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Are Missiles the Ultimate Meta...

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Borealis4x:
...Or can missile defenses eventually negate them?

I'm a bit discouraged to hear that spamming enough missiles get anything done and the only real limitation is that you need to build and stow them. However, with sufficiently advanced tech can you counter most missile barrages?

And going off that, how effective are super-fast, deadly and short ranged missiles launched from carrier-based stealth bombers from up close? Is that a good strategy?

JustAnotherDude:
Massed small missiles are essentially unblockable at equivalent tonnages and tech levels but will be shorter ranged and deal less damage then larger, more effecornt but easier to stop missiles. There is counterplay, that being armor/shields or just having longer ranged missiles. Missiles are absolutely the best option for mainline weapons, but that's because a beam ship both slower then and longer ranged then it's opponent is essentially incapable of winning a battle. It makes them very, very risky to bet on. They're still useful in specialist roles, but missiles are definitely the better option.

Jorgen_CAB:
Missiles are suppose to be the primary weapon in the game with beam weapons as an important secondary weapon. Beam weapons is still important, just not for general space superiority.

There are a few Achilles heels with missiles which are logistics and the cost being transferred to one very important resource "Tritanium". You can certainly offer an effective defence against missiles if you soo choose to, especially if you have a good balance of beam and missile weapons and defences such as ECM, armour and shields.

Shields are really good against box launched attacks and beam weapons extremely effective against full size launched missiles as one example.

In C# missile ranges will become shorter, small missiles will become less potent both in therms of range and the fact they can't fit all the necessary electronics that C# will offer that will make bigger missiles more lethal and versatile.

In C# beam weapons will become way more important as you will really need them for defence and offence in planetary combat.

If you have a fleet that can neutralise the enemy missile strength they will have to retreat or face you in beam combat. Missiles are basically like bombardment in that you can be lucky and destroy the enemy, but if you don't you have to withdraw (if the enemy is stronger in beam combat than you are).

So, the game is not just about missile combat... it is a bit more complicated than that. If you play with a multi-faction human controlled campaign you will notice that it is way more complicated than just missiles are better.

Steve Walmsley:

--- Quote from: BasileusMaximos on December 15, 2019, 11:19:35 AM ---...Or can missile defenses eventually negate them?

I'm a bit discouraged to hear that spamming enough missiles get anything done and the only real limitation is that you need to build and stow them. However, with sufficiently advanced tech can you counter most missile barrages?

And going off that, how effective are super-fast, deadly and short ranged missiles launched from carrier-based stealth bombers from up close? Is that a good strategy?

--- End quote ---

Missiles are great in any given tactical situation. They have huge logistical problems if you become involved in any sort of sustained conflict. I always end up needing energy-armed ships in any campaign. In fact, if I had to choose between missiles-only or energy-only for a campaign, I would choose energy-only without hesitation.

Borealis4x:
So is there a place for small but potent missile launched from small bomber vessels from a carrier WWII style?

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