- I would like to request / suggest the addition of derelict ships. Like ruins, but in space, ghost ships so to speak. I'd also like to request / suggest the addition of Space Hulks, with both these and the derelicts having a chance to appear at random even after that system has been generated. Perhaps at a reduced rate compared to their chance to spawn at system creation.
Furthermore I'd propose a new NPR for the Space Hulks, with a chance to spawn either
Precursors,
Swarm (If they have Ground Forces), or a new spoiler race with an Eldritch / Lovecraftian / 40K Warp theme to them. This would have the byproduct of greatly increasing the utility of Marine Forces. The Derelicts and the Space Hulks could be boarded and captured to provide useful techs and modules, or perhaps expand the use of Science Departments & ELINT to gather the data. Maybe have those be required to identify the boni in the vein of a Xenoarchaeology Module before boarding, or require boarding first and then have them do the actual extraction.
- It might be fun to have Derelicts be a sort of minor ruin, with the possibility of permanent capture & research, but to have the Space Hulk be ever under the threat of reclamation from the Eldritch NPR. The lore behind it could be that some ships get lost in or ruined by the Aether, while others get sucked in from alternate universes and occasionally spat out in the player's universe. This would make the Space Hulks potential bridges to other dimensions, while the Derelicts could be more like ruins in that they are ships that remain after an old civilization died out. Potentially having drifted several hundreds or even thousands of lightyears or more and quite possibly being ancient in the extreme. They could similarly have grades like ruins, indicating their state of decay and determining their usefulness... if any. Having Derelicts re-rolled at a higher chance if they fail to spawn, but a ruin successfully spawns in that system would be one idea.