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New Cold War / Cold War: Colonial Union Reorganization Month 222
« Last post by Kurt on February 12, 2023, 10:11:20 AM »Month 222, Colonial Union Reorganization
Sol District
Systems: 71
Inhabited Systems: 31
Populations: 434
Production: 57,770.7 MCr’s
Capital: New Moscow, Sigma Draconis
Points of Interest:
Sigma Draconis: Formerly known as the Moskva system when it was colonized by the USSR, the Sigma Draconis system is the gateway to the Solar System, as it has the only warp link to the home system. Sigma Draconis is the most productive system in the Union, and boasts the planet with the highest population as well. The system has two inhabited planets, one of which, New Moscow, is rated as benign/very rich, and has the Colonial Union’s highest population. The system is extensively exploited, with mining outposts scattered throughout the system. The system’s fortifications are primarily clustered around the warp point to the Centaurus system (now designated as System 588 on CU Naval charts), as System 588 and the systems beyond are known to contain several closed warp points leading to Alliance systems. Patrol ships are stationed in those systems, along with extensive sensor networks, all located so as to maximize the chance of determining the locations of those closed warp points should the Alliance attempt to use them again. There was some ill will amongst the population of New Moscow when the capital of the Colonial Union was established in Epsilon Eridani, but the prevailing opinion throughout the Union’s other colonies was that Sigma Draconis was considered too close to the front lines to be a viable capital system. Although the capital of the newly established Sol District was originally intended to be co-located with the CU capital on the New Plymouth colony, the Sigma Draconis system government made a spirited campaign for the new capital to be placed in their system and they ultimately succeed, dispelling much of the old resentment over the location of the CU capital. In spite of some lingering bad feelings, New Moscow is politically closely aligned with the capital on New Plymouth and shares its cosmopolitan outlook on humanity’s relationships with the other races. The bulk of the District Fleet is stationed in this system as it is centrally located.
Sol: The Solar System continues to be venerated as the home system of humanity, and is the cultural center of the Union, however, economically and politically it is a backwater. During the rule of the New Dawn party, the party’s massive colonization projects dramatically lowered the population of Earth. This helped give the remaining population room to make great strides in restoring the environment of the planet after the wars which ravaged it, but also ensured that the planet’s influence on the rest of the Union was limited, especially given how introspective the remaining population is. The system is heavily defended, with two massive asteroid forts guarding the single warp point into the system. The system is also patrolled by a small System Defense Group (SDG).
Epsilon Eridani: The colony of New Plymouth in the Epsilon Eridani system is the capital of the Colonial Union and is the fifth most productive system in the Union. The system is a binary yellow star/red star system, with New Plymouth rated at benign/very rich. The system contains numerous other planets and moons and one asteroid belt, all of which are heavily exploited. The system is protected by a medium sized SDG consisting of a heavy cruiser, three light cruisers, and four escort carriers. Although only the fifth most productive system in the Union, Epsilon Eridani’s true economic and political strength comes from the “old world” colony systems of Indigo, Kohl, Lassa, and Codalus located down a dead-end warp chain from Epsilon Eridani. While only Indigo is in the top ten most productive systems, they are culturally and politically very conservative and act as a bloc in support of Epsilon Eridani. The four systems comprise almost ten percent of the Colonial Union’s population and production, and thus carry considerable political weight within the Union government. In fact, , it was this political bloc that made it possible to remove the New Dawn Party when the party’s corruption finally came to light. New Plymouth and its associated systems strongly believe humanity should be more outgoing and involved in interstellar affairs, and should have closer ties with the major powers surrounding the Union.
Krasnodar: The Krasnodar system contains one habitable planet, Krasnodar, rated at benign/very rich, with a medium sized population. The binary system is fully exploited, and is rated as the seventeenth most productive system in the Union, out of fifty-nine settled systems. The Krasnodar system’s importance is related to its location. The system is located one jump from the critical Kirov system, and a shipyard complex is being built over Krasnodar to support the fortifications and fleets in the Kirov system, as that system has no populations of its own. As of yet, the system has no fortifications, but there is a small SDG stationed there to patrol and defend the new shipyards.
Kirov System: The Kirov System is located four jumps from Sol and three jumps from the inner systems (Epsilon Eridani and Sigma Draconis). The system is a binary Blue Giant/Red Star system. Only the red star secondary system has planets, and none are habitable. No colonies have yet been set up in the system, although there has been much lobbying by the navy to set up various support colonies, if only so that the ship’s crews stationed in the system can be given local R&R. The system is of critical importance to the Colonial Union because of its warp connections. The system contains no less than eight warp links to other systems, including to the Tomsk System (now part of the CSR), the Novosibirsk system (Confederated Free States/Alliance), and two links to the Sol Sector’s primary colonial expansion areas. Significant fortifications have been built in the system and are deployed around the warp points to the Tomsk and Novosibirsk systems. A detachment from the Colonial District Fleet is stationed here to secure the system and provide an immediate response force for the surrounding systems.
Sligo District
Systems: 82
Inhabited Systems: 28
Populations: 456
Production: 56,434.1 MCr’s
Capital: Wunderland, Sligo System
Points of Interest:
Kowloon: Kowloon is two jumps from the District Capital at Sligo, and three jumps from Epsilon Eridani. The Kowloon system contains a harsh/normal planet with a medium population and is in the process of establishing mining colonies throughout the system. The system contains two three warp points, the first of which leads to the rest of the Union. The second warp point leads to the New Hebrides system, which also contains a colony with a medium population. The third warp point leads to a closed warp point in a system known to belong to the Bjering. Once the destination was confirmed to be a Bjering system, the warp point was declared top secret by the Union government and off limits to everyone. The system is patrolled by a squadron of heavy cruisers supported by four scouts of various designs.
Managua: This system is on the frontier of the district and is located six jumps from Sligo. The system contains two inhabited planets, a benign/poor and a benign/normal, both with small populations. Although for most of its history the system was a quiet frontier system, far from the Union’s centers of power, the system was one of two systems raided by the rogue D’Bringi that started the recent border conflict with the Alliance. The D’Bringi raid revealed the existence of a previously unknown closed warp point in the system, and the peace treaty that formally ended the dispute required the Alliance to reveal the location of the warp point. The system is patrolled by a relatively heavy force which includes a squadron of battlecruisers supported by six escort carriers, three destroyers, and three corvette-scouts. The Union plans to establish a minefield at the closed warp point in the system, but it will take some time for the mines and the control ships to be built and deployed to the system.
Sligo: The Sligo system, while not in the top twenty most productive systems in the Union, holds political power far beyond what would normally be indicated by its population and economic strength. Wunderland, the primary is the sixth most populous system in the Union, and has long been considered the unofficial ‘capital’ of the region. This is largely a legacy of the period of time immediately after the fall of Earth to nuclear war and the system’s abandonment by the two major powers of the day, which were in the process of destroying themselves. The colonial government on Sligo reacted decisively, pulling together the nearby colonies to oppose the Tarek, who had suddenly become a threat with the collapse of the Earth-based governments. Before the formation of the Colonial Union, Wunderland controlled all of the surrounding colonies, and even after Wunderland’s government fell in the aftermath of the disastrous war against the Tarek, that was only ended by the intervention of Colonial Union forces, Wunderland continued to be the central meeting place of the surrounding colonies, and continued to exert outsized influence over the politics of the area. Indeed, the Wunderlanders were one of the New Dawn Party’s primary centers of support, mostly because the New Dawn Party viewed aliens with suspicion and distrust, and the Wunderlanders have remained focused on the threat posed by the Tarek and so embraced the New Dawn Party and its intention to occupy Tarek Prime. The Wunderland government was very unhappy with the new administration’s intention to withdraw from Tarek Prime, and insisted on severe terms for the withdrawal, including forcing the Tarek to de-colonize much of the system. While the New Dawn Party has fallen into disgrace even on Wunderland, the distrust the Wunderlanders feel for aliens has not reduced in the slightest, and this often puts them at odds with the current administration of the Union. The Wunderlanders share the system with the Tarek, who were described as ‘genocidal crabs’ by the bulk of the occupation troops that served on Tarek Prime, when they were feeling polite. Privately, the troops referred to the Tarek as “those assholes”. The Tarek have an enduring enmity for humanity, and refuse to have any meaningful contact with the Colonial Union. They have lost every time they have attacked human ships or colonies, though, and seem to have learned their lesson, at least for now.
Redwing: The Redwing system is home to the Tlatelolco, a race of large, subterranean, dragon-like beings who, in spite of their ferocious appearance, are dedicated pacifists. The Tlatelolco were low tech when first discovered by human explorers, and the ever-inquisitive Tlatelolco quickly signed agreements with the Coalition in the hopes of gaining access to their incredible technology. The Coalition established a small scientific outpost on Tlatelolco Prime to facilitate the technology transfer, and the population of this colony was purposefully kept low by agreement with the natives. This colony was left briefly on its own when the Coalition fell, but the Colonial Union government quickly re-ratified the previous treaties and kept up the technology transfer. Eventually Tlatelolco representatives were invited to the Union Senate as observers, and acted as valued advisers to several of the Senate’s parties. When the New Dawn Party took over, that all changed. The Tlatelolco observers were ejected from the Senate, and the Tlatelolco home world was eventually occupied, ‘for its own good’ as part of the New Dawn Party’s Union Security Program. This occupation was controversial as the Tlatelolco had significant support within the Senate and the Union public, and so the occupation forces worked under significant limitations, unlike the similar occupation on Tarek Prime. Under the cover of misdirection and obfuscation, the New Dawn Party administration then undertook a massive resettlement program, moving hundreds of millions of people from the most devastated areas of Earth to the Tlatelolco home world, eventually boosting its population to be the fifth largest in the Union. Indeed, the human population came to rival the native Tlatelolco population in size, although it never quite exceeded it. The new Union administration has withdrawn the occupation forces and restored the previous treaties with the Tlatelolco, and the Tlatelolco agreed to a shared sovereignty situation on their home planet. The system is home to a large shipyard that has historically been dedicated to ‘black’ projects, including the construction of the Union’s first superdreadnoughts.
Sandhurst: The Sandhurst system is adjacent to the Sligo District Capital, and contains two habitable planets, both rated benign/normal. Both planets have medium populations and mining outposts and colonies have been established on all system-bodies capable of supporting populations. Sandhurst also lies along the warp chain that is one of the Union’s primary links with the Alliance. A decision was made early on to not fortify the system, as the system’s warp points only led on one side to the neutral zone and then the Alliance, and on the other side, to the Sligo system, which was already heavily fortified. This decision proved unfortunate as the Sandhurst system was one of the systems targeted by the D’Bringi raiders that started the recent border conflict with the Alliance. The damage to the system’s infrastructure was relatively light as the raiders were quickly chased out by naval forces from the fleet base in the Sligo system, but many hundreds of citizens lost their lives and the entire fiasco proved embarrassing to the government. Therefore, defenses are slated for construction in the system, and a mine field and system-wide sensor network are already in place.
Siebold: Siebold is an uninhabited system in the Sligo District. The system is four jumps from Sligo, located in an area of intense colonization and industrial development. Siebold contains numerous uninhabited asteroids, moons and rocky planets, but no habitable planets, and would be otherwise unremarkable except for the fact that one of its warp points leads to a system inhabited by an unknown race. The link was discovered nine months ago, and Survey Command believes that its survey ship escaped the system without being detected. The system has two habitable planets, one of which contains a very large population. The other planet may be populated as well, but the survey ship didn’t approach close enough to get a reading on that planet before leaving the system to escape detection. The warp point in the unknown race’s system is a closed warp point, meaning that even if they detected the survey ship, it is unlikely that they could have localized the location of the warp point. The Union Senate has debated this matter, but to date has been unable to come to a decision on whether to contact this race or not.
Ophuichi Junction: This is a blue giant system with five warp points and no planets, located six jumps from the Sligo system, on the far side of the District from the Siebold system. The system is only important for its warp points. Two of the warp points lead to warp chains under current colonial development, one leads to a dead-end starless area, and the fourth warp point leads back to the Sligo District. The fifth warp point leads to a closed warp point in a binary star system with a type T and a type ST planet. The type T planet is heavily populated by an unknown race. This discovery was made over five years ago, and the system has remained isolated since then as the Colonial Senate, which was dominated by the anti-alien New Dawn Party, was decidedly isolationist. There has been some debate in the current Senate about establishing contact with this alien race, however, the potential risk of such contact still dominates the Senate and hinders any effort to contact new races.
Military
The Union’s fleet, originally named the United Colonial Defense Fleet (UCDF), is now officially called the Colonial Fleet (CF). In the aftermath of the fall of Earth, the Fleet was made up of the old fleets of the USSR and the Western Coalition, and its upper ranks were dominated by the officer corps of those organizations. Over the years since then the admirals and other senior officers from that time have largely retired and been replaced by a younger corps of officers. Although those officers also began with the precursor fleets, they have spent more time in the Colonial Fleet than their former superior officers and have a more ‘Colonial’ attitude.
The Colonial Fleet is divided into two District Fleets and the Colonial Fleet Assault Corps. The Sligo District Fleet is stationed in the Sligo system, with several detachments scattered around the District, while the Sol District Fleet is divided between the Kirov system and the Sigma Draconis system. The Assault Corps has had its home station changed to the Solar System, and will likely be mothballed in whole or part after extensive modernization refits are completed.
The Colonial Fleet is looking at a likely build-down now that tensions have decreased with the Alliance and with the Confederated Sentient Races. It is likely that most of the Fleet’s larger capital ships will be mothballed to free up funds that can then be used for colonization and industrialization efforts, and to build new ships.
Sol District
Systems: 71
Inhabited Systems: 31
Populations: 434
Production: 57,770.7 MCr’s
Capital: New Moscow, Sigma Draconis
Points of Interest:
Sigma Draconis: Formerly known as the Moskva system when it was colonized by the USSR, the Sigma Draconis system is the gateway to the Solar System, as it has the only warp link to the home system. Sigma Draconis is the most productive system in the Union, and boasts the planet with the highest population as well. The system has two inhabited planets, one of which, New Moscow, is rated as benign/very rich, and has the Colonial Union’s highest population. The system is extensively exploited, with mining outposts scattered throughout the system. The system’s fortifications are primarily clustered around the warp point to the Centaurus system (now designated as System 588 on CU Naval charts), as System 588 and the systems beyond are known to contain several closed warp points leading to Alliance systems. Patrol ships are stationed in those systems, along with extensive sensor networks, all located so as to maximize the chance of determining the locations of those closed warp points should the Alliance attempt to use them again. There was some ill will amongst the population of New Moscow when the capital of the Colonial Union was established in Epsilon Eridani, but the prevailing opinion throughout the Union’s other colonies was that Sigma Draconis was considered too close to the front lines to be a viable capital system. Although the capital of the newly established Sol District was originally intended to be co-located with the CU capital on the New Plymouth colony, the Sigma Draconis system government made a spirited campaign for the new capital to be placed in their system and they ultimately succeed, dispelling much of the old resentment over the location of the CU capital. In spite of some lingering bad feelings, New Moscow is politically closely aligned with the capital on New Plymouth and shares its cosmopolitan outlook on humanity’s relationships with the other races. The bulk of the District Fleet is stationed in this system as it is centrally located.
Sol: The Solar System continues to be venerated as the home system of humanity, and is the cultural center of the Union, however, economically and politically it is a backwater. During the rule of the New Dawn party, the party’s massive colonization projects dramatically lowered the population of Earth. This helped give the remaining population room to make great strides in restoring the environment of the planet after the wars which ravaged it, but also ensured that the planet’s influence on the rest of the Union was limited, especially given how introspective the remaining population is. The system is heavily defended, with two massive asteroid forts guarding the single warp point into the system. The system is also patrolled by a small System Defense Group (SDG).
Epsilon Eridani: The colony of New Plymouth in the Epsilon Eridani system is the capital of the Colonial Union and is the fifth most productive system in the Union. The system is a binary yellow star/red star system, with New Plymouth rated at benign/very rich. The system contains numerous other planets and moons and one asteroid belt, all of which are heavily exploited. The system is protected by a medium sized SDG consisting of a heavy cruiser, three light cruisers, and four escort carriers. Although only the fifth most productive system in the Union, Epsilon Eridani’s true economic and political strength comes from the “old world” colony systems of Indigo, Kohl, Lassa, and Codalus located down a dead-end warp chain from Epsilon Eridani. While only Indigo is in the top ten most productive systems, they are culturally and politically very conservative and act as a bloc in support of Epsilon Eridani. The four systems comprise almost ten percent of the Colonial Union’s population and production, and thus carry considerable political weight within the Union government. In fact, , it was this political bloc that made it possible to remove the New Dawn Party when the party’s corruption finally came to light. New Plymouth and its associated systems strongly believe humanity should be more outgoing and involved in interstellar affairs, and should have closer ties with the major powers surrounding the Union.
Krasnodar: The Krasnodar system contains one habitable planet, Krasnodar, rated at benign/very rich, with a medium sized population. The binary system is fully exploited, and is rated as the seventeenth most productive system in the Union, out of fifty-nine settled systems. The Krasnodar system’s importance is related to its location. The system is located one jump from the critical Kirov system, and a shipyard complex is being built over Krasnodar to support the fortifications and fleets in the Kirov system, as that system has no populations of its own. As of yet, the system has no fortifications, but there is a small SDG stationed there to patrol and defend the new shipyards.
Kirov System: The Kirov System is located four jumps from Sol and three jumps from the inner systems (Epsilon Eridani and Sigma Draconis). The system is a binary Blue Giant/Red Star system. Only the red star secondary system has planets, and none are habitable. No colonies have yet been set up in the system, although there has been much lobbying by the navy to set up various support colonies, if only so that the ship’s crews stationed in the system can be given local R&R. The system is of critical importance to the Colonial Union because of its warp connections. The system contains no less than eight warp links to other systems, including to the Tomsk System (now part of the CSR), the Novosibirsk system (Confederated Free States/Alliance), and two links to the Sol Sector’s primary colonial expansion areas. Significant fortifications have been built in the system and are deployed around the warp points to the Tomsk and Novosibirsk systems. A detachment from the Colonial District Fleet is stationed here to secure the system and provide an immediate response force for the surrounding systems.
Sligo District
Systems: 82
Inhabited Systems: 28
Populations: 456
Production: 56,434.1 MCr’s
Capital: Wunderland, Sligo System
Points of Interest:
Kowloon: Kowloon is two jumps from the District Capital at Sligo, and three jumps from Epsilon Eridani. The Kowloon system contains a harsh/normal planet with a medium population and is in the process of establishing mining colonies throughout the system. The system contains two three warp points, the first of which leads to the rest of the Union. The second warp point leads to the New Hebrides system, which also contains a colony with a medium population. The third warp point leads to a closed warp point in a system known to belong to the Bjering. Once the destination was confirmed to be a Bjering system, the warp point was declared top secret by the Union government and off limits to everyone. The system is patrolled by a squadron of heavy cruisers supported by four scouts of various designs.
Managua: This system is on the frontier of the district and is located six jumps from Sligo. The system contains two inhabited planets, a benign/poor and a benign/normal, both with small populations. Although for most of its history the system was a quiet frontier system, far from the Union’s centers of power, the system was one of two systems raided by the rogue D’Bringi that started the recent border conflict with the Alliance. The D’Bringi raid revealed the existence of a previously unknown closed warp point in the system, and the peace treaty that formally ended the dispute required the Alliance to reveal the location of the warp point. The system is patrolled by a relatively heavy force which includes a squadron of battlecruisers supported by six escort carriers, three destroyers, and three corvette-scouts. The Union plans to establish a minefield at the closed warp point in the system, but it will take some time for the mines and the control ships to be built and deployed to the system.
Sligo: The Sligo system, while not in the top twenty most productive systems in the Union, holds political power far beyond what would normally be indicated by its population and economic strength. Wunderland, the primary is the sixth most populous system in the Union, and has long been considered the unofficial ‘capital’ of the region. This is largely a legacy of the period of time immediately after the fall of Earth to nuclear war and the system’s abandonment by the two major powers of the day, which were in the process of destroying themselves. The colonial government on Sligo reacted decisively, pulling together the nearby colonies to oppose the Tarek, who had suddenly become a threat with the collapse of the Earth-based governments. Before the formation of the Colonial Union, Wunderland controlled all of the surrounding colonies, and even after Wunderland’s government fell in the aftermath of the disastrous war against the Tarek, that was only ended by the intervention of Colonial Union forces, Wunderland continued to be the central meeting place of the surrounding colonies, and continued to exert outsized influence over the politics of the area. Indeed, the Wunderlanders were one of the New Dawn Party’s primary centers of support, mostly because the New Dawn Party viewed aliens with suspicion and distrust, and the Wunderlanders have remained focused on the threat posed by the Tarek and so embraced the New Dawn Party and its intention to occupy Tarek Prime. The Wunderland government was very unhappy with the new administration’s intention to withdraw from Tarek Prime, and insisted on severe terms for the withdrawal, including forcing the Tarek to de-colonize much of the system. While the New Dawn Party has fallen into disgrace even on Wunderland, the distrust the Wunderlanders feel for aliens has not reduced in the slightest, and this often puts them at odds with the current administration of the Union. The Wunderlanders share the system with the Tarek, who were described as ‘genocidal crabs’ by the bulk of the occupation troops that served on Tarek Prime, when they were feeling polite. Privately, the troops referred to the Tarek as “those assholes”. The Tarek have an enduring enmity for humanity, and refuse to have any meaningful contact with the Colonial Union. They have lost every time they have attacked human ships or colonies, though, and seem to have learned their lesson, at least for now.
Redwing: The Redwing system is home to the Tlatelolco, a race of large, subterranean, dragon-like beings who, in spite of their ferocious appearance, are dedicated pacifists. The Tlatelolco were low tech when first discovered by human explorers, and the ever-inquisitive Tlatelolco quickly signed agreements with the Coalition in the hopes of gaining access to their incredible technology. The Coalition established a small scientific outpost on Tlatelolco Prime to facilitate the technology transfer, and the population of this colony was purposefully kept low by agreement with the natives. This colony was left briefly on its own when the Coalition fell, but the Colonial Union government quickly re-ratified the previous treaties and kept up the technology transfer. Eventually Tlatelolco representatives were invited to the Union Senate as observers, and acted as valued advisers to several of the Senate’s parties. When the New Dawn Party took over, that all changed. The Tlatelolco observers were ejected from the Senate, and the Tlatelolco home world was eventually occupied, ‘for its own good’ as part of the New Dawn Party’s Union Security Program. This occupation was controversial as the Tlatelolco had significant support within the Senate and the Union public, and so the occupation forces worked under significant limitations, unlike the similar occupation on Tarek Prime. Under the cover of misdirection and obfuscation, the New Dawn Party administration then undertook a massive resettlement program, moving hundreds of millions of people from the most devastated areas of Earth to the Tlatelolco home world, eventually boosting its population to be the fifth largest in the Union. Indeed, the human population came to rival the native Tlatelolco population in size, although it never quite exceeded it. The new Union administration has withdrawn the occupation forces and restored the previous treaties with the Tlatelolco, and the Tlatelolco agreed to a shared sovereignty situation on their home planet. The system is home to a large shipyard that has historically been dedicated to ‘black’ projects, including the construction of the Union’s first superdreadnoughts.
Sandhurst: The Sandhurst system is adjacent to the Sligo District Capital, and contains two habitable planets, both rated benign/normal. Both planets have medium populations and mining outposts and colonies have been established on all system-bodies capable of supporting populations. Sandhurst also lies along the warp chain that is one of the Union’s primary links with the Alliance. A decision was made early on to not fortify the system, as the system’s warp points only led on one side to the neutral zone and then the Alliance, and on the other side, to the Sligo system, which was already heavily fortified. This decision proved unfortunate as the Sandhurst system was one of the systems targeted by the D’Bringi raiders that started the recent border conflict with the Alliance. The damage to the system’s infrastructure was relatively light as the raiders were quickly chased out by naval forces from the fleet base in the Sligo system, but many hundreds of citizens lost their lives and the entire fiasco proved embarrassing to the government. Therefore, defenses are slated for construction in the system, and a mine field and system-wide sensor network are already in place.
Siebold: Siebold is an uninhabited system in the Sligo District. The system is four jumps from Sligo, located in an area of intense colonization and industrial development. Siebold contains numerous uninhabited asteroids, moons and rocky planets, but no habitable planets, and would be otherwise unremarkable except for the fact that one of its warp points leads to a system inhabited by an unknown race. The link was discovered nine months ago, and Survey Command believes that its survey ship escaped the system without being detected. The system has two habitable planets, one of which contains a very large population. The other planet may be populated as well, but the survey ship didn’t approach close enough to get a reading on that planet before leaving the system to escape detection. The warp point in the unknown race’s system is a closed warp point, meaning that even if they detected the survey ship, it is unlikely that they could have localized the location of the warp point. The Union Senate has debated this matter, but to date has been unable to come to a decision on whether to contact this race or not.
Ophuichi Junction: This is a blue giant system with five warp points and no planets, located six jumps from the Sligo system, on the far side of the District from the Siebold system. The system is only important for its warp points. Two of the warp points lead to warp chains under current colonial development, one leads to a dead-end starless area, and the fourth warp point leads back to the Sligo District. The fifth warp point leads to a closed warp point in a binary star system with a type T and a type ST planet. The type T planet is heavily populated by an unknown race. This discovery was made over five years ago, and the system has remained isolated since then as the Colonial Senate, which was dominated by the anti-alien New Dawn Party, was decidedly isolationist. There has been some debate in the current Senate about establishing contact with this alien race, however, the potential risk of such contact still dominates the Senate and hinders any effort to contact new races.
Military
The Union’s fleet, originally named the United Colonial Defense Fleet (UCDF), is now officially called the Colonial Fleet (CF). In the aftermath of the fall of Earth, the Fleet was made up of the old fleets of the USSR and the Western Coalition, and its upper ranks were dominated by the officer corps of those organizations. Over the years since then the admirals and other senior officers from that time have largely retired and been replaced by a younger corps of officers. Although those officers also began with the precursor fleets, they have spent more time in the Colonial Fleet than their former superior officers and have a more ‘Colonial’ attitude.
The Colonial Fleet is divided into two District Fleets and the Colonial Fleet Assault Corps. The Sligo District Fleet is stationed in the Sligo system, with several detachments scattered around the District, while the Sol District Fleet is divided between the Kirov system and the Sigma Draconis system. The Assault Corps has had its home station changed to the Solar System, and will likely be mothballed in whole or part after extensive modernization refits are completed.
The Colonial Fleet is looking at a likely build-down now that tensions have decreased with the Alliance and with the Confederated Sentient Races. It is likely that most of the Fleet’s larger capital ships will be mothballed to free up funds that can then be used for colonization and industrialization efforts, and to build new ships.