered in Codalus. Beta II B 001 will investigate, while a gravitational survey vessel begins probing Niven for additional stabilized points.

November 15, 2075
 The stabilized jump point in Codalus leads to the Lassa system, a small, planetless region. A survey vessel will investigate further for potential connections.

December 25, 2075
 The diplomatic vessel UEF Harmony and the gravitational survey ship UEF Pathfinder entered the Orphicon System, tasked with surveying its jump points and celestial bodies. While scanning the inner system, their sensors picked up an anomaly: a massive, slow-moving object. Closer analysis revealed it to be a freighter of alien origin, distinct from anything encountered before.
 The discovery brought operations to a halt. Crews aboard both ships stared at their screens in awe, realizing the implications of their find. For the first time, humanity had encountered a spacefaring civilization that didn’t immediately raise weapons or remain frustratingly silent like the Tau Ceti aliens. Unlike the hostile forces encountered before, this was the first time humanity's presence wasn’t met with aggression or indifference.
 As the freighter continued its journey, diplomatic protocols were activated. The UEF Harmony transmitted standardized first-contact greetings in multiple forms: mathematical sequences, cultural references, and encoded star maps showing Earth’s position. Hours passed with no response. Then, just as hope began to wane, the alien vessel transmitted an encoded reply. Its cadence and structure suggested an intentional communication effort rather than an automated response or warning.
 Back on Earth, the UEF government and the scientific community erupted with excitement. Experts worked around the clock to decipher the alien transmission, while the Harmony and Pathfinder shadowed the freighter at a safe distance. Every precaution was taken to avoid any appearance of hostility, ensuring the alien crew felt no threat from humanity's presence.
 This encounter marked a turning point for the United Earth Federation. After years of costly and devastating conflicts with the Sansibar aliens and the Mirage Coalition, and prolonged uncertainty regarding the Tau Ceti aliens, this event offered hope. For the first time, humanity glimpsed the possibility of peaceful coexistence—and perhaps even collaboration—with an alien civilization.

July 29, 2076
 Over seven months of painstaking work had passed since first contact in Orphicon. Linguistic teams on Earth and aboard the UEF Harmony had pieced together fragments of the alien language, aided by repeated transmissions and reciprocal exchanges of information. Finally, on this day, a breakthrough was achieved.
 The aliens identified themselves as the Marilith Empire, a sovereign interstellar civilization. Their message, once translated, conveyed a cautious but unmistakable tone of cooperation. While wary of humanity's expansionist tendencies, the Marilith Empire seemed eager to open channels of communication and trade, noting their own interest in rare minerals and advanced technologies.
 The UEF’s diplomatic corps wasted no time. Commodore Victoria Langford, commanding the Harmony, exchanged greetings with her Marilith counterpart—a rare honor in interstellar relations. The discussion touched on mutual goals, shared interests, and the vast unknowns of the galaxy.
 Initial reports from this exchange painted the Marilith as an advanced, hierarchical society with a rigid caste system and a focus on efficiency. Their freighter’s presence in Orphicon was part of a trade route, and they seemed keen to ensure humanity’s presence in the system would not disrupt their operations.
 This successful communication marked humanity’s first peaceful interstellar diplomatic exchange, contrasting sharply with the hostilities faced in Sansibar and Scorpia/Sagittaron. The prospect of an alliance with the Marilith Empire offered hope—not just for trade, but also for an ally in the struggles ahead.

August 18, 2076
The Sansibar Offensive begins. The fleet, now jump capable due to the addition of Broadsword-class Jump Tenders, set course for the system where hostile aliens struck down a UEF Surveyor 20 years prior. Avenging the fallen at Aerelon and securing the habitable planets in Sansibar is paramount.

Code: [Select]
Broadsword class Jump Tender      36,000 tons       398 Crew       2,978 BP       TCS 720    TH 5,400    EM 0
7500 km/s    JR 3-50      Armour 8-97       Shields 0-0       HTK 88      Sensors 0/0/0/0      DCR 1-0      PPV 0
MSP 51    Max Repair 600 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 12 months   

MK II Broadsword Jump Drive     Max Ship Size 36000 tons    Distance 50k km     Squadron Size 3

MK I Jump Tender Engine (6)    Power 5400    Fuel Use 2.36%    Signature 900    Explosion 5%
Fuel Capacity 1,150,000 Litres    Range 244 billion km (376 days at full power)
Refuelling Capability: 60,000 litres per hour     Complete Refuel 19 hours

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a None for auto-assignment purposes

The Battle of Sansibar: September 4, 2076
Aboard the UEF Caesar, flagship of the United Earth Federation fleet, Commodore Jacques Bonald reviewed the sensor displays. Reports indicated four unidentified vessels near the fourth planet in the Sansibar system. Their missile volleys suggested the presence of [/b]enemy cruisers[/b], a logical assumption given the volume of firepower. The fleet—3 Jaffa-class Battlecruisers (including the UEF Caesar and UEF King George), 5 Alexandria-class Light Cruisers, 6 Anaconda-class Missile Defense Destroyers, and 5 Red-class escort Destroyers—adjusted its formation. The Alexandrias prepared for long-range missile strikes, the Anacondas set their defensive systems to full alert, and the Reds flanked the fleet to bolster point defense.
Phase One: Sensor Suppression and the Hidden Threat At 25 million kilometers, the Alexandrias fired their first salvo at the sensor-jamming vessel. Within moments, the jamming field collapsed as the ship was reduced to debris. However, the elimination of the jammer revealed a grim surprise: 16 additional vessels, previously hidden. Combined with the original four, 20 Death Slayer-class FACs emerged, their formations tight and aggressive. “What we mistook for cruisers were fast-attack craft,” Bonald muttered. “And now they’ve drawn us in.” The Death Slayers maintained a cautious orbit near Sansibar II, drawing the UEF fleet closer while their missile barrages focused on the UEF King George and UEF Caesar. The volume of incoming fire tested the fleet's defenses, but the Anacondas, Reds, and Jaffas worked in unison, creating a near-impenetrable shield of interception fire.



Phase Two: FAC Engagement At 14 million kilometers, the Death Slayers broke orbit, accelerating directly toward the UEF fleet. The Alexandrias and Anacondas launched coordinated salvos, prioritizing the most immediate threats. Despite the overwhelming speed and maneuverability of the FACs, the long-range missiles struck true, destroying several before the enemy could close the distance. Meanwhile, the FACs unleashed another devastating wave of missiles. Their concentrated fire succeeded in overwhelming the UEF King George’s shields. Several projectiles punched through its armored hull, causing structural damage, but the battlecruiser held firm and returned fire with unrelenting resolve. “King George reporting,” came the voice of its captain. “Armor breached, but we’re still in the fight.”
Phase Three: The Wrath of the Fleet As the FACs drew closer, the UEF fleet prepared for railgun and laser engagements. Sensing the danger, the remaining Death Slayers attempted to withdraw. The Alexandrias and Anacondas launched their final salvos, depleting their missile reserves in a desperate bid to neutralize the retreating vessels. One by one, the Death Slayers were annihilated, their evasive maneuvers unable to outpace the fleet's superior firepower. By the end of the engagement, 19 of the 20 FACs were destroyed. The sole survivor escaped into deep space, leaving the battlefield silent except for the faint echoes of victory. Aftermath The fleet regrouped, counting its successes and examining the damage. Despite taking heavy hits, no UEF ships were lost. The UEF King George was damaged but operational, its crew hailed as heroes for their resilience under fire.



On Sansibar II, the wreckage of enemy surface-to-orbit weapons (STOs) and Death Slayers served as a stark reminder of the price of resistance. Commodore Bonald addressed the fleet: “Today, we were tested. Today, we prevailed. Sansibar is ours—not by luck, but by the strength of our unity and the courage of our crews.” The Battle of Sansibar marked another milestone in humanity's relentless expansion, a victory that would inspire generations as the UEF continued its march across the stars.


September 15, 2076
 The fleet had successfully turned back the Sansibar Aliens, something previously thought impossible, thanks to coordination, new technology, and exceptional bravery. Yet, something darker lingered over the Federation. Despite this victory, the enigmatic Marilith Empire and other threats had set humanity on a new path: one that might lead to both peace and war.

December 8, 2076
 Terraforming efforts accelerate, with additional units deployed to Shayou II. Mars’ habitability project receives renewed focus, prioritizing atmospheric development over temperature control.

December 29, 2076
 The first Pentagon-class Troop Transports roll off the assembly line. They will soon be ready to deploy troops to secure Sansibar's habitable planets once enemy STOs are neutralized.


Overview of our Terraforming efforts









35
Humanity First / Re: Humanity First Comments Thread
« Last post by Kurt on December 02, 2024, 12:54:20 PM »
What an elusive enemy, leaving bread crumbs here and there.

The swarms are proving to be very frustrating to deal with.  They aren't tied to planets or populations, which gives them the ability to set up shop in any system.  In addition, they don't seem to concentrate all of their forces in one place, which makes eliminating them difficult.  A challenge!
36
Garfunkel's Fiction / Re: Comments thread for PDR-AEN campaign
« Last post by Garfunkel on December 02, 2024, 03:39:40 AM »
That's why I never finish these things...

37
Garfunkel's Fiction / Re: Comments thread for PDR-UEN campaign
« Last post by nuclearslurpee on December 01, 2024, 11:28:24 PM »
Have you ever, at any point in time, even briefly considered doing a campaign setting that won't end up killing you from excessive micromanagement and baroque levels of detail? I'm not at all complaining, mind you, more people should put half as much thought into their ground force organizations, but I do worry for your continued health and sanity sometimes.  ;)
38
Garfunkel's Fiction / Re: People's Democratic Republic of United Earth Nations
« Last post by Garfunkel on December 01, 2024, 10:59:58 PM »
Republican Army organization

The backbone of the Republican Army is the citizen soldier, committed to performing their national duty through military service. Each soldier is honour bound to uphold the values and laws of the People's Democratic Republic against all enemies. The army is made up of several branches, namely infantry, artillery, armour, engineer, C4I and logistics. The basic building block of the army is the venerable infantry squad, that has withstood the test of time. Each squad consists of eight soldiers:
  • Squad leader, armed with the Type-01 battle rifle, sergeant
  • Assistant squad leader, armed with the Type-01 battle rifle, lance corporal
  • Gunner, armed with the Type-02 machinegun, corporal
  • Assistant gunner, armed with the Type-01 battle rifle, private
  • Grenadier, armed with Type-03 advanced rifle, corporal
  • Hunter, armed with Type-04 antimaterial rifle, corporal
  • Trooper, armed with the Type-01 battle rifle, private
  • Trooper, armed with the Type-01 battle rifle, private
In combat, the squad generally splits into two fireteams, with the squad leader, gunner, assistant gunner and grenadier providing fire while the assistant squad leader, hunter, and the two troopers provide movement. Three squads make a platoon alongside a command element of:
  • Platoon Leader, armed with the Type-01 battle rifle, 2nd lieutenant
  • Platoon Medic, armed with the Type-05 carbine, corporal
  • C4I Specialist, armed with the Type-05 carbine, corporal
  • Platoon Sniper, armed with the Type-06 sniper rifle, private
This makes a platoon 28 soldiers strong. However, while a platoon is able to use fire and manoeuvre on the low tactical level, it is not considered capable of independent operations and is thus always a part of a company. The most senior sergeant acts as an assistant platoon leader. In general, regardless of whether a platoon is advancing or defending a position, it will maintain a triangle formation of two squads deployed forward, one squad deployed back, acting as the platoon reserve. A keen reader can spot that the platoon leader is encouraged to lead from the front and this is the reason they are armed with the Type-01 battle rifle instead of the more compact Type-05 carbine that the medic and the C4I specialist carry. As for the three specialists in the command element, the medic is only expected to stabilize wounded so that they can be evacuated, the C4I (Command, Control, Communications, Computers, Intelligence) specialist is responsible for maintaining the communications with the company command post as well as any supporting elements as well as coordinate drone usage inside the platoon area, and the platoon sniper has a dual-role of being both the premier scout of the platoon as well as a force multiplier for the platoon leader. With their Type-06 sniper rifle, the sniper is capable of eliminating important enemy personnel as well as take down enemy drones up to a distance of two kilometres in Earth gravity and atmosphere.

Infantry company is made up of three infantry platoons, a weapons platoon and a command squad. The command squad consist of:
  • Company Commander, armed with the Type-01 battle rifle, captain
  • Company Executive Officer, armed with the Type-01 battle rifle, 1st lieutenant
  • Company Quartermaster, armed with the Type-05 carbine, staff sergeant
  • Company Medic, armed with the Type-05 carbine, sergeant
  • C4I Specialist, armed with the Type-05 carbine, lance corporal
  • C4I Specialist, armed with the Type-05 carbine, corporal
  • C4I Specialist, armed with the Type-05 carbine, corporal
  • Education and Mental Hygiene Officer, armed with the Type-05 carbine, 1st lieutenant
Similarly to the platoon leader, the company commander is expected to lead their company personally in battle if the situation so demands with the executive officer acting as a backup at the command post. Often a company command squad will be split with a forward command post and a rear command post to ensure that the chain of command is not disrupted in the chaos of battle. The tasks of the Education and Mental Hygiene Officer are CLASSIFIED BY ORDER 67-555-A9 OF THE MINISTRY OF STABILITY AND HARMONY. To provide improved organic firepower to the company, a fourth combat platoon is included, though it is a common practice of commanders to split up between the infantry platoons and it is a rare situation where the weapons platoon would operate on its own:
  • Platoon Leader, armed with the Type-01 battle rifle, staff sergeant
  • Heavy Gunner, armed with the Type-07 heavy machinegun, sergeant
  • Heavy Gunner, armed with the Type-07 heavy machinegun, lance corporal
  • Heavy Gunner, armed with the Type-07 heavy machinegun, corporal
  • Heavy Grenadier, armed with the Type-08 grenade launcher, sergeant
  • Heavy Grenadier, armed with the Type-08 grenade launcher, lance corporal
  • Heavy Grenadier, armed with the Type-08 grenade launcher, corporal
The platoon leader in this case is a staff sergeant, not a commissioned officer. As the platoon is expected to almost always be split between the three infantry platoons, the CO-WPNPLT as he is officially designated, is also responsible for many bureaucratic functions in the company and in combat they are often used to cover casualties among the command staff of the company.
39
Humanity First / Re: Humanity First Comments Thread
« Last post by Garfunkel on December 01, 2024, 06:48:47 PM »
What an elusive enemy, leaving bread crumbs here and there.
40
Humanity First / Humanity First: Campaign against Hive Fleet Kraken
« Last post by Kurt on November 30, 2024, 09:53:49 AM »
September 8, 2151
A sensor buoy in the 111 Virginis system detects a ship belonging to Hive Fleet Kraken jumping into the system from Omega Ceti.  This is a new kind of ship, and will be eventually designated as the Iku class once the contact report is received on Terra.  It is small, at 3,950 tons, has military engines, and its observed speed in 17,392 km/s. 

The ship leaves the vicinity of the jump point and is soon out of sensor range of the buoy.  Thirty-six hours later the buoy on the fourth jump point, to an un-surveyed system named 103 Ceti, detects the hive ship approaching the jump point.  The Hive ship jumps out shortly thereafter. 

Nine hours later, on the 10th, a buoy tender jumps into the 111 Virginis system and strips the nearest buoy’s logs.  The contact report is noted and the ship jumps back out, headed for the Lalande system to report this newest information. 

September 18,2 151
Battlegroup Indefatigable sets out for the Omicron Tucanae system from Terra on this date.  The battlegroup is composed of three Indefatigable class missile cruisers, two strike carriers, a jump cruiser, and three destroyers.  The missile cruisers are carrying sensor buoys in addition to their standard missile loadout, and will seed the systems around Omicron Tucanae to track Hive Fleet Leviathan ships. 

November 17, 2151
Eight Hive Fleet Kraken ships jump into the 111 Virginis system.  The nearby sensor buoy notes their arrive and dispatches its contact report to the other buoys in the system.  One day later the buoy tender will jump in and download the logs.  It will take seventeen days for the contact report to reach Terra.

November 25, 2151
The Empire announces the establishment of the courier network.  The network will consist of couriers stationed at each side of jump points connecting inhabited or exploited systems.  Each courier will receive messages transmitted from the inhabited worlds of the system, ships, or bases, and jump through to the far side of the jump point to transfer the messages to the courier on the far side, which will then transmit the messages to the next courier in the network. 

This is a monumental accomplishment, greatly reducing message transit times between bases and planets in the Empire.  Currently, for a courier to get from the frontier at Shield Base in the Monoceri system to the solar system with a message it would take just over thirteen days.  Once the new network is in place, a message will take just eleven hours to get from Shield Base to Terra!  This will revolutionize not only business practices and personal communications, but will also allow for much faster comms between naval bases and forward fleets.   

December 4,2 151: The contact reports detailing Hive Fleet Kraken activity in the 111 Virginis system reach Terra.  Many of the major units of the fleet are in the midst of a major refit, so no action will be taken for now, at least until the buoy seeding force returns from the Omicron Tucanae frontier. 

December 15, 2151
The Buoy Seeding Force has delivered sensor buoys to the three known jump points in the Mu Draconis system, and to the second planet in the inner system.  No hive fleet ships are detected, so the force jumps out to continue seeding the nearby systems. 

January 31, 2152
A light raider is detected in the Lacaille system.  An interceptor group is dispatched from the naval base in the inner system, and a contact report is sent to the solar system via the ICN (Interstellar Communications Network).  Unlike the earlier courier network, where a courier based in Lacaille would have to travel all the way to the Solar system to report, taking days, the message, which is transmitted to a courier on the jump point in Lacaille, and then carried through the jump point to the Wolf system, where it is transmitted to a courier on the jump point to the solar system and then carried through that jump point by that courier, will arrive on Terra in just five hours. 

The light raider is positioned in the outer system, beyond the jump point to the Wolf system.  Fortunately, the interceptors are fast and will intercept the raider before it becomes a problem.  The interceptors close on the raider, until at twenty million kilometers it turns and begins running.  The interceptors steadily close, until at 160,000 kilometers they open fire with their 15 cm lasers.  It takes three salvoes before they get a penetrating hit, and the interceptors continue to pour fire into the fleeing raider.  After eleven additional salvoes and numerous additional hits, the commander of the interceptor group decides to close to enable his lasers to do more damage per hit.  The very next salvo, at 123,000 kilometers, cripples the raider, and the next destroys it.  A second message is sent to the solar system while the interceptors return to base. 

April 29, 2152
The ICN is extended to the 111 Virginis system, establishing a link with the sensor buoys in that system that have been tracking the Hive Fleet Kraken activity in the system. 

May 7, 2152
The 1st LR Survey Group has assembled on the jump point to the Lambda Volantis, joining the Buoy Seeding Force in the area beyond Omicron Tucanae.  Their survey of the 85 Draconis system is complete, and both adjacent systems have been probed. The Buoy Seeding Force has positioned sensor buoys on all three jump points in the system.  At this point, Captain Feng declares his mission complete.  The survey ships will return to Terra for overhaul and possible refits, accompanied by the Buoy Seeding Force.  No contact has been made with Hive Fleet Leviathan.   

May 31, 2152
A force of ten Hive Fleet Leviathan ships is detected by a sensor buoy in the Mu Doradus system, at the jump point to the 26 Draconis system.  The force is composed of four 10,650 ton Abuser class, and six ships of a new class, designated as the Equalizer class.  The ships jump through to the 26 Draconis system.  Shortly thereafter, the ships jump back to the Zeta Doradus system. 

June 11, 2152
The Hive Fleet Leviathan force appears in the 123 Herculis system. 

June 19, 2152
The 1st Expeditionary Fleet begins forming in the Solar System.  Many of its units are still training up, or in overhaul or refit status, but once it is ready it will head out to deal with either of the hive fleets, depending on their activity. 

August 11, 2152
The 1st Expeditionary Fleet leaves Terra for Omega Ceti.  The fleet consists of two dreadnoughts, six carriers, three battleships, one battlecruiser, four missile cruisers, two strike carriers, three jump cruisers, five destroyers, six escort destroyers, five missile destroyers, one hundred and ninety-two strike fighters, sixteen Aegis sensor fighters, a fleet scout, and six military replenishment ships.  Tankers, tugs, and UNREP ships are moving from various bases across the Empire to support the fleet, along with a survey fleet.  The 2nd LR Survey Fleet is being recalled from Bobruisk territory and will join the fleet as soon as possible. 

August 29, 2152
A light raider is spotted in the Lalande system, 365 mkm’s from Terra Nova.  The thirty-five warships of the 1st Expeditionary Fleet just happen to be passing through the system at the time, but are just over a billion kilometers away.  Rear Admiral Casella orders her fleet to continue on towards the jump point out of the system, while the naval forces assigned to Terra Nova respond.  The six interceptors of the Terra Nova squadron chase down the raider and destroy it with two salvoes from 120,000 kilometers range without suffering any damage of their own. 

September 3, 2152
A light raider is detected in the Alpha Centauri system, in between the base on the innermost planet and a group of freighters transporting resources from the Groombridge system to the Solar System.  The interceptors of the Alpha Centauri group are dispatched to intercept.  These interceptors are equipped with the latest soft X-ray lasers, and engage at 261,000 kilometers.  It isn’t long before the raider is reduced to wreckage. 

September 25, 2152
The 1st Expeditionary Fleet has refueled and resupplied from waiting support ships, and jumps into the 111 Virginis system.  The jump point is clear, as confirmed by the ICN ship that has been stationed on the far side.  Once in system, the fleet proceeds to the nearest jump point, to 63 Hydrae.  Given the prior hive activity in the system, Admiral Casella wants to probe each jump point to determine if Hive Fleet Kraken ships are present. 

September 26, 2152
The 63 Hydrae system is clear, and contains no planets, asteroids, or comets.  The fleet jumps out and heads to the next jump point.  Four days later the fleet clears the 100 Ceti system, which, like 63 Hydrae, has no planetary bodies and only a lonely comet. 

September 30, 2152
The fleet is assembled at the jump point to the 101 Ceti system.  To probe the jump point, five warships move away from the rest and then jump through.  The DN Pegasus, followed by the battleships Pride of Sol, Rigel, and Antares, and the battlecruiser Terra.  For these probing jumps, Admiral Casella had decided to only include ships with shields, to avoid exposing her destroyers to microwave and corrosive weapons. 

Unlike the other two probes, there is a Hive Fleet Kraken ship waiting for them on the far side.  It is a 3,298 ton Charon class, just 40,000 kilometers from the jump point.  The assault group appears 290,000 kilometers from the alien ship.  Admiral Casella orders her ships to pursue the alien ship and open fire. 

Reacting quickly, the alien ship jumped out to the 111 Virginis system, and to what it clearly thought would be safety.  Instead, it appeared in the midst of the assembled Expeditionary Fleet.  The alien ship was ravaged by a nearby destroyer and then nearly cut in half by a 30 cm Soft X-ray laser from the DN Andromeda.  The assault group jumped back and the fleet moved on to the next jump point. 

October 6, 2152
Having cleared all of the other jump points, the Expeditionary Fleet has arrived at the jump point to Omega Ceta.   As it is entirely possible that a large proportion of the Hive Fleet is on the other side, Admiral Casella will be taking three assault groups through the jump point.  Two of the groups are composed of five ships, the third is composed of four.  The three groups account for virtually all of the beam combatants in the fleet.  The carriers and missile ships move off of the jump point, in case the hive ships jump through. 

They find nothing on the far side, so Admiral Casella calls forward the support ships so her fleet can refuel before moving into the system.  In the meantime, the missile cruisers begin launching senor buoy carriers to various points in the system, to provide intelligence on the location of the Hive Fleet, if it is present. 

When the main fleet enters the system, the scout’s sensors pick up two contacts in the inner system approximately 350 mkm’s away.  The first contact, designated as Viper-1, consists of one previously unknown 19,762 ton ship designated as Scathach-01.  The second contact, designated Viper-2, is fifteen million kilometers in-system from the first group and consists of the 61.550 ton Osiris class suspected to be the hive’s flagship, two 20,550 ton Anubis class (laser combatant), and four 10,153 ton Mors class (point defense).  Admiral Casella orders an Alpha Strike with every fighter in the fleet, hoping to eliminate the enemy’s flagship in the first strike. 

Seconds later one hundred and eighty-two strike fighters are headed in-system, leaving only the DN’s fighters with the Fleet.  Unfortunately, one hour later the alien forces disappear through the system’s inner LaGrange point, jumping out to the outer system.  The fighters are ordered to hold position.  An hour later Viper-2, including the alien flagship, jumps back into the inner system and sets its course for the jump point where the main fleet is located.  The fighters are ordered to intercept. 

Unfortunately, force Viper-2 soon turns back and jumps back to the outer system.  Admiral Casella orders the fighters to continue to close on the LaGrange Point. 

2144 hours
The fighter group is now 2.3 mkm’s from Viper-2.  The fighter’s sensors have confirmed that the group has no additional ships.  The hive group is moving at 14,663 km/s, over five thousand km/s slower than the fighters.  Lt Command Tupin orders an overwhelming strike against the alien fleet.  Seventeen fighters targeted each of the Anubis class ships, ten each of the Mors, and fifty-two targeted the Osiris class (416 total missiles). 

The Sparrow IIb missiles raced away from the fighters at 41,266 km/s.   Forty seconds later they slammed into Viper-1.  The first wave scored as follows:

Osiris-1: 124 hits, 14 penetrating hits
Anubis-5: 28 hits, 3 penetrating hits
Anubis-6: 26 hits
Mors 1: 28 hits, 4 penetrating
Mors 2: 30 hits, 2 penetrating
Mors 3: 25 hits, 2 penetrating
Mors-4: 24 hits, 1 penetrating, destroyed (internal explosion)
121 missiles destroyed short of their targets by point defense

Second wave attacks
Osiris-1: 17 hits, 9 penetrating, destroyed (internal explosion)
Anubis-5: 15 hits, 1 penetrating, destroyed
Anubis-6: 16 hits, 1 penetrating
Mors-1: 8 hits, 2 penetrating, destroyed (internal explosion)
Mors-2: 7 hits, 2 penetrating, destroyed (internal explosion)
Mors-3: 14 hits, 8 penetrating     
10 missiles destroyed by point defense

Third wave attacks:
Anubis-6: 11 hits, 3 penetrating
Mors-3: 4 hits, 4 penetrating, destroyed
3 missiles destroyed by point defense

Fourth wave attacks:
Anubis-6: 4 hits, 3 penetrating

Fifth wave attacks:
Anubis-6: 4 hits, 3 penetrating

Sixth-tenth wave attacks
Anubis-6: 7 hits, 7 penetrations

The fighters launched a follow-up attack on the last surviving Hive ship, Anubis 5.  Thirty-two missiles raced away from the fighters and wiped the Anubis from space.  Their mission complete, the fighters turned back to their carriers. 

October 24, 2152
The fleet has been refueled and the carriers have rearmed their fighters, and restocked their magazines from the replenishment ships.  As survey ships enter Omega Ceti, the fleet moves in-system towards the inner LaGrange point.   Sensor buoys have been deployed to all critical locations in the system, and there is no sign of the hive. 

November 5, 2152
A new jump point is discovered in the outer system of Omega Ceti.  One of the survey ships launches a buoy carrier to position a buoy to observe the jump point. 

November 22, 2152
A second new jump point is discovered in the Omega Ceti system.  This one is located just inside of the orbit of Omega Ceti VI, and is in the general area that the Hive Fleet Kraken ships seem to retreat towards.  A survey ship launches a buoy carrier towards the jump point.  The grav survey of the system is now complete. 

November 24, 2152
Sensor buoys are now in place surveilling both jump points.  Admiral Casella orders the fleet to move to the most recently discovered jump point to probe it before unleashing the survey ships on the new system. 

November 27, 2152
An assault group jumps through the jump point just inside of the sixth planet’s orbit.  The five warships materialize 123,000 kilometers from the jump point, and 134,000 kilometers from the 19,762 ton Scathach class hive ship hovering just off of the jump point.  The Hive ship dives for the jump point and jumps out before the Terran ships can fire, materializing in the midst of the Terran fleet.  The soft X-ray lasers of the Andromeda and the Pride of Sol ripped the hive ship apart five seconds after it materialized. 

The Fleet jumped into the new system shortly thereafter.  The scout’s sensors were clear out to 400 mkm’s.  The new system was designated as the Iota Ursae Majoris system, with a K-8V primary orbited by two terrestrial planets, three gas giants, and a small rocky dwarf.  Neither of the terrestrial planets were particularly habitable as one was airless and the second had a thin helium-hydrogen atmosphere.  One of the moons orbiting the innermost gas giant was terrestrial class, though, and had an oxygen-nitrogen atmosphere, although its atmosphere was thin and the moon was bitterly cold. 

Admiral Casella ordered a missile cruiser to launch a buoy carrier to the moon, just in case.  With the buoy carrier on the way and the survey fleet moving into the system, Admiral Casella ordered the fleet back to Omega Ceti to probe the other jump point. 

December 1, 2152
A Charon class hive ship appears in the 111 Virginis system, on the jump point to 100 Ceti.  One of the couriers left in the system by the fleet jumps through to Omega Ceti and warns the fleet.  Once Admiral Casella receives the warning, she dispatches her two strike carriers, along with several DDE’s and DD’s, and a jump cruiser, to return to the 111 Virginis system and deal with the threat. 

December 4, 2152
The fleet is now positioned at the second new jump point in the Omega Ceti system.  As before, the three assault groups have assembled on the jump point, and the carriers and other ships have retreated to one million kilometers from the jump point.  The three assault groups have incorporated missile cruisers, to make up for the destroyers sent with the strike carriers. 

1328 hours: The three assault groups jump through to the new system.  They are immediately taken under fire by waiting Hive Fleet Kraken ships.  The three assault groups are spaced almost evenly around the jump point, with the nearest being 270,000 kilometers from the jump point and the farthest 490,000 kilometers.  A Hive Fleet Kraken force composed of Mors class escort, Anubis class laser-cruiser, and two massive 93,890 ton ships designated as the Mania class by the tac computers, sits just 48,000 kilometers from the jump point.  The Anubis class ship fired on the nearest assault group with its heavy lasers, getting seven hits on a jump cruiser that knocked the ship’s shields down and scored her armor. 

As per their orders, the three assault groups accelerated towards the hive ships, their crews struggling to open fire as they came.  All of the Terran ships targeted the Anubis class unit.  The three Terran cruisers remained with their assault groups but did not open fire. 

In response the Hive fleet jumped back to Omega Ceti.  Admiral Casella ordered the assault groups to close on the jump point in case they jumped back. 

In Omega Ceti, the carriers of the Expeditionary Fleet observed the hive ships jump into the system.  Captain Scoggin ordered the fleet to maintain the range and for to prepare to launch their fighters.  The hive squadron set a course away from the Terran carriers, towards the outer system, eliminating the sensor buoy as they passed it on their way towards the outer system.   

Fifteen seconds later the hive ships turned back towards the jump point.  Captain Scoggin had delayed launching the fighters as he wanted the hive ships to get far enough away from the jump point that they couldn’t duck back to the other system if he launched on them, and his hesitation turned out to be prudent.  The hive ships didn’t jump out, though.  Instead, they passed the jump point and continued their pursuit of the fleeing carriers, which were now 1.4 mkm’s away and running at their top speed, just half of the hive’s speed. 

Forty-five seconds later the hive ships had closed to 1.1 mkm’s and were now almost 600,000 kilometers from the jump point.  Captain Scoggins gave the order and the one hundred and fifty-six fighters of the carrier group launched.  Five seconds later over a thousand missiles were in space, streaking towards the hive ships. 

Twenty-five seconds later the missiles slammed into the oncoming hive ships, wreathing them in fire and destruction.  None of them survived. 


First wave results
Mania 01: 139 hits, 8 penetrating hits, drifting
Mania 02: 135 hits, 13 penetrating hits, drifting
Mors 05: 28 hits, 3 penetrating hits
Anubis 08: 40 hits, 2 penetrating hits, destroyed
29 missiles destroyed by PD

Second wave results
Mania 01: 12 hits, 5 penetrating hits, destroyed
Mania 02: 36 hits, 20 penetrating hits, destroyed
Mors 05: 8 hits, 3 penetrating hits, destroyed
18 missiles destroyed by PD

All targets destroyed after 573 hits

Back in the new system, the jump cruiser that had been hit by corrosive fire from the hive ships has suffered light internal damage after the corrosive effect managed to eat through its armor, but the corrosion had stopped after destroying its search sensor and damaging its troop bay.  By then, the assault group’s personnel finally had enough time to look around and realized that they were in a very unusual system.  Approximately 435 mkm’s away lay the accretion disk of a black hole.  There was nothing else in close proximity, aside from dust and gas falling into the maw of the nearby (in galactic terms) beast.  After a short time, the assault ships jumped back to the Omega Ceti system and rejoined the victorious carriers. 

December 7, 2152
The strike carrier group detached from the 1st Expeditionary Fleet has arrived at the last known position of the Charon class hive ship in the 111 Virginis system, the jump point to the 100 Ceti system.  The group’s jump cruiser, along with two destroyers, head to the jump point and jump through, leaving the two strike carriers and their escorting DDE’s waiting one million kilometers from the jump point.  The jump cruiser and destroyers find space clear on the far side and soon jump back to 111 Virginis and join the carriers. 

December 21, 2152
Charon-06 appears in the 111 Virginis system on the jump point to 101 Ceti.    It soon jumps back out. 

February 8, 2153
A survey ship working in the Iota Ursae Majoris system discovers a single new jump point in the system as it finishes up the survey.  Following orders, the survey ship heads back to the Omega Ceti system, where he will report the discovery to the 1st Expeditionary Fleet before heading on to the black hole system. 

February 18, 2153
Admiral Casella dispatches an assault group, reinforced with the 1st Carrier Division, to probe the new jump point in the Iota Ursae Majoris system. 

March 12, 2153
A light raider is detected by a sensor buoy in the Zeta Doradus system.  Zeta Doradus is located in the Hive Fleet Leviathan frontier beyond Omicron Tucanae.  The contact report will be sent back eventually, but as the system is uninhabited and unexploited no ships will be sent. 

March 18, 2153
A Terran assault group jumps through the new jump point in the Iota Ursae Majoris system, leaving the 1st Carrier Division watching the jump point behind them.  They appear in a K5-V star system the computers will later determine to be 1112 Aquarii.  The system has a grand total of one atmosphere-less terrestrial class planet and three lonely comets.  There are no hive ships within sensor range of the jump point, so the assault group jumps back out. 

April 21, 2153
A LR survey ship working in the 63 Hydrae system, adjacent to the 111 Virginis system, detects an Iku class Hive Fleet Kraken ship sitting on top of the survey point it is heading towards.  This seems to confirm the fleet’s suspicion that the Iku is a survey ship of some sort. 

May 19, 2153
A light raider appears in the V577 Monoceri system.  This is a serious mistake on the part of the raiders, as this is the largest Imperial Naval fleet base outside of the solar system.  One of the base’s two interceptor squadrons is dispatched to deal with the raider, while the base’s naval squadron is put on alert in case there are more raiders lurking. 

The interceptors soon overtook the raider, which had turned and run as soon as it detected the Terran ships.  The six interceptors were an older design, not yet refitted to the latest standard, and so had to get relatively close to consistently hit the raider, and so one of the interceptors suffered several minor hits to its armor before the raider was destroyed. 

May 22, 2153
A raider salvage ship is detected two billion kilometers out in the Monoceri outer system.  This is somewhat more serious than the attack by the light raider, as the salvage ships are usually escorted by several larger warships.  The base commander sorties his fleet, two battlecruisers, a strike carrier, and four destroyers, all of the latest design. 

May 24, 2153
When the Monoceri task force reaches sensor range of the raider force the Terran ship’s sensors confirm the presence of the salvage ship, and detect its three escorts, two raiders and a light raider.  As the Terran sensors pick up the raider force, the raiders see the oncoming warships and turn to run.  Their flight will be futile given the Terran overtake speed of 5,700 km/s. 

Captain Galster, the CO of the BC Uranus, decides to directly engage the raider force instead of using the Io’s fighters, and the Terran force closes to 300,000 kilometers, well within range of even the DD’s 15 cm soft X-ray lasers, before opening fire.  The four destroyers concentrate on the light raider, while the two BC’s fire on one of the larger raiders.  They began scoring hits immediately, but all were low power hits from the smaller lasers, so Captain Galster ordered his ships to close to 200,000 kilometers and maintain fire.  Four salvoes later the light raider exploded, and the Terran DD’s turned their fire on the other raider.  Pretty soon only the salvage ship remained.  Captain Galster ordered his squadron to close on the civilian ship and to pound it into scrap.  It took just three salvoes from the devastating laser weapons to destroy the civilian ship. 

Jume 18, 2153
Admiral Casella has been considering declaring the campaign complete and returning to Terra, mostly because her ships are all in increasing need of overhauls, however, on this date two Hive Fleet Kraken ships appear in the Omega Ceti system, close to the jump point to the Iota Ursae Majoris system.  As this is the first sighting in some time, and one of the two ships is a Mors class anti-missile escort, she orders her fleet to relocate to the jump point to investigate the contact.  Their ETA is 3.5 days. 

June 21, 2153
The 1st Assault Group jumps through to the Iota Ursae Majoris system.  They are taken under fire as soon as they materialize close to the jump point.  The two Hive ships, a 10,153 ton Mors class destroyer escort, and a 19,762 ton Scathach class, are sitting just 15,000 kilometers away.  The Mors class fires ten lasers at the Terran destroyer Aydan Calligaris, hitting with all ten and scouring away 20% of her armor.

As the Terran ships struggle to recover from the jump shock, the Hive ships begin running from the jump point at the Scathach’s apparent maximum speed of 3,818 km/s.  A second salvo from the Mors manages to penetrate the Aydan Calligaris’ armor and causes significant internal damage.  Admiral Casella orders the damaged DD to open the range while the rest of the Terran ships pursue the hive ships.     

The Assault Group closes to point blank range as the Terran crews try to get their system’s operational, while the Calligaris flees.  A third laser salvo hits the Calligaris at 65,000 kilometers, causing extensive internal damage and dropping the DD’s speed to 50%.  The hive ships turned and pursued the Calligaris continuing to fire and inflict damage, with the Terran ships in close pursuit.  However, the hive ships weren’t pursuing the Calligaris, they used the opportunity to duck through the jump point.  Unfortunately for them, they appeared in the midst of the 1st Expeditionary Fleet. 

The Mors lasted exactly as long as it took the BC Terra’s soft X-ray lasers to discharge.  The Terra’s 45cm spinal laser tore a massive hole in the Mors’ thin armor, and the rest of her lasers savaged the ship, leaving it breaking up after a single salvo.  The Scathach was destroyed by the Pride of Sol’s lasers immediately after. 

The Aydan Calligaris rejoined the Assault Group and the group jumped back to Omega Ceti.  Damage control teams worked frantically to repair the Calligaris’ damage, fearing the accumulation of additional damage from the corrosive effect of the Hive ship’s weapons.  For some reason, in this case, there was no such corrosion and the DC teams were able to focus on the destroyer’s most significant damage. 

June 27, 2152
The 1st Expeditionary Fleet has returned to the jump point in the Omega Ceti system that ultimately leads back to the Terran Empire.  The Aydan Calligaris has repaired its engines and some of the other damage the DD suffered during the battle, but the ship has run out of maintenance supplies.  Admiral Casella orders the fleet to refuel and resupply from the waiting support ships, and then return to the Solar System.  The campaign is over. 
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