I think we should just wait for a revamp of the armor system. Instead of armor just decreasing in weight as you get higher tech, I think they should have different properties to them and/or multiple types on the same tech level that have differences between eachother (ie; shock damage absorption, thermal/em absorption, etc). Maybe one type is lighter but more expensive, another would have a natural damage absorption, another would have a passive stealth to it (behaves like a cloaking devise a little bit) but doesn't absorb shock as well. These are just examples and something better could probably be worked out. You could also possibly incorporate the new "shell" armor (skeleton ships/stations) into this somehow. But then, this post might have been better going into the 7.20 discussion or the suggestion thread.