C# Aurora > C# Bug Reports

How Engineering and Maintenance Storage work

<< < (2/7) > >>

Erik L:

--- Quote from: kyonkundenwa on April 23, 2020, 06:55:03 PM ---Bug report. MSP storage is not totaled correctly in 1.8.0.

Start a new game. These numbers are from a TN start with no additional techs.
Click "new ship class".
Remove the Engineering Space, add 2 fighter engineering spaces instead. MSP: 23.
Add a Large Maintenance Storage Bay. MSP: 2013. So far so good.
Add a Tiny Maintenance Storage Bay. MSP: 53. LMSB is ignored.

--- End quote ---

Bugs should be posted in the bugs thread.

King-Salomon:

--- Quote from: Erik L on April 23, 2020, 11:28:39 PM ---Bugs should be posted in the bugs thread.

--- End quote ---

They are/were, but Steve opened this topic to explain taht it is not a bug.. but it is..

at least that's how I understand him opening this topic and linking to it in the bug thread

Jorgen_CAB:
The bug is that the game only calculate the smallest Maintenance Storage bay you put on the ship. So only one type of Storage Bay is calculated and it always seem to choose the smallest one.

If you construct a ship with maintenance bays and only use one type it works nicely but not if you match different sizes.

Steve Walmsley:

--- Quote from: kyonkundenwa on April 23, 2020, 06:55:03 PM ---Bug report. MSP storage is not totaled correctly in 1.8.0.

Start a new game. These numbers are from a TN start with no additional techs.
Click "new ship class".
Remove the Engineering Space, add 2 fighter engineering spaces instead. MSP: 23.
Add a Large Maintenance Storage Bay. MSP: 2013. So far so good.
Add a Tiny Maintenance Storage Bay. MSP: 53. LMSB is ignored.

--- End quote ---

Thanks. I'd read the bug reports on maintenance storage not adding the correct amount, and skimmed over the 'multiple storage type' bug without realising it was different. Fixed. now.

Energyz:
The way maintenance is handled seems to give small components a strange advantage.

Here's a random ship using 60HS engine :

Alpino class Ammunition Transport (P)      3 537 tons       70 Crew       675.7 BP       TCS 71    TH 1 200    EM 0
16967 km/s      Armour 1-20       Shields 0-0       HTK 12      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 0.23 Years     MSP 119    AFR 100%    IFR 1.4%    1YR 523    5YR 7 845    Max Repair 600.00 MSP
Officer    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Internal Fusion Drive  EP1200.00 test (1)    Power 1200.0    Fuel Use 24.49%    Signature 1200.00    Explosion 10%
Fuel Capacity 250 000 Litres    Range 52 billion km (35 days at full power)

This design is classed as a Military Vessel for maintenance purposes

And here its counterpart, using 479 0.1HS engine

Alpino - Copy class Ammunition Transport (P)      3 537 tons       489 Crew       2 591.7 BP       TCS 71    TH 958    EM 0
13545 km/s      Armour 1-20       Shields 0-0       HTK 496      Sensors 0/0/0/0      DCR 1      PPV 0
Maint Life 11.63 Years     MSP 458    AFR 100%    IFR 1.4%    1YR 6    5YR 93    Max Repair 20 MSP
Officer    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   

Internal Fusion Drive  EP2.00 (479)    Power 958.0    Fuel Use 600.0%    Signature 2.00    Explosion 10%
Fuel Capacity 250 000 Litres    Range 2.1 billion km (43 hours at full power)

This design is classed as a Military Vessel for maintenance purposes

In this case you may not want to use the ultra small engine as it needs top much crew, but the way maint life skyrockets doesn't make sense. In the game, that makes ultra large military engine barely usefull, as you'll much prefer average sized engine despite the lower fuel efficiency. Is that intended?

IRL, systems with less components are generally more reliable than the same system but with multiple small components

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Reply

It appears that you have not registered with Aurora 4x. To register, please click here...
There was an error while thanking
Thanking...
Go to full version