Nice one with the fuel on PDC's, would never have caught that and the message is irritating.
I'm having some major problems in my 5.14 game at the moment with PDCs and fighters.
Before I made any fighters - my design has no engineering spaces on them, I wanted to have hangers to put them straight into...
So I designed a PDC to take care of them...
Edward VII class Planetary Fighter Base 15150 tons 104 Crew 438 BP TCS 303 TH 0 EM 0
Armour 5-54 Sensors 1/28 Damage Control Rating 0 PPV 0
Hangar Deck Capacity 1000 tons Troop Capacity: 5 Battalions Magazine 340
Fuel Capacity 150,000 Litres Range N/A
Hawker S1- AMM (100) Speed: 51,300 km/s End: 0.8m Range: 2.6m km WH: 1 Size: 1 TH: 273 / 164 / 82
Active Ran39-Res100 (1) GPS 2800 Range 39.2m km Resolution 100
Strike Group
4x Lightning Fighter Speed: 9795 km/s Size: 4.9
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 7 sections
lol - was going to ask why when all 6 pre fabricated sections transported to Mars were assembled, the PDC was missing.
7 sections......
Anyway, the major problem is to do with the fighters....(I hope Steve's NATO Viper design is not copywritten this might seem a little similar...)
Lightning class Fighter 245 tons 17 Crew 81.1 BP TCS 4.9 TH 48 EM 0
9795 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.2
Annual Failure Rate: 49% IFR: 0.7% Maint Capacity 0 MSP Max Repair 56 MSP Est Time: 0 Years
Magazine 8
FTR Magneto-plasma Drive E600 (1) Power 48 Fuel Use 6000% Signature 48 Armour 0 Exp 25%
Fuel Capacity 10,000 Litres Range 1.2 billion km (34 hours at full power)
Size 1 Box Launcher (8) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
MFC2-R1 (1) Range 2.4m km Resolution 1
Hawker S1- AMM (8) Speed: 51,300 km/s End: 0.8m Range: 2.6m km WH: 1 Size: 1 TH: 273 / 164 / 82
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes
Now, when the first fighter rolled from the production lines it was assigned a TG with an odd name that I cannot recall. I then set the fighter a 'join' order with the PDC.
Now, whenever a new fighter is made, I get an error message about an inability to assign to fleet and the fighter disappears....
Is something wrong with the database or is it just the player at fault and what suggestions do you all have to help. Its 2066 and I am tooling up my first grav survey vessel and real military fleet - If theres anything out there, I will be ready to take it apart.
Of course, there is always 5.2 calling my name, but I'm more than happy with this game and want to blow something up for the first time....
EDIT : The error message is 3201 and comes up twice: One about Fleet and another with AddShipHistory