Clean examination there. Glad it worked out, but strange that troop transports may not work in orbit like the cryos do. As far as I can see in your data, there is only one test with Luna needed where all the troops you used in the test are neither in PDC or TT, but on the colony itself. If that results in larger loading times than the 3.4s you had for the split, then the problem comes indeed from the list length, and TTs may still help a bit when being in orbit.(as would PDCs)
Yeah, I believe that would've been the last test after unloading all the troops to Luna from the TT (since they're supposed to be there in the actual campaign). I didn't feel much like doing it at the time though
The good news is that the results are in from this morning:
Luna, troops half in PDC and half
dead from bombardment elsewhere (much faster than click and wait X 200, and no risk of database corruption - should've done this instead): 1.3s
Luna, 19 divisions present on colony (half in PDC): 3.1s
Luna, 19 divisions present: 3.9s
So it seems like splitting where your troops are to increase the speed at which Aurora can deal with them might work to some extent (inconclusive due to human error of ~ +-.5s), but I can't be sure without using
way more divisions. 10x would do it for sure but for obvious reasons I won't be trying that without database access
It doesn't seem to make much difference for me, though. The good news is the ~4x faster load time without all those units on the colony, which is even better than I thought, though YMMV depending on your troop count. Feel free to point out any mistakes or make suggestions - I've done what I could but my STEM skills have gotten a bit rusty.
edit:I forgot to mention that I arrived at the error figure by waiting until the stopwatch said 4 seconds had passed and then pressing stop...it averaged to about 4.25s, which I doubled for safety