All of the things you posted about asymmetrical warfare are both utterly true, and completely irrelevant.
Formation organization in Aurora has nothing to do with what tactics are actually in use, they are abstractions.
Assume two sides. Both have only one combat element designed:
Irregulars
Transport Size (tons) 3 Cost 0.06 Armour 8 Hit Points 8
Annual Maintenance Cost 0.0075 Resupply Cost 0.25
Light Personal Weapons: Shots 1 Penetration 4 Damage 4
Vendarite 0.06
Development Cost 3
On one side, you have 10,000 irregulars organized into one unit, plus appropriately sized non-combat HQ.
On the other, you have 100 units of 100 irregulars each, again with appropriate non-combat HQ.
In an ideal world, these should be evenly matched forces. Neither of them have access to any force multipliers, so it should come down to a near-even meatgrinder.
The question is, is that the case under the current ground combat model? (It would be really nice if we could get a more detailed look at the under-the-hood formula used, since all we have now are posts from Steve from multiple years ago that may or may not be accurate.) If simply splitting up an equal number of identical elements in more formations gives you an advantage, then ground combat balance will come down to what degree you are willing to spend time organizing ludicrously wide sub-formations, which is inelegant, to say the least.
EDIT: I will say that more detailed organization should be able to provide you with advantages based on use of support/RE forces with appropriate weapons choices, as I detailed in my post about revamping how AA/bombardment works when supporting things, but simply splitting up identical forces and leaving them all front-line should not.