Has anyone actually managed to get these to work?
I've managed to design and deploy successful sensor Buoys, but a similar thing with missiles as second stage on the buoy seems to make them disappear when they get to their destination.
This is my Successful Sensor Buoy:
Missile Size: 4.00 MSP (10.000 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 7,850 km/s Fuel: 225 1st Stage Flight Time: 4 hours 1st Stage Range: 100.8m km
2nd Stage Flight Time: 1 seconds 2nd Stage Range: 0k km
Cost Per Missile: 4.076 Development Cost: 408
Second Stage: ActiveBoy-3(14m) x1
Second Stage Separation Range: 150,000 km
Chance to Hit: 1k km/s 78.5% 3k km/s 26.2% 5k km/s 15.7% 10k km/s 7.8%
The first stage, targeted at a waypoint will successfully deploy the buoy, which will hang around, and I'll see any ships that go past it.
However, when I attempt to do something similar as a mine, the first stage just reaches the destination, then disappears:
Missile Size: 19.00 MSP (47.500 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 105 km/s Fuel: 61 1st Stage Flight Time: 172 hours 1st Stage Range: 65.3m km
2nd Stage Flight Time: 1 seconds 2nd Stage Range: 0k km
3rd Stage Flight Time: 3 seconds 3rd Stage Range: 139.7k km
Cost Per Missile: 35.3694 Development Cost: 3,537
Second Stage: 18.71-135kkm Static MissileMine x3 x1
Second Stage Separation Range: 150,000 km
Chance to Hit: 1k km/s 1.1% 3k km/s 0.4% 5k km/s 0.2% 10k km/s 0.1%
Second Stage:
Missile Size: 18.71 MSP (46.775 Tons) Warhead: 0 Radiation Damage: 0 Manoeuvre Rating: 10
Speed: 0 km/s Fuel: 36 1st Stage Flight Time: 1 seconds 1st Stage Range: 0k km
2nd Stage Flight Time: 3 seconds 2nd Stage Range: 139.7k km
Active Sensor Strength: 0.32 EM Sensitivity Modifier: 14
Resolution: 10 Maximum Range vs 500 ton object (or larger): 2,572,746 km
ECM Modifier: 10%
Cost Per Missile: 35.3494 Development Cost: 3,535
Second Stage: 6-139kkm XSR Seeking Warhead x3
Second Stage Separation Range: 150,000 km
Chance to Hit: 1k km/s 0% 3k km/s 0% 5k km/s 0% 10k km/s 0%
And the final payload:
Missile Size: 6.000 MSP (15.0000 Tons) Warhead: 16 Radiation Damage: 16 Manoeuvre Rating: 10
Speed: 46,567 km/s Fuel: 12 Flight Time: 3 seconds Range: 139,700 km
Active Sensor Strength: 0.26 EM Sensitivity Modifier: 14
Resolution: 10 Maximum Range vs 500 ton object (or larger): 2,319,042 km
Cost Per Missile: 11.4458 Development Cost: 1,145
Chance to Hit: 1k km/s 465.7% 3k km/s 155.2% 5k km/s 93.1% 10k km/s 46.6%
What I suspect is happening, is that if a missile has submuntions, it'll just destroy itself if it can't detect anything.
the Sensor buoy works because the sensor itself has no submunition.
I keep reading people talk about mines, but I don't think I've *ever* seen a working example.