Author Topic: v1.00 Bugs Thread  (Read 40601 times)

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Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #45 on: April 12, 2020, 07:53:22 AM »
'Potential Colonies' button in main view opens 'race comparison' window - probably not working as intended

Typo on tool tip - fixed.
 

Offline SerBeardian

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Re: v1.00 Bugs Thread
« Reply #46 on: April 12, 2020, 07:53:30 AM »
Displayed Events List does not seem to function via tick box on System Map UI.

Event proper works OK, but does not appear when Events box is ticked.
 

Offline Inglonias

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Re: v1.00 Bugs Thread
« Reply #47 on: April 12, 2020, 07:53:38 AM »
The database has no password. Is this a bug or feature?
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #48 on: April 12, 2020, 07:53:47 AM »
Quote from: Steve Walmsley link=topic=10636. msg120901#msg120901 date=1586695869
Quote from: AeroEngine link=topic=10636. msg120893#msg120893 date=1586695627
Playing conventional empire.   No techs researched yet. 
Strange bug when in ship class design. 
When clicking Design Philosopy i get multiple errors Function #2623, 2631, 2629, 2627, etc. 
After clicking trough these when clicking refresh tech i suddenly have a large amount of extra components that i had not researched earlier.

Design Philosophy button should not be visible - for NPRS only :)

Ok, i was not in SM mode so i'm assuming its a bug then

Yes, I will remove for next version.
 
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Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #49 on: April 12, 2020, 07:54:28 AM »
The database has no password. Is this a bug or feature?

Feature - don't change anything and then report bugs :)

I may add a password later but I'll see how it goes for now.
 
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Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #50 on: April 12, 2020, 07:54:50 AM »
Displayed Events List does not seem to function via tick box on System Map UI.

Event proper works OK, but does not appear when Events box is ticked.

Not added events on map yet.
 

Offline Duzzit

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Re: v1.00 Bugs Thread
« Reply #51 on: April 12, 2020, 07:54:56 AM »
Not really a bug, but it feels like the best place to ask, is there a 'instant research to X cost' button like there was in V6B?

You need to be in SM mode (the crystal ball)
I am in SM mode. I get the 'instant' button(Which I have used beyond the given starting research pool), but no corresponding research to X cost' button.

On a separate note, I really like the blue background, its not as glaring to my eyes as the old version :).
 

Offline Tree

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Re: v1.00 Bugs Thread
« Reply #52 on: April 12, 2020, 07:55:39 AM »

Is this a Windows install. Was it Real Stars or Random?

Ack actually ignore that one. When I tried changing date formats around, the number format was reset to default. With . as decimal separator and , as thousands separator, it works. The list of stars is filled and I can create new systems.

edit: if I close the window without creating a new system though, I still get those extra errors:
Function #1612: Object reference not set to an instance of an object.
Function #1607: Object reference not set to an instance of an object.
Function #1562: Object reference not set to an instance of an object.
Function #2430: Object reference not set to an instance of an object.
Function #2431: Object reference not set to an instance of an object.
« Last Edit: April 12, 2020, 08:00:01 AM by Tree »
 

Offline nebbish

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Re: v1.00 Bugs Thread
« Reply #53 on: April 12, 2020, 07:56:49 AM »
The medal management button has an incorrect toolbar dialog.  Says  "Open Fuel Report Window"
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #54 on: April 12, 2020, 08:00:50 AM »
The medal management button has an incorrect toolbar dialog.  Says  "Open Fuel Report Window"

Fixed.
 

Offline smoelf

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Re: v1.00 Bugs Thread
« Reply #55 on: April 12, 2020, 08:09:58 AM »
I seem unable to render obsolete a number of energy/kinetic weapon technologies - both turreted and normal versions. Every other technology can be obsoleted just fine.
 

Offline TMaekler

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Re: v1.00 Bugs Thread
« Reply #56 on: April 12, 2020, 08:10:49 AM »
Conventional start: Logistics still has the option to build Trans-Newtonian Cargo Shuttles even though TN Tech hasn't been researched yet. Intentional?
 

Offline DEEPenergy

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Re: v1.00 Bugs Thread
« Reply #57 on: April 12, 2020, 08:11:15 AM »
Selecting Asteroids with Minerals Only in the display tab shows only the ones that have minerals without actually having to survey them first  :)
 

Offline Steve Walmsley (OP)

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Re: v1.00 Bugs Thread
« Reply #58 on: April 12, 2020, 08:12:58 AM »
Conventional start: Logistics still has the option to build Trans-Newtonian Cargo Shuttles even though TN Tech hasn't been researched yet. Intentional?

No, that's a bug. Fixed.
 

Scorchicus

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Re: v1.00 Bugs Thread
« Reply #59 on: April 12, 2020, 08:14:17 AM »
Not sure whether a bug, a suggestion, or whether I simply can't find it, but with the removal of the old title bar menu, I can't find the 'Reduced height windows' button present in VB6's 'Game parameters' menu.

If it's there at the bottom of the screen, it's cut off, along with every other important button, making the game unplayable (no research buttons, for instance).

If it's not present at all, I request that it be added (or the problem remedied in another way) so that I can have buttons to do things.

If I've just missed it. . .  Well, it's probably worth noting here in case anyone else comes looking in the future.

Also, if that's not 'buggy' enough for here, the game throws up an infinitely looping 'Function #1690: Year, Month, and Day parameters describe an un-representable DateTime. ' upon opening and closing the 'New Game' menu without actually starting a new game.  Effectively it locks the game.