Author Topic: What's Going On In Your Empire: C# Edition  (Read 118296 times)

0 Members and 1 Guest are viewing this topic.

Offline db48x

  • Commodore
  • **********
  • d
  • Posts: 670
  • Thanked: 216 times
Re: What's Going On In Your Empire: C# Edition
« Reply #270 on: September 03, 2022, 08:18:08 PM »
The Space Terran Empire just had a brilliant idea: disposable active sensor probes mounted on missiles!



Also, a gallicite crunch.
« Last Edit: September 03, 2022, 08:21:20 PM by db48x »
 

Offline d.rodin

  • Warrant Officer, Class 2
  • ****
  • d
  • Posts: 59
  • Thanked: 9 times
Re: What's Going On In Your Empire: C# Edition
« Reply #271 on: September 07, 2022, 01:40:53 PM »
1 bln km radius Aether Rift.
Is it going to grow more?
 
The following users thanked this post: db48x, Destragon

Offline GodEmperor

  • Commander
  • *********
  • Posts: 329
  • Thanked: 33 times
Re: What's Going On In Your Empire: C# Edition
« Reply #272 on: September 10, 2022, 03:23:41 AM »
1 bln km radius Aether Rift.
Is it going to grow more?
Damn this is some Eye of Terror crap right here.
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."
 

Offline superstrijder15

  • Warrant Officer, Class 2
  • ****
  • s
  • Posts: 74
  • Thanked: 23 times
Re: What's Going On In Your Empire: C# Edition
« Reply #273 on: September 27, 2022, 03:37:47 PM »
I had a pretty interesting structure on the galactic map early game, with a line of 6 systems (Lacaille on the map to Altair) being a line with no branches, with Sol near one end. I decided to colonize a world in Altair and make a base there to protect the entire pipe. I've been working on that for a bit now (though the distance means only 1 trip a year per freighter so it takes a while to build something) and I was looking to see if I could get fuel for an eventual stationed fleet from a gas giant in that system or a neighbour. Turns out... all but 1 sorium giants in the entire explored galaxy are on the left of the red line. And that last one only has 140k sorium. So I will have to run tankers I guess...
 
The following users thanked this post: db48x

Offline GreatTuna

  • Lt. Commander
  • ********
  • Posts: 206
  • Thanked: 5 times
Re: What's Going On In Your Empire: C# Edition
« Reply #274 on: October 05, 2022, 10:34:18 AM »
After traveling for 10+ years my jump construction ship finally stabilized one of the lagrange points around the third star in my home system (I play as humans in a three-star system instead of Sol). This is very nice for me, because it shortens the distance my ships need to travel to said third star from up to 800b kilometers to just 300-400 million kilometers.

There are also 4 nice, colonize-able planets that can be easily terraformed. 2 of them even have minerals! Lots of them, but with very low accessibility...

My deep listening outpost in one of the remote systems also detected an alien ship. I suspect it's a geosurvey vessel, because it flies around system bodies and stops at each of them for a while, but I can't be too sure. Better make some more STOs and divisions just in case.
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12123
  • Thanked: 23260 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: What's Going On In Your Empire: C# Edition
« Reply #275 on: October 23, 2022, 11:47:23 AM »
I'm playing a WH40k campaign without recording it. Here is the current map. Currently fighting three different Tyranid Hive Fleets (swarm races), preparing to meet Chaos (the invaders) as they come through an Aether gate and trying to sneak salvage ships into NPR home systems, amid several dire warnings, to loot the many wrecks from an NPR war. Also taken out about six Necron (Precursor) systems. The map has a LOT of loops :)

2b pop start with limited admin. Started in Jan 4000 with gas core engines, but through a combination of research at a 70% propulsion construct and salvage, I have just researched magnetic fusion in August 4014. The swarm and the Tau already have that unfortunately.

 
The following users thanked this post: Neophyte, db48x, BigBacon, StarshipCactus

Online nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 3263
  • Thanked: 2617 times
  • Radioactive frozen beverage.
Re: What's Going On In Your Empire: C# Edition
« Reply #276 on: October 23, 2022, 01:57:47 PM »
I'm playing a WH40k campaign

Called it!

Quote
without recording it.

Damn.  :P

That is a fantastic map and I want to play on it. I also can't help but notice the proximity of Cadia to the Eye of Terror - fortuitous happenstance or obligatory name-change, Steve?  ;)
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12123
  • Thanked: 23260 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: What's Going On In Your Empire: C# Edition
« Reply #277 on: October 24, 2022, 03:44:03 AM »
I'm playing a WH40k campaign

Called it!

Quote
without recording it.

Damn.  :P

That is a fantastic map and I want to play on it. I also can't help but notice the proximity of Cadia to the Eye of Terror - fortuitous happenstance or obligatory name-change, Steve?  ;)

Name change. I also met the Tyranids in Tyran :)

I built up a nice defensive position in Cadia, then discovered that the Balhaut system linked to the existing system of Anphelion, so now I am building a base on the lone planet in Balhaut and using Cadia as a fallback position.

I'm defending against the Tyranids with Hydra class bases and Faustus class interceptors, with one or two Stormbirds per base. Behemoth is quiet. I just won a battle against Leviathan attack craft and I am going to go on the offensive there with major warships. Kraken has just attacked and seems to have more advanced tech as their attack craft lasers have a range of 210,000 km. Also building up to attack a huge Necron fleet in the Hagia system.

Hydra class Interceptor Base      9,750 tons       162 Crew       1,266.9 BP       TCS 195    TH 0    EM 0
1 km/s      Armour 1-40       Shields 0-0       HTK 74      Sensors 0/33/0/0      DCR 12-12      PPV 0
Maint Life 11.89 Years     MSP 3,474    AFR 63%    IFR 0.9%    1YR 45    5YR 680    Max Repair 105 MSP
Hangar Deck Capacity 6,000 tons     
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 120 months    Flight Crew Berths 120    Morale Check Required   

Fuel Capacity 451,000 Litres    Range N/A

MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Cloak Detection Array (1)     GPS 315     Range 21.1m km    Resolution 15
MK II Very Large Electromagnetic Augur Array (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

Strike Group
6x Faustus III Interceptor   Speed: 18248 km/s    Size: 19.99

Faustus III class Interceptor      1,000 tons       17 Crew       410.1 BP       TCS 20    TH 365    EM 0
18248 km/s      Armour 1-8       Shields 0-0       HTK 6      Sensors 0/0/0/0      DCR 0-0      PPV 6
Maint Life 1.53 Years     MSP 400    AFR 200%    IFR 2.8%    1YR 195    5YR 2,922    Max Repair 182.4 MSP
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Ravenor AC-365-DB Attack Craft Drive (1)    Power 364.8    Fuel Use 894.06%    Signature 364.8    Explosion 30%
Fuel Capacity 24,000 Litres    Range 0.48 billion km (7 hours at full power)

Valentinian-Ventris V6-240-B Lance Battery (1)    Range 240,000km     TS: 18,248 km/s     Power 15-5    ROF 15       
MK II Faustus Fire Control (1)     Max Range: 256,000 km   TS: 15,000 km/s     96 92 88 84 80 77 73 69 65 61
R-5B Tokamak Fusion Reactor (1)     Total Power Output 5.1    Exp 15%

MK II Fury Augur Array (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

Stormbird class Assault Transport      1,000 tons       8 Crew       238.9 BP       TCS 20    TH 365    EM 0
18248 km/s      Armour 1-8       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0-0      PPV 1.65
Maint Life 1.30 Years     MSP 69    AFR 80%    IFR 1.1%    1YR 43    5YR 648    Max Repair 182.4 MSP
Troop Capacity 350 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.9 days    Morale Check Required   

Ravenor AC-365-DB Attack Craft Drive (1)    Power 364.8    Fuel Use 894.06%    Signature 364.8    Explosion 30%
Fuel Capacity 35,000 Litres    Range 0.7 billion km (10 hours at full power)

MK II Lascannon (1x2)    Range 40,000km     TS: 18,248 km/s     Power 1.5-1.5     RM 40,000 km    ROF 5       
MK II Fury Fire Control (1)     Max Range: 44,800 km   TS: 12,000 km/s     78 55 33 11 0 0 0 0 0 0
R-1B Stellarator Fusion Reactor (1)     Total Power Output 1.5    Exp 15%

MK I Fury Augur Array (1)     GPS 2     Range 2m km    MCR 181.7k km    Resolution 1
« Last Edit: October 24, 2022, 06:48:52 AM by Steve Walmsley »
 
The following users thanked this post: Neophyte, BigBacon, nuclearslurpee

Online nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 3263
  • Thanked: 2617 times
  • Radioactive frozen beverage.
Re: What's Going On In Your Empire: C# Edition
« Reply #278 on: October 24, 2022, 08:41:47 PM »
I'd love to see a selection of what your ships look like this time around. Every time I try a WH40K setup my ship designs change - although the last setup I did in 1.13, I really liked, so I may copy that into a 2.x version someday if/when my current AAR finishes - and I can hold off on my dozens of other ideas, of course!
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12123
  • Thanked: 23260 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: What's Going On In Your Empire: C# Edition
« Reply #279 on: October 25, 2022, 08:19:44 AM »
I'd love to see a selection of what your ships look like this time around. Every time I try a WH40K setup my ship designs change - although the last setup I did in 1.13, I really liked, so I may copy that into a 2.x version someday if/when my current AAR finishes - and I can hold off on my dozens of other ideas, of course!

Here is the evolution of my light cruiser class over time.

Dauntless class Light Cruiser      18,750 tons       582 Crew       2,969.5 BP       TCS 375    TH 1,500    EM 2,760
4000 km/s      Armour 6-62       Shields 92-368       HTK 117      Sensors 12/16/0/0      DCR 12-6      PPV 93.32
Maint Life 2.05 Years     MSP 1,187    AFR 234%    IFR 3.3%    1YR 378    5YR 5,677    Max Repair 375 MSP
Hangar Deck Capacity 300 tons     
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Flight Crew Berths 6    Morale Check Required   

Ravenor Drive Systems RDS-750B Gas-Core Drive (2)    Power 1500    Fuel Use 49.92%    Signature 750    Explosion 12%
Fuel Capacity 980,000 Litres    Range 18.8 billion km (54 days at full power)
Valentinian-Stern VS-46 Void Shield (2)     Recharge Time 368 seconds (0.3 per second)

Valentinian-Ventris V4-200 Lance Battery (3)    Range 200,000km     TS: 5,000 km/s     Power 10-3.5    ROF 15       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 5,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK I Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
MK I Energy Weapon Fire Control (4)     Max Range: 256,000 km   TS: 4,000 km/s     96 92 88 84 80 77 73 69 65 61
R-14 Gaseous Fission Reactor (3)     Total Power Output 43.2    Exp 5%

MK I Torpedo Detection Array (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
MK I Light Cruiser Active Augur Array (1)     GPS 9600     Range 70.4m km    Resolution 120
MK I Large Thermal Augur Array (1)     Sensitivity 12     Detect Sig Strength 1000:  27.4m km
MK I Large Electromagnetic Augur Array (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km

Strike Group
1x Aquila Lander   Speed: 3007 km/s    Size: 4.99

Dauntless II class Light Cruiser      18,750 tons       580 Crew       3,273.3 BP       TCS 375    TH 1,875    EM 4,260
5000 km/s      Armour 6-62       Shields 142-426       HTK 116      Sensors 12/16/0/0      DCR 12-6      PPV 90.32
Maint Life 1.88 Years     MSP 1,309    AFR 234%    IFR 3.3%    1YR 473    5YR 7,100    Max Repair 468.75 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor Drive Systems RDS-940B Ion Drive (2)    Power 1875.0    Fuel Use 49.92%    Signature 937.5    Explosion 12%
Fuel Capacity 885,000 Litres    Range 17 billion km (39 days at full power)
Valentinian-Stern VS-71 Void Shield (2)     Recharge Time 426 seconds (0.3 per second)

Valentinian-Ventris V6-240 Lance Battery (3)    Range 240,000km     TS: 5,000 km/s     Power 15-4    ROF 20       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 5,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK I Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
MK II Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 5,000 km/s     96 92 88 84 80 77 73 69 65 61
R-14B Magnetic Mirror Fusion Reactor (3)     Total Power Output 44    Exp 5%

MK I Torpedo Detection Array (1)     GPS 16     Range 6.4m km    MCR 574.5k km    Resolution 1
MK I Light Cruiser Active Augur Array (1)     GPS 9600     Range 70.4m km    Resolution 120
MK I Large Thermal Augur Array (1)     Sensitivity 12     Detect Sig Strength 1000:  27.4m km
MK I Large Electromagnetic Augur Array (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km

ECM 10

Dauntless II-E class Light Cruiser      18,750 tons       586 Crew       3,304 BP       TCS 375    TH 1,875    EM 4,260
5000 km/s      Armour 6-62       Shields 142-426       HTK 116      Sensors 8/11/0/0      DCR 12-6      PPV 90.32
Maint Life 1.89 Years     MSP 1,321    AFR 234%    IFR 3.3%    1YR 476    5YR 7,133    Max Repair 468.75 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor Drive Systems RDS-940B Ion Drive (2)    Power 1875.0    Fuel Use 49.92%    Signature 937.5    Explosion 12%
Fuel Capacity 820,000 Litres    Range 15.8 billion km (36 days at full power)
Valentinian-Stern VS-71 Void Shield (2)     Recharge Time 426 seconds (0.3 per second)

Valentinian-Ventris V6-240 Lance Battery (3)    Range 240,000km     TS: 5,000 km/s     Power 15-4    ROF 20       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 5,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK I Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
MK II Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 5,000 km/s     96 92 88 84 80 77 73 69 65 61
R-14B Magnetic Mirror Fusion Reactor (3)     Total Power Output 44    Exp 5%

MK II Torpedo Detection Array (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Thermal Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-1 (1)         ECM 10

Dauntless II-M class Light Cruiser      18,750 tons       586 Crew       3,566.5 BP       TCS 375    TH 2,400    EM 4,260
6400 km/s      Armour 6-62       Shields 142-426       HTK 116      Sensors 8/11/0/0      DCR 12-6      PPV 90.32
Maint Life 1.72 Years     MSP 1,426    AFR 234%    IFR 3.3%    1YR 584    5YR 8,757    Max Repair 600 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-1200-B Magneto-Plasma Drive (2)    Power 2400    Fuel Use 35.66%    Signature 1200    Explosion 12%
Fuel Capacity 820,000 Litres    Range 22.1 billion km (39 days at full power)
Valentinian-Stern VS-71 Void Shield (2)     Recharge Time 426 seconds (0.3 per second)

Valentinian-Ventris V6-240 Lance Battery (3)    Range 240,000km     TS: 6,400 km/s     Power 15-4    ROF 20       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 6,400 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK I Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
MK II Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 5,000 km/s     96 92 88 84 80 77 73 69 65 61
R-14B Magnetic Mirror Fusion Reactor (3)     Total Power Output 44    Exp 5%

MK II Torpedo Detection Array (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Thermal Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-1 (1)         ECM 10

Dauntless II-MF class Light Cruiser      18,750 tons       591 Crew       3,636.1 BP       TCS 375    TH 2,400    EM 4,260
6400 km/s      Armour 6-62       Shields 142-426       HTK 117      Sensors 8/11/0/0      DCR 13-6      PPV 90.32
Maint Life 1.96 Years     MSP 1,575    AFR 216%    IFR 3.0%    1YR 540    5YR 8,094    Max Repair 600 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-1200-B Magneto-Plasma Drive (2)    Power 2400    Fuel Use 35.66%    Signature 1200    Explosion 12%
Fuel Capacity 782,000 Litres    Range 21.1 billion km (38 days at full power)
Valentinian-Stern VS-71 Void Shield (2)     Recharge Time 426 seconds (0.3 per second)

Valentinian-Ventris V6-240 Lance Battery (3)    Range 240,000km     TS: 6,400 km/s     Power 15-4    ROF 20       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 6,400 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK II Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 20,000 km/s     84 69 53 38 22 6 0 0 0 0
MK III Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 6,500 km/s     96 92 88 84 80 77 73 69 65 61
R-15 Stellarator Fusion Reactor (3)     Total Power Output 46.4    Exp 5%

MK II Torpedo Detection Array (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Thermal Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-1 (1)         ECM 10

Dauntless II-MF2 class Light Cruiser      18,750 tons       593 Crew       3,645.3 BP       TCS 375    TH 2,400    EM 4,260
6400 km/s      Armour 6-62       Shields 142-426       HTK 118      Sensors 8/11/0/0      DCR 14-7      PPV 90.32
Maint Life 2.13 Years     MSP 1,701    AFR 201%    IFR 2.8%    1YR 501    5YR 7,513    Max Repair 600 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-1200-B Magneto-Plasma Drive (2)    Power 2400    Fuel Use 35.66%    Signature 1200    Explosion 12%
Fuel Capacity 765,000 Litres    Range 20.6 billion km (37 days at full power)
Valentinian-Stern VS-71 Void Shield (2)     Recharge Time 426 seconds (0.3 per second)

Valentinian-Ventris V6-240 Lance Battery (3)    Range 240,000km     TS: 6,400 km/s     Power 15-4    ROF 20       
Astaroth Kinetics AK-20 Weapons Battery (8x4)    Range 160,000km     TS: 6,400 km/s     Power 12-4     RM 40,000 km    ROF 15       
Dominus-Varnus DV-2 Defence Turret (1x6)    Range 20,000km     TS: 16000 km/s     Power 0-0     RM 20,000 km    ROF 5       
MK II Defence Turret Fire Control (1)     Max Range: 64,000 km   TS: 20,000 km/s     84 69 53 38 22 6 0 0 0 0
MK III Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 6,500 km/s     96 92 88 84 80 77 73 69 65 61
R-15 Tokamak Fusion Reactor (3)     Total Power Output 46.3    Exp 5%

MK II Torpedo Detection Array (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Thermal Augur Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-1 (1)         ECM 10

Dauntless III class Light Cruiser      18,750 tons       611 Crew       4,219.4 BP       TCS 375    TH 2,400    EM 5,100
6400 km/s      Armour 6-62       Shields 170-510       HTK 123      Sensors 11/11/0/0      DCR 13-6      PPV 90
Maint Life 2.05 Years     MSP 1,828    AFR 216%    IFR 3.0%    1YR 580    5YR 8,702    Max Repair 600 MSP
Commander    Control Rating 2   BRG   AUX   
Intended Deployment Time: 12 months    Morale Check Required   

Ravenor RDS-1200-B Magneto-Plasma Drive (2)    Power 2400    Fuel Use 35.66%    Signature 1200    Explosion 12%
Fuel Capacity 763,000 Litres    Range 20.5 billion km (37 days at full power)
Valentinian-Stern VS-85 Void Shield (2)     Recharge Time 510 seconds (0.3 per second)

Valentinian-Ventris V12-240 Heavy Lance Battery (2)    Range 240,000km     TS: 6,400 km/s     Power 37-5    ROF 40       
Astaroth Kinetics AK-25 Weapons Battery (6x4)    Range 250,000km     TS: 6,400 km/s     Power 15-5     RM 50,000 km    ROF 15       
AK-10 Defence Battery (6x4)    Range 50,000km     TS: 6,400 km/s     Power 3-3     RM 50,000 km    ROF 5       
MK III Energy Weapon Fire Control (3)     Max Range: 256,000 km   TS: 6,500 km/s     96 92 88 84 80 77 73 69 65 61
R-15 Tokamak Fusion Reactor (4)     Total Power Output 61.8    Exp 5%

MK II Torpedo Detection Array (1)     GPS 21     Range 8.6m km    MCR 771.7k km    Resolution 1
MK II Light Cruiser Active Augur Array (1)     GPS 12600     Range 94.6m km    Resolution 120
MK II Cloak Detection Array (1)     GPS 315     Range 21.1m km    Resolution 15
MK III Thermal Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-1 (1)         ECM 10
 
The following users thanked this post: Neophyte, BigBacon, StarshipCactus, nuclearslurpee

Online nuclearslurpee

  • Admiral of the Fleet
  • ***********
  • Posts: 3263
  • Thanked: 2617 times
  • Radioactive frozen beverage.
Re: What's Going On In Your Empire: C# Edition
« Reply #280 on: October 25, 2022, 10:56:15 PM »
I like seeing the incremental evolution over time instead of the big generational leaps most campaigns tend to feature. I imagine the reduced scientist admin helps push that as well.

Also looks like a consequence of these upgrades has been a very pressing need for empire-wide fuel logistics!

I dug up my last 1.13 WH40K setting just for comparison. The CL class is not too much different I think, although I try to hew a bit closer to the original BFG rules RE: armor, shields, etc. I think the main difference is really the sensor suite oddly enough.
Off-Topic: Dauntless class Light Cruiser • show
Dauntless class Light Cruiser      20,000 tons       580 Crew       3,087.9 BP       TCS 400    TH 2,000    EM 2,130
5000 km/s      Armour 5-65       Shields 71-426       HTK 125      Sensors 24/24/0/0      DCR 16      PPV 85.16
Maint Life 3.92 Years     MSP 2,543    AFR 200%    IFR 2.8%    1YR 263    5YR 3,945    Max Repair 250 MSP
Hangar Deck Capacity 250 tons     
Lord-Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 18 months    Flight Crew Berths 5    Morale Check Required   

Jupiter Pattern Class 6.2 Plasma Drive (4)    Power 2000    Fuel Use 30.0%    Signature 500    Explosion 10%
Fuel Capacity 1,051,000 Litres    Range 31.5 billion km (72 days at full power)
Delta Pattern Mark IV Void Shield Generator (1)     Recharge Time 426 seconds (0.2 per second)

Mars Pattern Mark IV Macrocannon (8x4)    Range 160,000km     TS: 5,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Titanforge Mark IV Lance Weapon (3)    Range 200,000km     TS: 5,000 km/s     Power 10-3.5    ROF 15       
Mark III Twin Defence Turret (1x6)    Range 30,000km     TS: 16000 km/s     Power 0-0     RM 30,000 km    ROF 5       
Trajan Systems Mark IV Battery Fire Control (3)     Max Range: 256,000 km   TS: 4,000 km/s     96 92 88 84 80 77 73 69 65 61
Trajan Systems Mark IV Single Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
Vulcan Pattern Mark VI Plasma Reactor R11 (1)     Total Power Output 10.6    Exp 5%
Vulcan Pattern Mark VI Plasma Reactor R16 (2)     Total Power Output 32.6    Exp 5%

Ultima Pattern X-55M Mark III Augur Array (1)     GPS 6000     Range 55.3m km    Resolution 125
Ultima Pattern X-1000K Mark III Warning Array (1)     GPS 48     Range 11.1m km    MCR 995k km    Resolution 1
Ultima Pattern T-39M Mark III Passive Thermal Array (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km
Ultima Pattern E-39M Mark III Passive EM Array (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km

Strike Group
1x Aquila Lander   Speed: 4001 km/s    Size: 5

Actually I think the bigger difference would be the frigate classes, from your last WH40K AAR I think you run them at 9,375 tons whereas I chose to run at 12,500 tons.
Off-Topic: Sword class Frigate • show
Sword class Frigate      12,500 tons       323 Crew       1,926.3 BP       TCS 250    TH 1,250    EM 2,130
5000 km/s      Armour 5-47       Shields 71-426       HTK 79      Sensors 8/8/0/0      DCR 8      PPV 44.32
Maint Life 3.69 Years     MSP 1,275    AFR 156%    IFR 2.2%    1YR 146    5YR 2,185    Max Repair 156.25 MSP
Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 18 months    Morale Check Required   

Jupiter Pattern Class 6.1 Plasma Drive (4)    Power 1250.0    Fuel Use 37.95%    Signature 312.5    Explosion 10%
Fuel Capacity 844,000 Litres    Range 32 billion km (74 days at full power)
Delta Pattern Mark IV Void Shield Generator (1)     Recharge Time 426 seconds (0.2 per second)

Mars Pattern Mark IV Macrocannon (4x4)    Range 160,000km     TS: 5,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Mark III Twin Defence Turret (2x6)    Range 30,000km     TS: 16000 km/s     Power 0-0     RM 30,000 km    ROF 5       
Trajan Systems Mark IV Battery Fire Control (2)     Max Range: 256,000 km   TS: 4,000 km/s     96 92 88 84 80 77 73 69 65 61
Trajan Systems Mark IV Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
Vulcan Pattern Mark VI Plasma Reactor R8 (2)     Total Power Output 16.6    Exp 5%

Ultima Pattern X-55M Mark III Augur Array (1)     GPS 6000     Range 55.3m km    Resolution 125
Ultima Pattern X-1000K Mark III Warning Array (1)     GPS 48     Range 11.1m km    MCR 995k km    Resolution 1
Ultima Pattern E-22M Mark III Passive EM Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Ultima Pattern T-22M Mark III Passive Thermal Array (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

I think I had the most fun designing the cruiser classes. The BFG rules of course split all the ships into several speed categories, I decided for gameplay's sake to slim that down to just two benchmarks, so the cruisers and capitals (not that I have any...) have a slower top speed than the CLs and escorts. Otherwise, I made one concession to practicality by assigning weapons as "batteries" instead of number of guns, which basically meant doubling the number of particle beams - otherwise it would be impossible to keep all the cruisers the same size (damn Gothic class...). It was a good concession though as it yielded the most cohesive set of designs I've come up with in a Warhammer setting so far.
Off-Topic: Lunar class Cruiser • show
Lunar class Cruiser      37,500 tons       1,105 Crew       5,684.9 BP       TCS 750    TH 3,000    EM 4,260
4000 km/s      Armour 6-99       Shields 142-426       HTK 247      Sensors 24/24/0/0      DCR 36      PPV 176.32
Maint Life 3.99 Years     MSP 4,916    AFR 312%    IFR 4.3%    1YR 494    5YR 7,411    Max Repair 375 MSP
Hangar Deck Capacity 500 tons     Magazine 864   
Lord-Captain    Control Rating 2   BRG   AUX   
Intended Deployment Time: 18 months    Flight Crew Berths 10    Morale Check Required   

Jupiter Pattern Class 6.3 Plasma Drive (4)    Power 3000    Fuel Use 24.49%    Signature 750    Explosion 10%
Fuel Capacity 1,769,000 Litres    Range 34.7 billion km (100 days at full power)
Delta Pattern Mark IV Void Shield Generator (2)     Recharge Time 426 seconds (0.3 per second)

Titanforge Mark IV Lance Weapon (8)    Range 200,000km     TS: 4,000 km/s     Power 10-3.5    ROF 15       
Mars Pattern Mark IV Macrocannon (8x4)    Range 160,000km     TS: 4,000 km/s     Power 12-4     RM 40,000 km    ROF 15       
Mark III Twin Defence Turret (2x6)    Range 30,000km     TS: 16000 km/s     Power 0-0     RM 30,000 km    ROF 5       
Trajan Systems Mark IV Battery Fire Control (4)     Max Range: 256,000 km   TS: 4,000 km/s     96 92 88 84 80 77 73 69 65 61
Trajan Systems Mark IV Turret Fire Control (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
Vulcan Pattern Mark VI Plasma Reactor R14 (2)     Total Power Output 28.3    Exp 5%
Vulcan Pattern Mark VI Plasma Reactor R16 (2)     Total Power Output 32.6    Exp 5%

Mark IV Torpedo Launcher (6)     Missile Size: 8    Rate of Fire 25
Trajan Systems Mark III Torpedo Fire Control (2)     Range 90.3m km    Resolution 125
Standard Plasma Torpedo Mark V (108)    Speed: 28,700 km/s    End: 41.7m     Range: 71.8m km    WH: 9    Size: 8    TH: 114/68/34

Ultima Pattern X-78M Mark III Augur Array (1)     GPS 12000     Range 78.2m km    Resolution 125
Ultima Pattern X-1400K Mark III Warning Array (1)     GPS 96     Range 15.6m km    MCR 1.4m km    Resolution 1
Ultima Pattern E-39M Mark III Passive EM Array (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km
Ultima Pattern T-39M Mark III Passive Thermal Array (1)     Sensitivity 24     Detect Sig Strength 1000:  38.7m km

Strike Group
2x Aquila Lander   Speed: 4001 km/s    Size: 5

Also, starting off with 200,000-ton mass conveyors and pilgrim ships is a blast.  ;D
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12123
  • Thanked: 23260 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: What's Going On In Your Empire: C# Edition
« Reply #281 on: October 26, 2022, 05:19:37 AM »
The Lunar followed a similar progression to the Dauntless, except I removed the torpedoes on some of the later versions in exchange for more weapon batteries and lances. I have a 220,000 ton Universe class Mass Conveyor and a similar size Jericho class Colony Ship.  The Cetaceous class Troop Transport is 228,000 tons.

The campaign is also creating some interesting niche designs. I am sneaking in and out of the home system of the Baku host to conduct salvage missions on a lot of Tau wrecks near a jump point. However, I can't take in any mass conveyors due to their thermal signature and even with my normal salvage ship and a regular size (Carrack class) freighter, I am being detected for part of the 208-day orbit of the Baku home world. Which has led me to a design for a self-contained Stealth Salvager, with thermal reduction commercial engines.

Surprise class Salvager      47,389 tons       211 Crew       1,135.7 BP       TCS 948    TH 800    EM 0
1688 km/s      Armour 1-116       Shields 0-0       HTK 41      Sensors 11/11/0/0      DCR 1-0      PPV 0
MSP 14    Max Repair 300 MSP
Cargo 25,000    Cargo Shuttle Multiplier 2   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Salvager: 1 module(s) capable of salvaging 500 tons per day

Commercial-THR Magneto-plasma Drive (2)    Power 1600    Fuel Use 2.80%    Signature 400.0    Explosion 5%
Fuel Capacity 750,000 Litres    Range 101.9 billion km (698 days at full power)

MK II Commercial Active Augur Array (1)     GPS 2520     Range 42.3m km    Resolution 120
MK II Electromagnetic Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
MK III Thermal Augur Array (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
 
The following users thanked this post: Neophyte, StarshipCactus

Offline Drgong

  • Vice Admiral
  • **********
  • Posts: 1181
  • Thanked: 34 times
Re: What's Going On In Your Empire: C# Edition
« Reply #282 on: October 26, 2022, 09:08:36 PM »
Well played my first Aurora game in about a year.

I screwed up a lot of stuff but now sorta remember how to play, will start a new game soon and have that as a AAR.
Check out or Join my Community Game
http://aurora2.pentarch.org/index.php?board=235.0
Also check out my stories, including Interactive tales.
http://aurora2.pentarch.org/index.php?board=239.0
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 12123
  • Thanked: 23260 times
  • 2025 Supporter 2025 Supporter : Support the forums in 2025
    Gold Supporter Gold Supporter :
    Above & Beyond Supporter Above & Beyond Supporter :
Re: What's Going On In Your Empire: C# Edition
« Reply #283 on: October 29, 2022, 12:25:00 PM »
Explored two jump points in a system on the edge of my Empire in my WH40k campaign. One led to the fourth Hive Fleet (Swarm Race) I have encountered so far. The second led to a Necron (Precursor) system that also contained a second Aether Rift. Base probably required near here :)
 
The following users thanked this post: Neophyte, Black, db48x

Offline lumporr

  • Warrant Officer, Class 1
  • *****
  • l
  • Posts: 92
  • Thanked: 46 times
  • 2023 Supporter 2023 Supporter : Supporter of the forum in 2023
Re: What's Going On In Your Empire: C# Edition
« Reply #284 on: November 21, 2022, 01:12:31 PM »
Currently running a 30% research speed game with three Sol-based player races - the Second United Nations (based on Earth), the Martian Republic (based on Mars), and the Jovian Concordat (based on Ganymede and a partially terraformed Calisto, Europa and Io). In addition, a neutral human race of six billion was generated on Earth, as well as a single NPR who has yet to show themselves.

The SUN started in financial crisis, with a quarter of the expected financial centers, and runs a fighter/carrier and missile doctrine. They have the best armor in the system, and are the only power to mount missiles in any real capacity. They have recently made the switch to box launchers over regular launchers after an initial conflict with the Jovians resulted in a stunning defeat-in-detail of SUN Frigate Squadron 01, Corvette Squadron Leo, Destroyer Squadron 01, and auxiliary forces (12 corvettes, 11 frigates, and 5 destroyers totalling 129,000 tons) - though the same conflict saw the capture of nearly all shared-body Jovian mining sites due to an enormous ground advantage (compressed carbon armor and plasma rifles vs laminate composite and particle beams). With the change to box launchers, as well as a new model of strikefighter capable of matching speed with the Jovians, the SUN leaders hope they have achieved parity in fleet effectiveness. If not, the situation may be dire for Earth going forward. They have two extra-solar colonies in development, though both lack critical minerals for expansion and are multiple-week journeys from Earth. The research for terraforming has been slow and of low-priority in the face of immediate threats, and the colonies have been left to languish somewhat. Most areas of activity have begun to stall in fact, as leaders begin to make key decisions about where fuel and minerals can be allocated. Only a single survey group is active at this time, and its findings have been lackluster. A sense of latent desperation spreads across Earth, and some look to military expansion as a way to alleviate their concerns.

The main workhorses for Earth:
Off-Topic: Dione II class Missile Destroyer • show
Dione II class Missile Destroyer      10,000 tons       152 Crew       1,150.5 BP       TCS 200    TH 1,250    EM 0
6250 km/s      Armour 1-41       Shields 0-0       HTK 32      Sensors 0/0/0/0      DCR 8      PPV 78
Maint Life 1.52 Years     MSP 635    AFR 100%    IFR 1.4%    1YR 310    5YR 4,647    Max Repair 625 MSP
Magazine 440   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 2 months    Morale Check Required   

Boeing N1250 'Titan' I-Drive (1)    Power 1250    Fuel Use 18.97%    Signature 1250    Explosion 10%
Fuel Capacity 162,000 Litres    Range 15.4 billion km (28 days at full power)

Lagos Island D40-50 Plasma Cannon (1)    Range 80,000km     TS: 6,250 km/s     Power 40-4     RM 10,000 km    ROF 50       
Northrop R80-T6 Targeting Computer (1)     Max Range: 80,000 km   TS: 6,000 km/s     88 75 62 50 38 25 12 0 0 0
GE-K M-Fusion Reactor 4 (1)     Total Power Output 4    Exp 7%

SOL S5 Missile Tube (88)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
SOL R100-33m Missile Computer (1)     Range 33.1m km    Resolution 100
SOL S5-9 Thermonuclear Missile (88)    Speed: 21,680 km/s    End: 23.1m     Range: 30m km    WH: 9    Size: 5    TH: 166/99/49

D-Net A11-R400 'Anti-Jovian' Sensor (1)     GPS 4480     Range 31.1m km    Resolution 400

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Off-Topic: Triton class Corvette • show
Triton class Corvette      2,000 tons       21 Crew       317.5 BP       TCS 40    TH 375    EM 0
9375 km/s      Armour 3-14       Shields 0-0       HTK 13      Sensors 0/0/0/0      DCR 0      PPV 12
Maint Life 2.59 Years     MSP 194    AFR 43%    IFR 0.6%    1YR 41    5YR 612    Max Repair 187.5 MSP
Captain    Control Rating 1   BRG   
Intended Deployment Time: 3 days    Morale Check Required   

Boeing N375 'Triton' I-Drive (1)    Power 375    Fuel Use 116.91%    Signature 375    Explosion 15%
Fuel Capacity 60,000 Litres    Range 4.6 billion km (5 days at full power)

Lagos Island D40-50 Plasma Cannon (1)    Range 80,000km     TS: 9,375 km/s     Power 40-4     RM 10,000 km    ROF 50       
Lockheed R80-T6 Targeting Computer (1)     Max Range: 80,000 km   TS: 6,000 km/s     88 75 62 50 38 25 12 0 0 0
GE-K M-Fusion Reactor 4 (1)     Total Power Output 4    Exp 7%

Off-Topic: Styx class Strikefighter • show
Styx class Strikefighter      500 tons       4 Crew       104.4 BP       TCS 10    TH 105    EM 0
10508 km/s      Armour 3-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 4
Maint Life 2.42 Years     MSP 13    AFR 20%    IFR 0.3%    1YR 3    5YR 46    Max Repair 52.5 MSP
Flight Officer    Control Rating 1   
Intended Deployment Time: 1 days    Morale Check Required   

Boeing F150 'Styx' I-Drive (1)    Power 105    Fuel Use 1437.10%    Signature 105    Explosion 28%
Fuel Capacity 15,000 Litres    Range 0.38 billion km (9 hours at full power)

Lagos Island D6-10 Plasma Cannon (1)    Range 51,200km     TS: 10,508 km/s     Power 6-3     RM 10,000 km    ROF 10       
Northrop R51-T10 Targeting Computer (1)     Max Range: 51,200 km   TS: 10,000 km/s     80 61 41 22 2 0 0 0 0 0
GE-K M-Fusion Reactor 3 (1)     Total Power Output 3    Exp 7%

D-Net A2-R1 Sensor (1)     GPS 2     Range 1.6m km    MCR 143.6k km    Resolution 1

Off-Topic: Swift class Interceptor • show
Swift class Interceptor      500 tons       5 Crew       127.4 BP       TCS 10    TH 150    EM 0
15009 km/s      Armour 1-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 3
Maint Life 5.51 Years     MSP 80    AFR 20%    IFR 0.3%    1YR 4    5YR 67    Max Repair 75 MSP
Flight Officer    Control Rating 1   
Intended Deployment Time: 1 days    Morale Check Required   

Boeing F200 'Swift' I-Drive (1)    Power 150    Fuel Use 1478.85%    Signature 150    Explosion 30%
Fuel Capacity 21,000 Litres    Range 0.51 billion km (9 hours at full power)

BAE D4-5 Railgun (1x4)    Range 10,000km     TS: 15,009 km/s     Power 3-3     RM 10,000 km    ROF 5       
Lockheed R64-T16 Targeting Computer (1)     Max Range: 64,000 km   TS: 16,000 km/s     84 69 53 38 22 6 0 0 0 0
GE-K M-Fusion Reactor 3 (1)     Total Power Output 3    Exp 7%

D-Net A2-R1 Sensor (1)     GPS 2     Range 1.6m km    MCR 143.6k km    Resolution 1

Off-Topic: Hydra class Bomber • show
Hydra class Bomber      500 tons       1 Crew       68.6 BP       TCS 10    TH 64    EM 0
6378 km/s      Armour 1-5       Shields 0-0       HTK 1      Sensors 0/0/0/0      DCR 0      PPV 6
Maint Life 6.83 Years     MSP 38    AFR 20%    IFR 0.3%    1YR 1    5YR 21    Max Repair 31.875 MSP
Magazine 40   
Flight Officer    Control Rating 1   
Intended Deployment Time: 1 days    Morale Check Required   

Boeing F150 'Charon' I-Drive (1)    Power 63.8    Fuel Use 412.77%    Signature 63.75    Explosion 17%
Fuel Capacity 6,000 Litres    Range 0.52 billion km (22 hours at full power)

SOL S5 Missile Tube (8)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
SOL R10-7m Missile Computer (1)     Range 6.9m km    Resolution 10
SOL S5-12 Thermonuclear Torpedo (8)    Speed: 28,040 km/s    End: 2.4m     Range: 4.1m km    WH: 12    Size: 5    TH: 196/117/58

D-Net A3-R10 Sensor (1)     GPS 32     Range 4.9m km    Resolution 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Off-Topic: Titan class Carrier • show
Titan class Carrier      50,000 tons       916 Crew       6,080.7 BP       TCS 1,000    TH 5,000    EM 0
5000 km/s      Armour 2-120       Shields 0-0       HTK 239      Sensors 12/5/0/0      DCR 48      PPV 0
Maint Life 1.97 Years     MSP 3,648    AFR 417%    IFR 5.8%    1YR 1,241    5YR 18,610    Max Repair 625 MSP
Hangar Deck Capacity 20,000 tons     
Commander    Control Rating 4   BRG   AUX   ENG   PFC   
Intended Deployment Time: 12 months    Flight Crew Berths 400    Morale Check Required   

Boeing N1250 'Titan' I-Drive (4)    Power 5000    Fuel Use 18.97%    Signature 1250    Explosion 10%
Fuel Capacity 2,179,000 Litres    Range 41.3 billion km (95 days at full power)

D-Net T12 Sensor (1)     Sensitivity 12     Detect Sig Strength 1000:  27.4m km
D-Net E5 Sensor (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km


The Martian Republic struggled with a lack of initial fuel reserves, compounded by a dearth of planetary refineries, but has since made up for these shortfalls by researching and deploying sorium stations around Uranus. Their fleets have proven to be without equal in Sol, mounting large railguns and impressive Epsilon shields. Their engine tech is on par with Earth, though they have generally been found to be more maneuverable than the SUN's carrier groups due to a higher uniform fleet speed. Further, they are so far the only humans to have encountered precursors, and though they have been forced to retreat with every engagement, they are uniquely practiced in anti-missile warfare. Further, though they are significantly slower than their Jovian counterparts, their shields and superior range have caused past engagements to tip uniformly in favor of Martian forces. Even further still, Martian capital ships universally carry a complement of boarding-capable marines who have proven invaluable in the capture of crippled Jovian ships as well as raiders encountered in the colonies. Martian fleet superiority in Sol at this point in time is simply a fact - a fact that Mars enjoys, as the other human nations struggle to implement counterstrategies. This is not the only area that the red planet finds itself preeminent in, however - Mars has four total extra-solar colonies, with an additional three planned. The most populous of these, Gradivus, has in total more minerals of every kind than Mars, Earth, or Ganymede combined, and is nearly entirely terraformed. The second, Oceanus, is home to a ruined outpost of a former civilization, as well as a similar glut of minerals. These colonies have been developing independently after initial shipments of automines and construction sites, and so far, neither the SUN or the Jovian Concordat are aware of their existence.

The backbone of Martian naval forces:
Off-Topic: Archer class Escort Frigate • show
Archer class Escort Frigate      8,000 tons       248 Crew       1,362.8 BP       TCS 160    TH 1,000    EM 0
6250 km/s      Armour 6-35       Shields 0-0       HTK 42      Sensors 0/0/0/0      DCR 6      PPV 36
Maint Life 1.93 Years     MSP 665    AFR 82%    IFR 1.1%    1YR 232    5YR 3,479    Max Repair 500 MSP
Navigator Second-Class    Control Rating 2   BRG   AUX   
Intended Deployment Time: 3 months    Morale Check Required   

Maximinius Naval Class Ion Engine (1)    Power 1000    Fuel Use 24.75%    Signature 1000    Explosion 10%
Fuel Capacity 213,000 Litres    Range 19.4 billion km (35 days at full power)

Malchus 107mm Kinetic Driver (12x4)    Range 50,000km     TS: 6,250 km/s     Power 3-3     RM 50,000 km    ROF 5       
Polybius-Vedrix Point Defense Computation Block (2)     Max Range: 80,000 km   TS: 6,300 km/s     88 75 62 50 38 25 12 0 0 0
Sylla-Magnus 12-Point Magnetic Turbine (1)     Total Power Output 36.3    Exp 5%

Gallicus GRADAR S1.2 (1)     GPS 2     Range 1.5m km    MCR 136.2k km    Resolution 1

Off-Topic: Thunderous class Destroyer • show
Thunderous class Destroyer      16,000 tons       516 Crew       2,415.4 BP       TCS 320    TH 2,000    EM 2,550
6250 km/s      Armour 4-56       Shields 85-850       HTK 88      Sensors 0/0/0/0      DCR 18      PPV 64
Maint Life 1.91 Years     MSP 1,721    AFR 112%    IFR 1.6%    1YR 609    5YR 9,142    Max Repair 1000 MSP
Troop Capacity 250 tons     Boarding Capable   
Navigator First-Class    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 3 months    Morale Check Required   

Maximinius Capital Class Ion Engine (1)    Power 2000    Fuel Use 17.50%    Signature 2000    Explosion 10%
Fuel Capacity 317,000 Litres    Range 20.4 billion km (37 days at full power)
Primanus Epsilon Deflector Grid (1)     Recharge Time 850 seconds (0.1 per second)

Malchus 257mm Kinetic Driver (8x4)    Range 250,000km     TS: 6,250 km/s     Power 15-3     RM 50,000 km    ROF 25       
Polybius-Vedrix Capital Computation Block (1)     Max Range: 256,000 km   TS: 6,300 km/s     96 92 88 84 80 77 73 69 65 61
Sylla-Magnus 8-Point Magnetic Turbine (1)     Total Power Output 24.1    Exp 5%

Gallicus GRADAR S1.2 (1)     GPS 2     Range 1.5m km    MCR 136.2k km    Resolution 1

Off-Topic: Justicar class Cruiser • show
Justicar class Cruiser      32,000 tons       923 Crew       4,773.1 BP       TCS 640    TH 4,000    EM 5,100
6250 km/s      Armour 6-89       Shields 170-850       HTK 177      Sensors 8/6/0/0      DCR 38      PPV 96
Maint Life 1.99 Years     MSP 3,547    AFR 216%    IFR 3.0%    1YR 1,194    5YR 17,907    Max Repair 1000 MSP
Troop Capacity 250 tons     Boarding Capable   
Navigator First-Class    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Maximinius Capital Class Ion Engine (2)    Power 4000    Fuel Use 17.50%    Signature 2000    Explosion 10%
Fuel Capacity 1,552,000 Litres    Range 49.9 billion km (92 days at full power)
Primanus Epsilon Deflector Grid (2)     Recharge Time 850 seconds (0.2 per second)

Malchus 257mm Kinetic Driver (12x4)    Range 250,000km     TS: 6,250 km/s     Power 15-3     RM 50,000 km    ROF 25       
Polybius-Vedrix Capital Computation Block (2)     Max Range: 256,000 km   TS: 6,300 km/s     96 92 88 84 80 77 73 69 65 61
Sylla-Magnus 12-Point Magnetic Turbine (1)     Total Power Output 36.3    Exp 5%

Gallicus GRADAR S1.2 (1)     GPS 2     Range 1.5m km    MCR 136.2k km    Resolution 1
Gallicus TDAR C8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Gallicus EMDAR C6 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Off-Topic: Sentinel class Escort Cruiser • show
Sentinel class Escort Cruiser      32,000 tons       907 Crew       4,994.3 BP       TCS 640    TH 4,000    EM 5,100
6250 km/s      Armour 6-89       Shields 170-850       HTK 165      Sensors 8/6/0/0      DCR 38      PPV 96
Maint Life 2.04 Years     MSP 3,711    AFR 216%    IFR 3.0%    1YR 1,187    5YR 17,810    Max Repair 1000 MSP
Troop Capacity 250 tons     Boarding Capable   
Navigator First-Class    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Maximinius Capital Class Ion Engine (2)    Power 4000    Fuel Use 17.50%    Signature 2000    Explosion 10%
Fuel Capacity 1,656,000 Litres    Range 53.2 billion km (98 days at full power)
Primanus Epsilon Deflector Grid (2)     Recharge Time 850 seconds (0.2 per second)

Malchus 107mm Kinetic Driver (32x4)    Range 50,000km     TS: 6,250 km/s     Power 3-3     RM 50,000 km    ROF 5       
Polybius-Vedrix Point Defense Computation Block (2)     Max Range: 80,000 km   TS: 6,300 km/s     88 75 62 50 38 25 12 0 0 0
Sylla-Magnus 32-Point Magnetic Turbine (1)     Total Power Output 97.6    Exp 5%

Gallicus GRADAR S12 (1)     GPS 12     Range 4.8m km    MCR 430.9k km    Resolution 1
Gallicus TDAR C8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Gallicus EMDAR C6 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km

Off-Topic: Divinity class Battleship • show
Divinity class Battleship      48,000 tons       1,442 Crew       7,368.2 BP       TCS 960    TH 6,000    EM 10,200
6250 km/s      Armour 9-117       Shields 340-850       HTK 249      Sensors 8/6/0/0      DCR 58      PPV 160
Maint Life 2.02 Years     MSP 5,574    AFR 318%    IFR 4.4%    1YR 1,819    5YR 27,283    Max Repair 1000 MSP
Troop Capacity 250 tons     Boarding Capable   
Commandant    Control Rating 5   BRG   AUX   ENG   CIC   FLG   
Intended Deployment Time: 3 months    Morale Check Required   

Maximinius Capital Class Ion Engine (3)    Power 6000    Fuel Use 17.50%    Signature 2000    Explosion 10%
Fuel Capacity 894,000 Litres    Range 19.2 billion km (35 days at full power)
Primanus Epsilon Deflector Grid (4)     Recharge Time 850 seconds (0.4 per second)

Malchus 257mm Kinetic Driver (20x4)    Range 250,000km     TS: 6,250 km/s     Power 15-3     RM 50,000 km    ROF 25       
Polybius-Vedrix Capital Computation Block (2)     Max Range: 256,000 km   TS: 6,300 km/s     96 92 88 84 80 77 73 69 65 61
Sylla-Magnus 20-Point Magnetic Turbine (1)     Total Power Output 60.2    Exp 5%

Gallicus GRADAR S1.2 (1)     GPS 2     Range 1.5m km    MCR 136.2k km    Resolution 1
Gallicus TDAR C8 (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km
Gallicus EMDAR C6 (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km


The Jovians are the odd ducks of the Solar system. Nearly all of their initial research went into maximizing engine output, and of the rest, most of that went into particle lances, even at the expense of jump drives. As such, they have been confined to Sol far more tightly than their counterparts, though they have used the time to concentrate and consolidate power through aggressive maneuvering and bold posturing. Of the four major conflicts in Sol, three were started by gung-ho Jovian officers, and in their skirmishes major and minor, they have only lost a single engagement. This attitude is a necessity - they have by far the lowest population of the three powers, and although they have finally finished terraforming the last major Jovian moon of Io, they still have quite a ways to catch up. Due to the loss of their private mining colonies to the SUN and a lack of extra-solar exploitation, as well as extensive naval race to catch up to their rivals, they have been feeling the mineral crunch hardest, and are actively looking for a juicy colonial prize to snatch from their human brethren. Relations between Jupiter and Earth have been soured past the point of reparation, though both powers fear the growing hegemony of Mars, and may look to each other as the only way to stand against the greater threat. That being said, tensions between Mars and Ganymede have been lessening as of late, with trade even resuming in some parts of the system. If this is the opportunity to cut Earth's shipyards out of the sky, the Jovians would be more than ready to take it.

The Jovian fleet is comprised entirely of these two ships, with a third, much smaller patrol vessel about to enter service:
Off-Topic: Maderexian Monolith class Hunter • show
Maderexian Monolith class Hunter      20,000 tons       552 Crew       4,203.3 BP       TCS 400    TH 3,000    EM 0
10000 km/s      Armour 4-65       Shields 0-0       HTK 88      Sensors 0/0/0/0      DCR 21      PPV 63
Maint Life 1.06 Years     MSP 2,801    AFR 151%    IFR 2.1%    1YR 2,505    5YR 37,576    Max Repair 2500 MSP
Sorcerer Sanguine    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 2 months    Morale Check Required   

Urgosian Cylinder First Pattern (1)    Power 4000    Fuel Use 14.00%    Signature 3000.00    Explosion 10%
Fuel Capacity 310,000 Litres    Range 19.9 billion km (23 days at full power)

Zsingi Sunlance First Pattern (3)    Range 200,000km     TS: 10,000 km/s     Power 37-3.75    ROF 50       
Zsingi Intervener First Pattern (5x4)    Range 10,000km     TS: 10,000 km/s     Power 3-3     RM 10,000 km    ROF 5       
Zsingi Celeritous Eye of Judgement First Pattern (2)     Max Range: 256,000 km   TS: 10,500 km/s     96 92 88 84 80 77 73 69 65 61
Zsingi Wellspring of Maderex First Pattern (1)     Total Power Output 27    Exp 7%

Temirian Eye of Triangulation First Pattern (1)     GPS 3     Range 2.1m km    MCR 192.7k km    Resolution 1

Off-Topic: Amberlight class Drakar • show
Amberlight class Drakar      25,000 tons       812 Crew       5,104.9 BP       TCS 500    TH 3,000    EM 0
8000 km/s      Armour 6-76       Shields 0-0       HTK 147      Sensors 8/6/0/0      DCR 38      PPV 94
Maint Life 1.84 Years     MSP 4,849    AFR 132%    IFR 1.8%    1YR 1,809    5YR 27,132    Max Repair 2500 MSP
Sorcerer Sanguine    Control Rating 4   BRG   AUX   ENG   CIC   
Intended Deployment Time: 12 months    Morale Check Required   

Urgosian Cylinder First Pattern (1)    Power 4000    Fuel Use 14.00%    Signature 3000.00    Explosion 10%
Fuel Capacity 913,000 Litres    Range 47 billion km (67 days at full power)

Zsingi Sunlance First Pattern (4)    Range 200,000km     TS: 8,000 km/s     Power 37-3.75    ROF 50       
Zsingi Intervener First Pattern (10x4)    Range 10,000km     TS: 8,000 km/s     Power 3-3     RM 10,000 km    ROF 5       
Zsingi Eye of Judgement First Pattern (2)     Max Range: 256,000 km   TS: 8,100 km/s     96 92 88 84 80 77 73 69 65 61
Zsingi Amberlight Wellspring First Pattern (1)     Total Power Output 45.1    Exp 7%

Temirian Eye of Triangulation First Pattern (1)     GPS 3     Range 2.1m km    MCR 192.7k km    Resolution 1
Temirian Eye of Rhythm First Pattern (1)     Sensitivity 6     Detect Sig Strength 1000:  19.4m km
Temirian Eye of Warmth First Pattern (1)     Sensitivity 8     Detect Sig Strength 1000:  22.4m km

Off-Topic: Godray class Monitor • show
Godray class Monitor      2,000 tons       58 Crew       461.3 BP       TCS 40    TH 250    EM 0
6250 km/s      Armour 3-14       Shields 0-0       HTK 17      Sensors 0/0/0/0      DCR 1      PPV 16
Maint Life 3.58 Years     MSP 216    AFR 21%    IFR 0.3%    1YR 26    5YR 390    Max Repair 195 MSP
Sorcerer Aurum    Control Rating 1   BRG   
Intended Deployment Time: 1 months    Morale Check Required   

Urgosian Fractional Cylinder First Pattern (1)    Power 250    Fuel Use 109.38%    Signature 250    Explosion 12%
Fuel Capacity 70,000 Litres    Range 5.8 billion km (10 days at full power)

Zsingi Sunlance First Pattern (1)    Range 200,000km     TS: 6,250 km/s     Power 37-3.75    ROF 50       
Zsingi Point of Judgement First Pattern (1)     Max Range: 256,000 km   TS: 5,100 km/s     96 92 88 84 80 77 73 69 65 61
Zsingi Godray Wellspring First Pattern (1)     Total Power Output 3.8    Exp 7%


Right now, Sol stands on a precipice. Mars and Earth, having both recently completed research and deployment of salvage ships, are posturing aggressively over old SUN wreckage. Battle fleets have left orbit on both sides. The largest Jovian hunter group ever mobilized has been dispatched towards the conflict zone, and incidentally, towards Earth. Private mining colonies have been reinforced by ground troops on all fronts. Fourteen billion people hold their breath across a dozen different worlds.

Honestly, I'm really unsure of how to proceed next. I am afraid that the coming battle will result in one or two of the races losing their navy and shipyards, which would perhaps mean hegemony for the survivors. However, the alternative of concessions and perhaps partial surrender might also be similarly dooming at this stage of mineral crunch. I tend to quit games and start anew when I get too stressed about minerals, and it might be entering that stage for the SUN and the Jovians, though the Martians are doing so well that I really want to play this out. I've thought about surrendering the wrecks as the SUN and Mars forcefully remove the salvage ships and tech from Earth if they win a major engagement, which is harsh (especially given the research invested) but isn't certain doom. Though, that still leaves the Jovians to deal with. I've run "simulations" of the conflict a few times, and things with Earth and Jupiter go either way depending on decisions made in the conflict. I'm just not sure how to play it, honestly. Anyone with multiple player races have any advice when you're not sure which way to go with things? Also, feel free to share general thoughts about ships or naming conventions or anything! Map screenshots, further ship designs, population numbers etc. can all be provided upon request ;D
« Last Edit: November 22, 2022, 01:45:05 AM by lumporr »
 
The following users thanked this post: Mayne