4X for Ever
Posts:
Recents
.
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Changes
Home
Help
Search
Posts
Recents
Calendar
Staff List
Login
Register
Aurora 4x
»
New Players
»
The Academy
»
Changes to leaders in 6.10?
« previous
next »
Reply
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: Changes to leaders in 6.10? (Read 1114 times)
0 Members and 1 Guest are viewing this topic.
Zeebie
(OP)
Sub-Lieutenant
Z
Posts: 129
Thanked: 6 times
Changes to leaders in 6.10?
«
on:
November 18, 2012, 02:38:17 PM »
Quote
I just updated to 6.10, and noticed two strange things right away:
- My starting scientists all had 0% bonuses
- Three of my leaders died in accidents in the first 6 months
Are these the result of deliberate changes in 6.10? Or am I just unlucky?
Report to moderator
Logged
Conscript Gary
Lt. Commander
Posts: 292
Thanked: 27 times
Re: Changes to leaders in 6.10?
«
Reply #1 on:
November 18, 2012, 05:04:11 PM »
Quote
Just luck of the rotten sort
Report to moderator
Logged
Jorgen_CAB
Admiral of the Fleet
J
Posts: 2849
Thanked: 677 times
Re: Changes to leaders in 6.10?
«
Reply #2 on:
November 18, 2012, 05:09:56 PM »
Quote
In my current game it took me 15!!! years to get a singe 10% level 1 propulsion scientist... this was very annoying to say the least. You are always left with the dice gods... perhaps you need to start offering something.
Report to moderator
Logged
Reply
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
Aurora 4x
»
New Players
»
The Academy
»
Changes to leaders in 6.10?
It appears that you have not registered with
Aurora 4x
. To register, please click here...
There was an error while thanking
Thanking...