Hello All,
In my way in my first serious campaign in C# and having a blast. . . Thank you so much Steve for all your work!
While I do enjoy C# immensely there are a few things I might have not understood that I would like to raise as to improve a bit QoL and reduce micromanagement
My personal playstyle is that I tend to be very much hands-on at the beginning but after you have 10+ colonies and lots of ships around (50+) and hundreds of civilians I would like to start sitting back and getting more on the big picture stuff.
In this regard, I would like to start suggesting features or things that maybe are not immediately apparent that can ease the government of a stellar empire
SURVEY (in space)
As in previous version, the standing orders are amazing
I personally move them myself and then i do "Survey Next 5 System bodies" and " Survey Next Three System Location" to fully explore a system
Also the combination of the above with the 'move system requiring geo/gravsurvey' is amazing
Q: Is it possible to have a jump capable ship 'AUTO EXPLORE' ? meaning going to the unexplored gates and go through them to chart new systems? If it is possible i could not figure out how
SURVEY AND RUINS (in-ground)
This is a pain, i have now 20+ systems that can do with a ground survey. I have the troop transport and the survey battalion and I can manually explore by bringing the battalion and ferrying it around
Q: is it possible to automate this very time-consuming task?
Q: Same as above it is possible to automate the discovery of ruins with Xeno teams?
COMMANDERS
As in previous version, the assignment of Naval commander works quite well.
Q: it is possible to automate the assignment of governors? maybe with a flag that if you manually appoint a governor i don't want it replaced but if i don't (example because the previous died or there is a new colony ) it can get autoselected?
GATE
The functionality for auto stabilize gates works quite well. Is a risky one but again I accept the loss of control for the easiness of play after some years
TERRAFORMING
There is another thread for some improvements there, not really something of high priority but it would be a good improvement maybe down the line the ability to 'queu' environment changes.
Like
Add Oxygen till 0. 1 atm
then Aestusium till 0. 2 atm
Then Water Vapor till 0. 15atm
MINERALS
I know you can set a minimum order and then have freighter load minerals at colony so it will take the amount more than the minimum set, however, i feel if we could get back down the line the order Load X mineral Y at colony Z would be better. Or have Civilians doing it by adding the ability to select a demand/supply?
Q: Civilians do a great job at ferrying stuff around but i believe they don't do minerals do they?
More to be added and would love others to make other suggestions too!
Aca