Author Topic: v2.3.1 Bugs Thread  (Read 11597 times)

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Offline Steve Walmsley (OP)

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Re: v2.3.1 Bugs Thread
« Reply #120 on: December 18, 2023, 09:21:38 AM »
Quote
Fixes
  • Ground units now deleted correctly when parent colony is deleted.

Does not appear to work. Ground units at a deleted colony still show up in the Order of Battle when the Location checkbox is unchecked.

SJW: Cannot reproduce.

Re-reporting from previous bug thread as this happens to me in 2.3.1 as well.

Steps to reproduce:
1. Create a colony somewhere, like Venus since it is useless.
2. Instant-build a bunch of ground formations.
3. Delete the colony.
4. Ground formations still exist in the Ground Forces window if the Location checkbox is unchecked.

Closing and re-opening the Ground Forces window does not change this behavior.


Fixed now. The reason I didn't reproduce this previously is that the bug only affects ground formations without commanders.
 
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Offline Steve Walmsley (OP)

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Re: v2.3.1 Bugs Thread
« Reply #121 on: December 18, 2023, 09:40:56 AM »
Fighter-sized crafts (shuttles etc) are still unable to land on a planet so to load/unload them you need a spaceport or the appropriate stations.

Rather than create exceptions for each type of load/unload function, I have assigned any vessel of 500 tons or less the equivalent of a cargo shuttle bay, as small craft effectively have that capability built in.
 
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Offline Garfunkel

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Re: v2.3.1 Bugs Thread
« Reply #122 on: December 19, 2023, 12:20:13 AM »
Thanks Steve, that's great! Also means I'm definitely abandoning my current campaign and shifting to 2.4.0! Woohoo, fighter-sized craft based campaign incoming!