Author Topic: "Starfire" Small Fleet Action AAR (complete)  (Read 2858 times)

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Offline Kiero (OP)

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"Starfire" Small Fleet Action AAR (complete)
« on: May 25, 2023, 09:10:42 AM »
ftp://So here is a setup for scenario "Small Fleet Action"

Red team:
CA
[3] S×7 A×8 Q (I I) R Q (I I) R R Q (I I) R R Q R R Y (I I) R [4]
Destruction

CT
[2] S S A A (I) (I) Q L (I) L [6]
Ruin
Despair

Green Team:
CA
[3] S×8 A×9 Q (I I) Pt Q (I I) Pt Q (I I) Pt Q Pt Y (I I) Pt [4]
Eisenhower

CT
[2] S A A (I) (I) Q F (I) L [6]
Lee
Patton

Setup:


First round:
The red team gets the initiative.
After the move, Heavy cruiser "Destruction" scored a first long-range hit on a green team Corvette "Lee" (4 out of 8 shoots on a 4 to Hit, tons of luck) taking one of its engine room.
Green Team Eisenhower was also shooting but with no luck.


Round two:
This one was unlucky for the Red team. CT "Ruin" was reduced to:
[2] XXXX(X)(X)XX(X)L [0/6]


Round three:
Red team "Despair" was trying to kill green CT "Patton" at point-blank range, and it did not go as planned. "Eisenhower" took the red CT with one shoot.
Another red CT was killed by a green CT "Patton".
CA "Destruction" decide to stay back and use its range.



Round for:
CA "Destruction" is desperately trying to catch up with "Eisenhower". On its way, it took green "Patton" CT.
Hits from green CA took almost all of its shields, and laser from CT "Lee" took some of its armor.


Round five:
CA "Destruction" almost got into an "Esenhover" blind spot. In the CA fire exchange red heavy cruiser took 6 damage from torpedos and inflict only 2 on the green CA.
After a shot from "Lee", "Destruction" started streaming atmosphere.


Round six:
A real good shoot from the "Destruction" inflict 7 damage from 8 possible to the "Eisenhower", unfortunately, it did not get through the armor.
One shoot from corvette "Lee" took out crew quarters, on the "Destruction".
Return salvo from the green team heavy cruiser destroyed red CA two engine rooms one missile launcher and also a crew quarters.

After this blow, the captain of the heavy cruiser "Destruction" sent a signal to the "Eisenhower" that he wanted to surrender.

So yes, corvettes should not move too far away from the cruiser, it seems that this was the main reason for the defeat of the red team.



For playing I use Roll20, if anyone would like to try it, I can arrange for some skirmish....
« Last Edit: May 25, 2023, 12:24:04 PM by Kiero »
 
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Offline Kiero (OP)

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Re: "Starfire" Small Fleet Action AAR (complete)
« Reply #1 on: May 27, 2023, 01:43:16 PM »
So, I played out the scenario once again. This time with a human opponent.
I took under command the side that lost in the previous game, that is, the reds.
The game took us 8 turns.
From my observations: the green's corvettes made the same mistake as the reds once did, leaving the cruiser alone. An accurate salvo on one damaged its engines so much that its speed prevented it from joining the fight. The other was cornered and destroyed by my two, only one of which lost its shields and armor.
The cruisers were exchanging blows until the corvettes arrived, which, thanks to their speed and maneuverability, were able to fire at the green cruiser from point-blank range, quickly annihilating it. The green was left with one corvette crawling toward the fight.
An offer of surrender was sent to it, which was accepted.

Here is a final turn:
 
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