JP don't really link back to known stars compared to VB 6
Reported in 1.8, tested now in 1.9
Link to the 1.8 post (I hope) http://aurora2.pentarch.org/index.php?topic=10990.msg128854#msg128854
Did the same thing in 1.9. Got a few more loops this time around. 4 - 5, but doesn't seem correct still.
Count isn't exact as I've haven't bothered with lining the galaxy map up to count, since it seems like same situation as 1.8
Stopped at 100 systems with a lot of JP remaining and a 50 system limit.
Btw: are the system in the Galactic Map supposed to f... off to infinity if you don't manually organize them?
Might be something to do with SM'ing JP exploration, as the the map started of nice and grid like.
I also tried this with real stars in 1.8, didn't make the cut to post it. Same result as above. 4 - 5 loops. Manually stopped at 100 systems with a 50 system limit and plenty of JPs left.
You should have about 1 system in 15 connect to an existing system (same as VB6), except when there are less than 10 systems in the game, so with 100 systems you should have about 6 connections to existing systems, which it sounds like you have.
Why 1 in 15?
Doesn't the chance of any given jump point connecting to an existing system depend on how many systems you have already explored (as well as the game settings)?
Supposing the default settings are used (50%/15), you are in a 100 max system game, and you have explored one system (B) outside your home.
There is a 50% chance that B was generated as local to Sol, and 50% it was non local.
If you explore another jump point from Sol, that jump point has the same 50/50 chance.
Wouldn't the odds that the second jump point connects to B be the sum of these:
odds they are both local * odds of randomly selecting the same system local to Sol twice.
odds they are both not-local * odds of randomly selecting the same system not-local to Sol twice.
odds exactly one is local * odds of randomly selecting a specific local system with a random selection from all possible systems.
or:
1/4 * 1/30 (a local system ID could be anywhere from Sol-15 to Sol+15, excluding Sol itself)
+
1/4 * 1/99 (a not-local system ID could be anywhere from 1 to 100, excluding Sol itself)
+
1/2 * 1/99
_____
= ~1.59%