I've made a new damage template photo as well, based on Steve's comments in the C# changes thread: aurora2. pentarch. org/index. php?topic=8495. msg107125#msg107125
It seems from his post that the gradients are the same in VB6 for normal amounts of damage, it's just how they're calculated that will change. I've used that assumption, and the assumption of all weapon types being the same in VB6 as in C#, to create this graphic. aurorawiki. pentarch. org/index. php?title=File:DamageTemplate. png#Summary
(Also, sorry for the links all being broken. Because I'm a fairly new forum poster, I don't seem to have the right to post URLs in text or as links, presumably as an anti-spam measure. Copy-paste and delete the spaces to get the URLs to work).