I am researching a new 'British Empire in 1890' campaign and I was considering some sort of 'assault transport' design, but I don't recall the Royal Navy of the period having anything similar to a space marine strike cruiser. I looked into it anyway and I was surprised to find the following:
https://en.wikipedia.org/wiki/Armed_boarding_steamerThis has manifested in my new campaign as the River class armed boarding vessel. This is totally different than my usual 'fast transports mounted on a carrier' approach, but I thought it would be interested to see if I could make it work. This ship will only be able to safely board hostile vessels with a speed of 800 km/s or less, but it does carry 200 Royal Marines with power armour and crew-served weapons and a very light armament (to slow down potential targets). It might also be sufficient to take hostile outposts, especially if two or more ships combine their forces. The River class is extremely vulnerable to damage, but then the historical ships were too. I think the best operational uses might be as a commerce raider, hunting for hostile survey ships, or moving in post-battle to board any cripples. I'll adjust based on combat results.
River class Armed Boarding Vessel 6,000 tons 116 Crew 512.3 BP TCS 120 TH 480 EM 0
4000 km/s Armour 1-29 Shields 0-0 HTK 24 Sensors 0/0/0/0 DCR 2-3 PPV 6
Maint Life 0.80 Years MSP 106 AFR 144% IFR 2.0% 1YR 133 5YR 1,994 Max Repair 240 MSP
Troop Capacity 2,500 tons Boarding Capable
Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Parsons PN-480 Triple Expansion Gas-Core Drive (1) Power 480.0 Fuel Use 55.21% Signature 480.00 Explosion 12%
Fuel Capacity 289,000 Litres Range 15.7 billion km (45 days at full power)
4-inch QF Railgun (2x4) Range 20,000km TS: 4,000 km/s Power 3-3 RM 20,000 km ROF 5
Barr and Stroud MK I Railgun Fire Control (1) Max Range: 80,000 km TS: 4,000 km/s ECCM-1 88 75 62 50 38 25 12 0 0 0
R-6 Gaseous Fission Reactor (1) Total Power Output 6.3 Exp 5%
Maxwell MX-30 Navigation Sensor (1) GPS 1920 Range 31.5m km Resolution 120
Ground Forces
1x Royal Marine Company
I've taken a different approach to my other combat vessels too. As usual, I have based on them on designs of the time, but this time the battleships and destroyers have only 6 months endurance, the heavy cruisers and light escort cruisers have 12 months while the light patrol cruisers have 24 months. I've also gone for a turreted approach for the primary armament, but only with a tracking speed of 8000 km/s. That allows better targeting of faster alien ships, gives me a flexible anti-missile capability while keeping down turret and fire control size. It might prove to be a bad idea, but it works with the theme and I haven't tried this before. For example:
Surface warship design in the latter half of the 19th century had focused on flexible armaments, able to inflict damage at long range while maintaining sufficient fast-firing secondary weapons that could deal with the threat from smaller, faster combatants. This experience was evident in the early spacecraft designs, with armaments that included several different calibres of energy weapons. The 10-inch, 8-inch and 6-inch lasers were for ship-to-ship engagements and mounted by battleships, heavy cruisers and light cruisers respectively, while 4-inch railguns provided anti-missile defences. The small fast-firing lasers in 4-inch and 5-inch calibres were flexible weapons that could perform both roles.
The Royal Sovereign class Battleship was the embodiment of this philosophy, known as the ‘triple-12’ design. The armament comprised twelve twin 10-inch laser turrets, twelve twin 5-inch laser turrets and twelve 4-inch railguns. The battleship was intended to operate at the heart of the battle fleet, combining with its sister ships to overwhelm any foe with massed energy weapon fire. As the Royal Sovereign would only be deployed for decisive engagements against substantial enemy forces, it had lower endurance than the cruiser classes. A single Avro 500 was embarked for long-range scouting duties.Royal Sovereign class Battleship 60,000 tons 1,862 Crew 10,116.8 BP TCS 1,200 TH 4,800 EM 8,520
4000 km/s JR 3-50 Armour 6-136 Shields 284-426 HTK 347 Sensors 18/24/0/0 DCR 31-5 PPV 375.84
Maint Life 1.50 Years MSP 5,766 AFR 929% IFR 12.9% 1YR 2,883 5YR 43,248 Max Repair 750 MSP
Hangar Deck Capacity 250 tons
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 6 months Flight Crew Berths 5 Morale Check Required
Tesla TM-600 Jump Drive Max Ship Size 60000 tons Distance 50k km Squadron Size 3
Parsons PN-1200 Triple Expansion Gas-Core Drive (4) Power 4800.0 Fuel Use 34.92% Signature 1200.00 Explosion 12%
Fuel Capacity 1,775,000 Litres Range 15.2 billion km (44 days at full power)
Krupp KD-71 Shield Generator (4) Recharge Time 426 seconds (0.7 per second)
Twin 10-inch Laser Turret (12x2) Range 256,000km TS: 8000 km/s Power 32-8 RM 50,000 km ROF 20
Twin 5-inch QF Laser Turret (12x2) Range 200,000km TS: 8000 km/s Power 8-8 RM 50,000 km ROF 5
4-inch QF Railgun (12x4) Range 20,000km TS: 4,000 km/s Power 3-3 RM 20,000 km ROF 5
Barr and Stroud MK I Primary Laser Fire Control (2) Max Range: 256,000 km TS: 8,000 km/s ECCM-1 96 92 88 84 80 77 73 69 65 61
Barr and Stroud MK I Railgun Fire Control (2) Max Range: 80,000 km TS: 4,000 km/s ECCM-1 88 75 62 50 38 25 12 0 0 0
R-48 Gaseous Fission Reactor (5) Total Power Output 240.6 Exp 5%
Maxwell MX-110 Active Search Sensor (1) GPS 23040 Range 109.1m km Resolution 120
Maxwell MX-15S Small Craft Detection Sensor (1) GPS 192 Range 15.1m km Resolution 10
Maxwell MX-6M Missile Detection Sensor (1) GPS 16 Range 6.4m km MCR 574.5k km Resolution 1
Rutherford RE-24 Passive Sensor (1) Sensitivity 24.00 Detect Sig Strength 1000: 38.7m km
Rutherford RT-18 Passive Sensor (1) Sensitivity 18.00 Detect Sig Strength 1000: 33.5m km
Electronic Warfare Jammers: Fire Control 1 Missile 1
Strike Group
1x Avro 500 Scout Speed: 4001 km/s Size: 5