Author Topic: Scientists & Officers  (Read 1619 times)

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Offline Kof (OP)

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Scientists & Officers
« on: May 10, 2020, 07:45:49 AM »
While I am all for early retirement - especially when it applies to me personally (which unfortunately is doesn't and most probably won't, but I digress) - I'm finding a lot of my ship officers are retiring in their thirties. Bully for them. Anyone else finding this? (1.9.5 BTW).

Also, finding the specialisation variation a bit clustered:
https://imgur.com/a/6CxYDio

Anyone else finding this?
 

Offline skoormit

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Re: Scientists & Officers
« Reply #1 on: May 10, 2020, 08:04:41 AM »
I'm finding that lower ranks retire earlier, even moreso if they are unassigned.
It starts at age 31 for rank 1. Even rank 2 rarely stay into their 40s.

I'm not having a big problem with scientist specialization clustering, especially now that I can change their field.
I tend to shift fields for any duplicate scientists earlier, so that I have a good spread.
Still, I think you just had some bad RNG for this group.
 

Offline Pedroig

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Re: Scientists & Officers
« Reply #2 on: May 10, 2020, 08:13:39 AM »
That's the basic gist, if they don't have anything to do, they retire and go into civilian consulting work.  Having them "active" helps slow down the retirement rate quite a bit.  Can make it a rough start if you are slow to expand positional needs.  It costs very little to create an extensive naval hierarchy to keep folks "busy".  It also promotes the use of the command modules which shifts the ranks of your ship captains up, and gives multiple places for low tiers to land.  I typically have Engineering, Tactical, and CIC on all combat ships.  Yes it eats space, but it also gives more opportunity for officers to keep busy, thus maximizing upward promotion options to make each fleet as effective as possible.

One will see quite a few retirements in the early game, as there are more officers, admins, and scientists than there are available positions to keep them busy, it will flesh out/even out in the long run though.
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Offline Kof (OP)

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Re: Scientists & Officers
« Reply #3 on: May 10, 2020, 06:34:46 PM »
Appreciate your points, but I think there's a lag, I'm seeing people assigned to ships (maybe recently) retiring very young. Lucky sods.

Wasn't aware that you could now change Scientist's specialisation! Must see if I can figure out how to do that. Thanks.
 

Offline Alsadius

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Re: Scientists & Officers
« Reply #4 on: May 10, 2020, 07:21:38 PM »
Wasn't aware that you could now change Scientist's specialisation! Must see if I can figure out how to do that. Thanks.

Commander window, there's a button in the bottom middle when you have a scientist selected.

Offline JacenHan

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Re: Scientists & Officers
« Reply #5 on: May 10, 2020, 07:25:04 PM »
Here is the relevant changes post:
Quote
An naval officer will be checked for the potential for retirement from service once the length of his career exceeds the minimum retirement time for his rank. The minimum retirement point is 10 years for the lowest rank. For other ranks it is equal to 10, plus 5 years for every level of rank above the minimum. So assuming lieutenant commander was the lowest rank, minimum retirement would be 10 years after career start for a lieutenant commander, 15 years for a commander, 20 years for a captain, etc..
 
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Offline Ri0Rdian

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Re: Scientists & Officers
« Reply #6 on: May 10, 2020, 08:31:36 PM »
Frankly, first I was scared but now it's actually not that bad once one knows what and especially when to expect. It also helps a lot, with lvl 5 academy I would be drowning in unassigned commanders without retirement. Great if I want to pick the right one, hell to get through them all  ;D

I am more worried about all the disasters that happen, all too often. The practical impact might be not as severe as retirement, but there is no way around it at all and I am simply finding it way too unrealistic at the moment. The second most common event after commander experience is always commander health update, and it is not that far behind it! I must have the unluckiest ever officer corps with them getting mauled or dying from choking on fish bones or getting run over by too eager newbie pilots. One would think military accepts only the very healthiest of the population. If that is so, I dread to think what is the state of the rest of my population, quarter of it will most likely not live long enough to see their 40th birthday!  :o
 

Offline Gabethebaldandbold

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Re: Scientists & Officers
« Reply #7 on: May 10, 2020, 11:14:30 PM »
hey I can totally get their state of mind. already graduated on military uni, no ships to command or anything, already made my money on other jobs the military does(read unassigned)... time to pursue my dream of becoming the best sardine fisherman in the world.
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Offline liveware

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Re: Scientists & Officers
« Reply #8 on: May 12, 2020, 01:07:48 PM »
It costs very little to create an extensive naval hierarchy to keep folks "busy".

It took me waaaaay too long to discover this. For the uninformed, just keep creating new admin commands in the fleet window until all your dudes (and/or ladies... I seem to get a ton of female officers using the US namelists) are gainfully employed.
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