Quickly thrown together in a test game. Ion drives, composite armour (OP used ceramic but I consider composite to be ion tech), max 2.0x EP modifier. Probably not a perfectly optimal design (I will not be taking comments on what I'm sure is a horrible missile design ) but it gets the idea across. Note that this also relies on a separate active sensor like most squadron bomber designs.
Example class Torpedo Bomber (P) 250 tons 6 Crew 43.7 BP TCS 5 TH 50 EM 0
10038 km/s Armour 1-3 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 1.8
Maint Life 7.16 Years MSP 10 AFR 5% IFR 0.1% 1YR 0 5YR 5 Max Repair 25.00 MSP
Magazine 12
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Ion Drive EP50.00 (1) Power 50.0 Fuel Use 1011.93% Signature 50.00 Explosion 20%
Fuel Capacity 13,000 Litres Range 0.93 billion km (25 hours at full power)
Size 4.0 Box Launcher (3) Missile Size: 4.0 Hangar Reload 100 minutes MF Reload 16 hours
Missile Fire Control FC32-R100 (1) Range 32.5m km Resolution 100
Barracuda Anti-Ship Missile (3) Speed: 27,500 km/s End: 16.9m Range: 27.9m km WH: 4 Size: 4.0000 TH: 100/60/30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
The engine is size 2.0. You can keep basically the same design, drop it to size 1.5 to get 4x box launchers and 7500 km/s which is a more average speed. With a high-speed bomber like this one you're obviously relying more on speed and small size as your defense.
--- 0.465 Billion Kilometers if you want to return to the carrier on the same tank of gas; that's 465 million kilometers, which is a damn good range if we consider this to be a glorified (and re-usable) missile stage. It's not to my taste, but I can see how this would be very a very effective strike craft. I like to sortie my strike craft out to extreme ranges, the better to keep the carrier safe. I think I should mention at this point that while the
Striker is intended to fall back for a re-loaded, that both it and the
Seeker carry a full tours worth of fuel. In other words, the
Seeker isn't meant to ever be re-fueled in the field.