Thanks misora, appreciate this
Hm, I recently picked up eclipse phase as well. It's an amazing TTRPG. I would set Earth's Radiation and Atmospheric dust to insane levels, maybe add a ruin to it. Start out with a lot of the research point production techs done(To simulate Mentons, Hyperbrights, Savants, etc. ). Have several factions, with small pop, but massive economic income modifiers. You would also give them all the genetic modification techs, because Eclipse Phase is one of the few Sci-fi universes with a masters degree in reality.
"Masters degree in reality" . . I like it
I had already decided that ALL genetics had to be developed or it falls apart; having said that though, how on earth does one account for the morphs. I know for pop growth it can easily be accounted for since bio morphs are grown. Nice thing about the synth morphs is they fit well into the automated factories, etc being put down on planets.
The genetic adaptations are so off the chart in some circumstances, it'll be a challenge. (Hell, there's exsurgent xenomorphs on Venus and uplifts living in the Sun's corona ! ref:
Sunward)
I agree with your suggestion re Earth atmos. One real issue I see, I'd have to discover how to make sure no Civilian Industry tried to resettle Earth until cleared. I suppose you could give it a dangerous gas mechanic wise but then that's a bit silly since one's mastered all the genetic tech. The real reason is not just the climate but the nano swarms and Exsurgent virus strains.
As per ruins, I was thinking about your suggestion and I would probably select "Deserted intact cities" , the level 10 option in the wiki under Ruins (can't get the hyperlink to work in this editor) ;I assume that would mean a large quantity mechanic wise. Also need to make sure they would actually have a
very high risk of uncovering a Vault.
Interesting thinking how to make the game flag Earth as hideously dangerous. Wonder if one can make it a requirement to have excavated all ruins (can you put more than one down ?) before you can even attempt to resettle. Imagine having to destroy several Vaults ! . . ( lots of dead xenology teams and construction brigades !)
I was thinking about The Factors (aliens) also and that's been put in "the way worry about that later" basket for me. Defining them in Aurora will be tough (totally organic, don't need jump drives and likely want to assimilate us).
I also wonder if there's a way to "lock" a jump (pandora) gate and/or have a transit occasionally go random.
Might be way too ambitious but down the track I'd like to build a whole Aurora/Eclipse campaign universe if I can get my head around how to do it.
I have a lot of Aurora SM delving ahead of me I think.