Author Topic: v1.00 Bugs Thread  (Read 39898 times)

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Offline SerBeardian

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Re: v1.00 Bugs Thread
« Reply #15 on: April 12, 2020, 07:24:54 AM »
Typo: Attempting to create research project without any labs -
"At keast one research..."
 

Offline SerBeardian

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Re: v1.00 Bugs Thread
« Reply #16 on: April 12, 2020, 07:28:10 AM »
Missing Tooltips:
Mining button
Missile Design ( Also Function #2609 Divide Zero attempt)
Save
Options/New Game (Gear)
Light Bulb icon
Red/Green button icon
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #17 on: April 12, 2020, 07:28:53 AM »
Are old hotkeys gone? Like F2 for the economy screen or F9 for system generation and display, etc? Or is are they supposed to be here and there's a bug?
Also not all of the big buttons have tooltips in the system maps. The last four don't, and neither do the missile design and mining button. On the galactic map, none of the buttons have tooltips.

Hotkeys are not there. I will add at some point.

A lot of tooltips missing - something had to suffer to get the release out :)

I'll fix those over time.
 
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Offline Froggiest1982

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Re: v1.00 Bugs Thread
« Reply #18 on: April 12, 2020, 07:29:05 AM »
The game uses the System Language to show Completion Dates in Research, Industry and probably other fields where a date is seen, these dates get cut off when the string is to long

Looks like this is the first non-code issue. In all my games, the day isn't seen, only the date, so there is enough room.

Anyone know if that is a date setting in Windows?

Same here. Attached

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #19 on: April 12, 2020, 07:29:30 AM »
Typo: Attempting to create research project without any labs -
"At keast one research..."

Fixed.
 

Offline Garfunkel

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Re: v1.00 Bugs Thread
« Reply #20 on: April 12, 2020, 07:30:54 AM »
More missing tooltips - these are at New Game Creation:

Research Speed
Terraforming Speed
Survey Speed

 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #21 on: April 12, 2020, 07:31:08 AM »
Using system language - which is fine - but for some reason, the mont is named wrong:


should be "tammikuuta" not "tammikuutata" - possibly not Aurora's fault but .NET or something.

That is Windows or NET. I am not making any changes based on language.
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #22 on: April 12, 2020, 07:31:32 AM »
Not sure if bug, but scientist specialization in research window does not auto update after changing specialization in commanders window. requires closing and opening research window to update.

Display issue only. Fixed.
 

Offline Alsadius

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Re: v1.00 Bugs Thread
« Reply #23 on: April 12, 2020, 07:31:38 AM »
Quick meta question - for all the tiny stuff we're likely to find, do you want us to edit it into old posts, or post in new ones?

For example, there's a typo in the tech "Heavy bombardment Weapon". I assume you don't want a whole post for that?

Offline Haji

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Re: v1.00 Bugs Thread
« Reply #24 on: April 12, 2020, 07:31:51 AM »
I can't create a new system using SM mode. The system view screen goes dark as if it tried to open a new window, but no new window opens and the game becomes unresponsive forcing me to restart it.

Please note I'm using Linux but everything else works fine so far so I would appreciate if someone tried to re-create the bug in case it's a system issue not a game issue.
 

Offline Impassive

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Re: v1.00 Bugs Thread
« Reply #25 on: April 12, 2020, 07:32:16 AM »
The game uses the System Language to show Completion Dates in Research, Industry and probably other fields where a date is seen, these dates get cut off when the string is to long

Looks like this is the first non-code issue. In all my games, the day isn't seen, only the date, so there is enough room.

Anyone know if that is a date setting in Windows?

Hi Steve, changing my date format to shorter one in Windows changed how it is displayed for me in Aurora. Shows as 15 October 2028 now
 

Offline SpaceMarine

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Re: v1.00 Bugs Thread
« Reply #26 on: April 12, 2020, 07:32:48 AM »
Events are not listed at the bottom of the screen even when events toggle is ticked and only appear in the events tab itself
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #27 on: April 12, 2020, 07:34:36 AM »
Quick meta question - for all the tiny stuff we're likely to find, do you want us to edit it into old posts, or post in new ones?

For example, there's a typo in the tech "Heavy bombardment Weapon". I assume you don't want a whole post for that?

Good idea - I'll create a Typo thread.
 

Offline Froggiest1982

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Re: v1.00 Bugs Thread
« Reply #28 on: April 12, 2020, 07:38:50 AM »
The game uses the System Language to show Completion Dates in Research, Industry and probably other fields where a date is seen, these dates get cut off when the string is to long

Looks like this is the first non-code issue. In all my games, the day isn't seen, only the date, so there is enough room.

Anyone know if that is a date setting in Windows?

Confirmed, was working on it on windows 10 see attached, all fixed
Hi Steve, changing my date format to shorter one in Windows changed how it is displayed for me in Aurora. Shows as 15 October 2028 now

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #29 on: April 12, 2020, 07:39:46 AM »
I can't create a new system using SM mode. The system view screen goes dark as if it tried to open a new window, but no new window opens and the game becomes unresponsive forcing me to restart it.

Please note I'm using Linux but everything else works fine so far so I would appreciate if someone tried to re-create the bug in case it's a system issue not a game issue.

Apologies but I am not going to hunt for bugs unless they appear in a Windows install. I have no knowledge of Linux.