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Minor issue:Class Design screen. Before creating any new ships: Select "New Hull", enter any text on the hull name popup. Hit "OK". Then hit "Cancel" on the Enter hull abbreviation popup. Error: Function #249: Object reference not set to an instance of an object. It appears to work OK if you first create a new ship.
I'd like to report that you're still awake at 1 AM as a bug in the hopes that maybe you'll fix it.That said, I'm not your dad and can't tell you what to do.
Quote from: Inglonias on April 13, 2020, 07:06:48 PMI'd like to report that you're still awake at 1 AM as a bug in the hopes that maybe you'll fix it.That said, I'm not your dad and can't tell you what to do. Its the compressed fuel storage. It isn't being assigned in setup text. I've added break points everywhere that tech is added and none trigger on that ID. I rechecked the DB and made sure it is ruins only and not a starting tech. Somehow it keeps appearing! I have to know what is going on EDIT: I deleted the tech from the database and it still appeared. I may have entered the Twilight Zone!
The turret within a turret was in VB6, too.Pretty sure that is intended.
Steve,I regret to inform you that quad turrets made out of quad turrets are possible.And quad turrets of quad turrets of quad turrets. Tracking speed only takes the final turret's value, but the weapon fire properly multiplies!
Quote from: Steve Walmsley on April 13, 2020, 07:10:48 PMQuote from: Inglonias on April 13, 2020, 07:06:48 PMI'd like to report that you're still awake at 1 AM as a bug in the hopes that maybe you'll fix it.That said, I'm not your dad and can't tell you what to do. Its the compressed fuel storage. It isn't being assigned in setup text. I've added break points everywhere that tech is added and none trigger on that ID. I rechecked the DB and made sure it is ruins only and not a starting tech. Somehow it keeps appearing! I have to know what is going on EDIT: I deleted the tech from the database and it still appeared. I may have entered the Twilight Zone!Found it!The problem was the compressed fuel storage component was linked to the base tech for maintenance production in the DB, not the compressed fuel storage tech. I thought I was going insane
In Class design --> Select a Class --> Miscellanous , you can instant build ships even when not in SM mode. Should be hidden
In V 1.2, "Missile Engines" is a category of tech you can view in the tech report, and those are no longer a thing.
Hit chance with beam fire control vs moving targets;In VB6 , when a target was moving faster that the maximum beam fire control tracking speed, the base change was multiplied by Target Speed/Tracking Speed.This appears to not be the case in 1.2, at least that's what class design summary describes : Target speed at 3750:https://ibb.co/GVQ3hcWTarget speed at 3751 :https://ibb.co/18M4mqfHit chance dropped to 0, at least visually(How do you post images on this forum?)
Quote from: Ancalagon on April 13, 2020, 07:15:01 PMSteve,I regret to inform you that quad turrets made out of quad turrets are possible.And quad turrets of quad turrets of quad turrets. Tracking speed only takes the final turret's value, but the weapon fire properly multiplies!Fixed.