I would personally choose to ignore officer updates, except that retirement is in that.
I would choose to ignore officer health, except that death is in that.
I need to know when I need to replace officers on craft immediately.
I don't need to know details about why.
I also don't need to know details about those officers.
So, to me, this is what I would do:
Eliminate officers getting ill entirely. While it might add some flavor to officers, ultimately it becomes noise once you have a few thousand officers.
Move retirement and death to a new category: Officer service ends. This way you know when you need to replace an officer.
Leave officer update as is, for those who want to keep track of that.