Author Topic: Halo Alternative Universe - 2170 - C# 1.7.3 - Comment Thread  (Read 4074 times)

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Offline SpaceMarine (OP)

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Halo Alternative Universe - 2170 - C# 1.7.3 - Comment Thread
« on: April 15, 2020, 11:44:48 PM »
Post all your comments here if you have any about the AAR itself, I hope you enjoy it and all comments are critique is welcomed, though remember the primary purpose of the AAR is RP not optimisation.
« Last Edit: April 21, 2020, 03:39:32 AM by SpaceMarine »
 

Offline TMaekler

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #1 on: April 16, 2020, 08:03:09 AM »
Was wondering a bit about some of your ships having low maintenance values. For example the Falcon class Frigate has a maintenance time of 1,18 years but an intended deployment time that is longer than that (1,5 years).
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #2 on: April 16, 2020, 08:05:28 AM »
This is because of two reasons, one is simply I put in arbitrary numbers not paying too close attention and also secondly because I rely on the galaxy class for more extended deployments, so I can be a little liberal with how many engineering spaces I have.
 

Offline JacenHan

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #3 on: April 16, 2020, 02:38:37 PM »
Just wanted to drop in and say I'm enjoying this AAR :). I really like the ship designs, they fit really well into the Halo theme.
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #4 on: April 16, 2020, 04:54:51 PM »
Thank you so much, I greatly appreciate people just taking the time out of their day to read let alone to enjoy, more will be soon I promise, especially since no new update which means all trains ahead, hahaha.
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #5 on: April 18, 2020, 03:09:58 AM »
Also If anyone sees any Typos please do let me know so I can avoid it in the future, I do a lot of this late at night so sometimes I might repeat myself or say words twice etc.
 

Offline doodle_sm

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #6 on: April 18, 2020, 01:18:52 PM »
This is a fun read! I hope everything goes well.
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 

Offline doodle_sm

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #7 on: April 18, 2020, 11:51:05 PM »
I would be open for a Let's Play on YouTube! Crusade sounds fun :)
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 

Offline majorT

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #8 on: April 19, 2020, 12:37:30 AM »
Great read.  Quick question based off the weapons on the Orca.  The M302 Rattle Naval Coilgun, what type of EW is it specifically? I see its on a turret, I am just wondering what the platform its using is based around.  Thanks
 
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Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #9 on: April 19, 2020, 01:13:16 AM »
Thank you for the read and the nice comments, the M302 Coilgun is a railgun EW for lore, I should probably add what am using for Halo weapons ingame haha, alright its been added if you look in background you should now see what i have used for Halo weapons.
« Last Edit: April 19, 2020, 01:16:23 AM by SpaceMarine »
 
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Offline awesomesauce478

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #10 on: April 19, 2020, 02:22:50 AM »
Spacemarine I would 100% be interested in a youtube series.  Keep up the AAR.
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #11 on: April 19, 2020, 02:26:15 AM »
Thank you for the kind comment, I try my best, well with the support so far I will definitely developing the idea of the youtube series, it will obviously take some time and would only happen when C# becomes stable enough.
 

Offline Cedras

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #12 on: April 19, 2020, 03:03:21 AM »
I'm enjoying the AAR and I'd be interested in a Youtube series.
 

Offline SpaceMarine (OP)

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Re: Halo Alternative Universe - 2170 - C# 1.51 - Comment Thread
« Reply #13 on: April 19, 2020, 03:10:28 AM »
Thank you for the kind words, and noted :)
 

Offline Warer

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Re: Halo Alternative Universe - 2170 - C# 1.7.3 - Comment Thread
« Reply #14 on: April 30, 2020, 06:33:33 AM »
Really frikin great.