Author Topic: What's Going On In Your Empire: C# Edition  (Read 96006 times)

0 Members and 1 Guest are viewing this topic.

Offline JustAnotherDude (OP)

  • Sub-Lieutenant
  • ******
  • J
  • Posts: 114
  • Thanked: 56 times
What's Going On In Your Empire: C# Edition
« on: April 26, 2020, 12:32:20 PM »
Didn't see an equivalent for the VB6 thread so I thought that I'd start it up.

Recently the Solar Dominion began it's expansion into three of it's neighboring systems, allocating two Gaia class terminating stations to a single planet in each system. All of these planets are host to a number of different mineral deposits, notably Alpha Centauri A-1 which has 5 million tons of accessibility .8 Gallacite. In anticipation of the increased demand for naval garrisons shipbuilding has sped up, with 4 Minotaur Heavy Cruisers being laid down along with 12 Gemini Destroyer Escorts that will be spread among the growing colonies. Current fleet tonnage is around 180,000, most of it in the aforementioned Minotaurs, which mix an impressive missile salvo depth of 25 size 8 SERAPH anti-ship missiles and a passable point defense suite. In the event of a actual battle, however, it's armor is it's greatest asset. 12 layers of protection make the occasional missile leak essentially irrelevant, making operations independent of escorts viable. In the event of a war it is expected that these cruisers will form the bulk of Dominion force projection. A light cruiser design, designed to harass in enemy territory before the main force of the fleet arrives, has begun to be considered as well, though no shipyard is capable of beginning construction for at least a year. Given the inflexibility of current fleet doctrine, which is simply using the large salvoes of Minotaur to deal as much damage to opposing fleets before Gladius Destroyers, armed with lasers, clean up the rest, the NAV-WAR office considers it essential that new avenues be explored as quickly as possible.
 
The following users thanked this post: SpikeTheHobbitMage

Offline DoctorDanny

  • Warrant Officer, Class 1
  • *****
  • D
  • Posts: 79
  • Thanked: 11 times
Re: What's Going On In Your Empire: C# Edition
« Reply #1 on: April 26, 2020, 02:39:22 PM »
Well, it seems that Humanity's expansion in my universe is slow but steady.
Earth's natural resources have been depleted, but several nearby systems now house proud humans that supply the homeworld with a steady stream of minerals.

The strong state is supported by numerous private companies that mine the astroids of Sol, Proxima Centauri and Cygnus.
Three planets, including Mars have been terraformed to better support human settlers.

The true challenge for humanity comes in the form of the Hershell 5173 System though.
No less than SEVEN worlds that are capable of supporting humans with little or no terraforming required.
Couple that with 5 low gravity worlds that also look very hospitable and you have a veritable New Eden for humanity.

The only trouble in paradise are the pesky aliens that seem to inhabit the sixth moon of the third planet.
These egotistical bastards are truly unreasonable and refuse to share their system with us.
What's more, their technology seems to be leaps ahead of ours.

The proud human navy was sent back to Sol in tatters and the High Admiral has been imprisoned for his incompetance.
A new fleet, with long range missiles is being assembled right now...
 
The following users thanked this post: Wiggles

Offline SpaceMarine

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 934
  • Thanked: 944 times
Re: What's Going On In Your Empire: C# Edition
« Reply #2 on: April 26, 2020, 02:41:16 PM »
What is going on in my empire is a lot of testing for this mysterious god known as "youtube" but in all seriousness, I have unfortunately not been able to do another AAR or game due to the need for tutorials and IRL, I hope to start up a new AAR in 1.9
 
The following users thanked this post: SpikeTheHobbitMage

Offline Bremen

  • Commodore
  • **********
  • B
  • Posts: 745
  • Thanked: 151 times
Re: What's Going On In Your Empire: C# Edition
« Reply #3 on: April 26, 2020, 03:05:48 PM »
The first system I explored out of Sol had deserted intact cities from a tech level 4 civilization.



Still over 1500 installations left to recover. I don't expect this to be a challenging start :P
 
The following users thanked this post: SpikeTheHobbitMage

Offline DoctorDanny

  • Warrant Officer, Class 1
  • *****
  • D
  • Posts: 79
  • Thanked: 11 times
Re: What's Going On In Your Empire: C# Edition
« Reply #4 on: April 26, 2020, 03:08:11 PM »
What is going on in my empire is a lot of testing for this mysterious god known as "youtube" but in all seriousness, I have unfortunately not been able to do another AAR or game due to the need for tutorials and IRL, I hope to start up a new AAR in 1.9

And don't you dare stop making them ;)
I still have lots to learn regarding combat.
 

Offline SpaceMarine

  • Bug Moderators
  • Rear Admiral
  • ***
  • Posts: 934
  • Thanked: 944 times
Re: What's Going On In Your Empire: C# Edition
« Reply #5 on: April 26, 2020, 03:17:08 PM »
I blame this on serbeardian, I told him if he didnt do a tutorial series I will have to, now I have the curse of the content creator, always a slave to my viewers hahaha
 
The following users thanked this post: Morrigi, SpikeTheHobbitMage, Alsadius, DoctorDanny

Offline Ardis

  • Petty Officer
  • **
  • A
  • Posts: 19
  • Thanked: 3 times
Re: What's Going On In Your Empire: C# Edition
« Reply #6 on: April 26, 2020, 07:16:32 PM »
After a period of "ohgodwereallgonnadie" that followed the discovery that there was an entire squadron of hostile alien warships sitting in a system right next door from Sol while I not only had no armed ships, but hadn't even researched any military technologies, the Terran Dominion can finally feel itself secure enough.  Luckily, the xenos didn't bother to survey that one system more, which gave me the time to close the tech gap and build a fleet.  Now, however, the Dominion is learning that crossing interstellar distances in the blink of an eye, harnessing the energies of stellar cores and confronting armadas of ships that could obliterate entire worlds are all rather trivial pursuits next to the challenge of moving some dudes and their stuff around.  The 18000-tonners that can keep space free of even the mightiest alien vessels are dwarfed by the monsters I need to make sure that ground troops land safely under fire from STO batteries.  Over fifty thousand tons of dropship are required to move a single battalion, and I need five of those blasted things for a brigade.  It'll take years just to build enough maintenance facilities to keep them from falling apart.  And in the process of designing my ground troops I realised just how much supplies a brigade consumes.  If the fighting takes more than two weeks, my soldiers will be down to finger pistols and shouting "bang!".  I could make a large "supply dump"-type HQ, but it won't fit in a dropship.  I'd have to make the ship even bigger, but a) that would be an engineering challenge (make it fast enough, durable enough, spacious enough), b) it'd take yet more time to expand the shipyards and build the darn thing.  I could set up a series of smaller supply HQs, but that makes for a really ugly command chain and doesn't save me from building a lot of additional dropship tonnage anyway.  And all this for a single brigade.  What must it look like when you drop multiple divisions to take a hostile homeworld?! Ugh.  Logistics while the enemy has anti-orbital firepower are a female dog.
 
The following users thanked this post: SpikeTheHobbitMage

Offline JacenHan

  • Captain
  • **********
  • Posts: 461
  • Thanked: 117 times
  • Discord Username: Jacenhan
Re: What's Going On In Your Empire: C# Edition
« Reply #7 on: April 26, 2020, 07:23:58 PM »
After a period of "ohgodwereallgonnadie" that followed the discovery that there was an entire squadron of hostile alien warships sitting in a system right next door from Sol while I not only had no armed ships, but hadn't even researched any military technologies, the Terran Dominion can finally feel itself secure enough.  Luckily, the xenos didn't bother to survey that one system more, which gave me the time to close the tech gap and build a fleet.  Now, however, the Dominion is learning that crossing interstellar distances in the blink of an eye, harnessing the energies of stellar cores and confronting armadas of ships that could obliterate entire worlds are all rather trivial pursuits next to the challenge of moving some dudes and their stuff around.  The 18000-tonners that can keep space free of even the mightiest alien vessels are dwarfed by the monsters I need to make sure that ground troops land safely under fire from STO batteries.  Over fifty thousand tons of dropship are required to move a single battalion, and I need five of those blasted things for a brigade.  It'll take years just to build enough maintenance facilities to keep them from falling apart.  And in the process of designing my ground troops I realised just how much supplies a brigade consumes.  If the fighting takes more than two weeks, my soldiers will be down to finger pistols and shouting "bang!".  I could make a large "supply dump"-type HQ, but it won't fit in a dropship.  I'd have to make the ship even bigger, but a) that would be an engineering challenge (make it fast enough, durable enough, spacious enough), b) it'd take yet more time to expand the shipyards and build the darn thing.  I could set up a series of smaller supply HQs, but that makes for a really ugly command chain and doesn't save me from building a lot of additional dropship tonnage anyway.  And all this for a single brigade.  What must it look like when you drop multiple divisions to take a hostile homeworld?! Ugh.  Logistics while the enemy has anti-orbital firepower are a female dog.

Maybe a little late for this, but troop transport bays (including drop-capable ones) are commercial components, so you can build maintenance-free transport ships to build in commercial shipyards.
 
The following users thanked this post: SpikeTheHobbitMage

Offline Kof

  • Warrant Officer, Class 2
  • ****
  • K
  • Posts: 55
  • Thanked: 8 times
Re: What's Going On In Your Empire: C# Edition
« Reply #8 on: April 26, 2020, 07:42:49 PM »
I have encountered two alien races. Both of which are pot smoking and totally peace lovin'. I have fondly name them "the Puddy cats" and "Questionable Morals" (given the numerous reports of their communal orgasmic inclinations). We have all been serenely sharing the galaxy - like a perfect marriage, zero talk - for the last 25 years.

My recently completed drop ship fleet of 12 vessels are about to disabuse them of their naieve and childish notions - peace and goodwill my puckered sphicnter! Humanity knows only destruction and pillage and we're about to show our true colours.
 
The following users thanked this post: SultanPepper

Offline Ardis

  • Petty Officer
  • **
  • A
  • Posts: 19
  • Thanked: 3 times
Re: What's Going On In Your Empire: C# Edition
« Reply #9 on: April 26, 2020, 10:54:40 PM »
Quote from: JacenHan link=topic=11100. msg128416#msg128416 date=1587947038
Maybe a little late for this, but troop transport bays (including drop-capable ones) are commercial components, so you can build maintenance-free transport ships to build in commercial shipyards.
It'd never even have occurred to me that drop bays of all things may be commercial.  Alright, this changes a lot.  Thanks!
 

Offline the obelisk

  • Sub-Lieutenant
  • ******
  • t
  • Posts: 109
  • Thanked: 11 times
Re: What's Going On In Your Empire: C# Edition
« Reply #10 on: April 26, 2020, 11:07:44 PM »
Despite having explored several jumps in every direction, the United Nations of America's biggest challenges so far have been inadequate maintenance facilities, making sure the survey ships return before breaking, a fuel shortage, and a colonized planet's water freezing the moment terraforming started, dropping the temperature drastically.  Things lately have largely focused on expanding that colony, up until the placement of some planetary sensors revealed the existence of an alien population on another moon orbiting the same gas giant as the colony.  Based on ELINT analysis, the population is believed to be pre-Transnewtonian, and the newly refurbished and expanded American army will be employed as a peacekeeping force when the moon is interested as a new American territory.
 

Offline mike2R

  • Lieutenant
  • *******
  • m
  • Posts: 187
  • Thanked: 119 times
Re: What's Going On In Your Empire: C# Edition
« Reply #11 on: April 27, 2020, 03:14:39 AM »
The Terran Federation has become increasing dysfunctional, as the date of a doomsday prophecy which foretells the end of reality itself, and is known only as "One Point Nine", is imminent.

Most ignore it, considering it a conspiracy theory, like the panicked rumours of One Point Eight that circulated a few decades previously. 

But others note that many high church ministers, and even the Vicar of One Point Seven Point Three himself, have secluded themselves in prayer and contemplation.
 

Offline Vasious

  • Sub-Lieutenant
  • ******
  • V
  • Posts: 130
  • Thanked: 19 times
Re: What's Going On In Your Empire: C# Edition
« Reply #12 on: April 27, 2020, 05:25:55 AM »
My Empire is but notes in a note book at present awaiting the leave that will allow time for the narrative to begin
 

Offline Tunsku

  • Leading Rate
  • *
  • T
  • Posts: 13
  • Thanked: 7 times
Re: What's Going On In Your Empire: C# Edition
« Reply #13 on: April 27, 2020, 05:49:49 AM »
After a period of "ohgodwereallgonnadie" that followed the discovery that there was an entire squadron of hostile alien warships sitting in a system right next door from Sol while I not only had no armed ships, but hadn't even researched any military technologies, the Terran Dominion can finally feel itself secure enough.  Luckily, the xenos didn't bother to survey that one system more, which gave me the time to close the tech gap and build a fleet.  Now, however, the Dominion is learning that crossing interstellar distances in the blink of an eye, harnessing the energies of stellar cores and confronting armadas of ships that could obliterate entire worlds are all rather trivial pursuits next to the challenge of moving some dudes and their stuff around.  The 18000-tonners that can keep space free of even the mightiest alien vessels are dwarfed by the monsters I need to make sure that ground troops land safely under fire from STO batteries.  Over fifty thousand tons of dropship are required to move a single battalion, and I need five of those blasted things for a brigade.  It'll take years just to build enough maintenance facilities to keep them from falling apart.  And in the process of designing my ground troops I realised just how much supplies a brigade consumes.  If the fighting takes more than two weeks, my soldiers will be down to finger pistols and shouting "bang!".  I could make a large "supply dump"-type HQ, but it won't fit in a dropship.  I'd have to make the ship even bigger, but a) that would be an engineering challenge (make it fast enough, durable enough, spacious enough), b) it'd take yet more time to expand the shipyards and build the darn thing.  I could set up a series of smaller supply HQs, but that makes for a really ugly command chain and doesn't save me from building a lot of additional dropship tonnage anyway.  And all this for a single brigade.  What must it look like when you drop multiple divisions to take a hostile homeworld?! Ugh.  Logistics while the enemy has anti-orbital firepower are a female dog.

How big are your batallions? Or brigades?
 

Offline SpikeTheHobbitMage

  • Bug Moderators
  • Commodore
  • ***
  • S
  • Posts: 670
  • Thanked: 159 times
Re: What's Going On In Your Empire: C# Edition
« Reply #14 on: April 27, 2020, 08:11:10 AM »
I finished grav-surveying Sol.  It isn't the first time I've seen a system with only one jump point, but it is the first time I've seen one out by Pluto.
 
The following users thanked this post: CdrDecker