Author Topic: v1.8.0 Bugs Thread  (Read 82581 times)

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Offline Stoned

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Re: v1.8.0 Bugs Thread
« Reply #300 on: April 25, 2020, 09:52:26 AM »
Ordnance
I am unable to load ordnance onto the battleships, I have ordnance on the planet, ordnance loaders on the planet and the ships, I set the order and no ordnance is loaded
Any ideas?
 

Offline SpaceMarine

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Re: v1.8.0 Bugs Thread
« Reply #301 on: April 25, 2020, 10:08:15 AM »
I am getting "Function #300" error in a new test game on 1.8 when firing missiles at a population and they impact, attached below is the database and the image of the error.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #302 on: April 25, 2020, 10:11:16 AM »
So all the Ground forces on earth just disappeared, they hadn't seen combat or anything, they were just gone, with no explanation in the event log.   

This is a real stars trans-newtonian game at year 68 and my decimal separator is a period.

I've reached the point where the v1.9 code can't run a v1.8 database. However, I can look in the database.

There is one ground unit remaining - the 13th Explorator Xenology Team. Is this the only unit that was not on Earth or was it created after the disappearance of the others?

Also, did you save before this happened and was there an error during the save?
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #303 on: April 25, 2020, 10:12:41 AM »
I've got another one that's legitimately an issue and also freaking bizarre. I've got 7 planets over 100 mil and 4 over 200 mil. I keep getting messages that pickup failed for civvy ships trying to grab textiles of machinery or whatever. These pickup failed messages break autoturn, along with messages when civvies scrap old ships. IMO neither of these things should break autoturn, thoughts?
Oh and I suppose the fact that I'm running out of textiles might be an issue as well but I don't know if that's my fault or if the game's civvy production needs tweaking.

That was a bug a few versions ago. What version are you running? Check the misc tab of the tactical window.
 

Offline DFNewb

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Re: v1.8.0 Bugs Thread
« Reply #304 on: April 25, 2020, 10:14:48 AM »
Ordnance
I am unable to load ordnance onto the battleships, I have ordnance on the planet, ordnance loaders on the planet and the ships, I set the order and no ordnance is loaded
Any ideas?

You need to set the ordnance in the class design page on one of the tabs like in VB.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #305 on: April 25, 2020, 10:16:31 AM »
Selecting the table header on the jump point list in the system view (the table at the bottom left) causes this to occur on 1.8.0:

Function #3098: Object reference not set to an instance of an object

Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #306 on: April 25, 2020, 10:19:02 AM »
Function #2471 Value cannot be null
Parameter name: value
I can no longer make or manage medals but i am still able to give them out.  version is 1. 8. 0

What were doing when the error occurred?
 

Offline Haji

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Re: v1.8.0 Bugs Thread
« Reply #307 on: April 25, 2020, 10:25:54 AM »
So all the Ground forces on earth just disappeared, they hadn't seen combat or anything, they were just gone, with no explanation in the event log.   

This is a real stars trans-newtonian game at year 68 and my decimal separator is a period.

When I was playing 1.6.3 I had all my ground units organisation just vanish for seven player controlled races. Most of the formations remained but some disappeared. I did not report it as the game was on 1.8 by then but there seem to be something going on with ground forces. In my case there was no error message no nothing I just loaded the game, wanted to check something and organisation was gone. Tried earlier saves but no joy. I still have the database but as I said it's 1.6.3.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #308 on: April 25, 2020, 10:31:10 AM »
I am getting "Function #300" error in a new test game on 1.8 when firing missiles at a population and they impact, attached below is the database and the image of the error.

Fixed. The code was trying to use the race of the target ship to check for allied point defence - except it was a target population so it caused an error.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #309 on: April 25, 2020, 10:33:46 AM »
So you can go negative in starting RP and BP. This isn't really an issue because I'd rather go a little over than have a little bit sitting around for forever.
What is an issue, is the ai going way over. I made an NPR far from sol, explicitly reduced its RP and BP. I go look in the database later, and it's sitting at -138k RP and -34k BP. Presumably this isn't intended behavior as I didn't really want this ai to be at a similar tech level as me.

I think the research value continues to decrease after the start due to normal completed research.
 
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Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #310 on: April 25, 2020, 10:37:21 AM »
v1.8.0

I think I reported this before but issue still persists, is it actually WAI?

1. Have a ship that has a broken component
2. Repair the ship
3. Being Overhaul (rewind clock) for the ship
4. When the ship has finished repairing, the ship stops overhauling (Even though maintenance clock is not zero yet).

Fixed.
 
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Offline baller deluxe

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Re: v1.8.0 Bugs Thread
« Reply #311 on: April 25, 2020, 10:37:29 AM »
Small WAI bug.

Select space station in the drop down menu under industry, then switch to any other tab for that colony, or don't.  If you have another colony with no industry or spaceport, swap to it and receive the "You can't build space stations here" error.  It would be nice if when swapping to colonies that can't handle space stations it would just switch back to the construction/ordnance/fighter menu.
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #312 on: April 25, 2020, 10:39:12 AM »
When I click to an individual ship in a fleet, I always get "#2801 tried to divide by zero" exception.  I think this is why I can not fire my weapons becuse in the fleet level my fire controls don't show up.

Can you provide a db?
 

Offline Steve Walmsley (OP)

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Re: v1.8.0 Bugs Thread
« Reply #313 on: April 25, 2020, 10:40:29 AM »
Known Star Systems=off
3x NPRs
separator='.'
Stock 1.8.0 database
Create Game
After confirming species parameters:
Function #3232: Object reference not set to an instance of an object
Function #1609: Object reference not set to an instance of an object
Function #1608: Object reference not set to an instance of an object
Function #1562: Object reference not set to an instance of an object
Function #1423: Object reference not set to an instance of an object
Function #2939: Object reference not set to an instance of an object
Hang with 100% CPU

Restored clean database and tried again.  Again after confirming species parameters:
Function #1654: A null reference or invalid value was found [GDI+ status: InvalidParameter]

This is a rare error in system generation. I haven't been able to reproduce yet :(
 

Offline skoormit

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Re: v1.8.0 Bugs Thread
« Reply #314 on: April 25, 2020, 10:40:55 AM »
Small WAI bug.

Select space station in the drop down menu under industry, then switch to any other tab for that colony, or don't.  If you have another colony with no industry or spaceport, swap to it and receive the "You can't build space stations here" error.  It would be nice if when swapping to colonies that can't handle space stations it would just switch back to the construction/ordnance/fighter menu.

This one happens to me a lot. It's minor, but it is annoying.